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Destiny 2

Hablemos de Destiny 2.
6/28/2021 12:33:05 AM
16

Why is Gambit such a pain?

I would like to preface this complaint with two facts: 1. I am a casual player, 2. I have work and life outside of Destiny. It seems that the “Challenge” of gaining Infamy in the Gambit game-mode far exceeds the “fun” of Gambit. Don’t get me wrong, I don’t hate playing Gambit, I just don’t have the time, patience, or desire to spend the few hours a day that I have to play the game only playing Gambit. It does not appear that adequate thought was put in to seasonal challenge of gaining 16 infamy ranks during what would be among the last few weeks of the season. This is especially head-scratching since the ranks already earned are not factored in. The sheer number of rounds you would have to play is ridiculous; at that point you are no longer playing Destiny you are playing Gambit and nothing else. The decision to reduce the amount of infamy earnable through daily bounties combined with the 15,000 Infamy required makes folks like me think that Bungie truly hates people who don’t spend 18hours per day playing their game. I’m sure there are folks who will say that the Gambit grind isn’t that bad, but it is mon frère. If you math it out, under ideal conditions of 20 rounds per day and average 40 points per round you’re looking at >18 days to achieve this (never math in public). I am aware that we get bonus infamy for a week, that does not eliminate the need to dedicate hours to this ONE achievement while also trying to unlock the other time hungry challenges. At least the Crucible challenge is achievable, if not fun, due to the Valor you earn per match/bounty being in scale with the time it takes to complete each match. That was a long rambling rant, but in-spite of the tone I do mostly enjoy Gambit. The gameplay itself is right where it needs to be the issue is the Infamy. Bungie needs to either adjust the amount earned or the total required to reset. Unfortunately, I have a feeling that even if they make the adjustment it would be like getting a wish from the monkey’s paw, they would find some way to make Gambit more “Challenging” through bullet sponges or some other cheap ruse.

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  • Also once you hit a certain infamy rank, you don't gain infamy unless you win.

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  • Because of invasions.. Without invasions it would be much better. Or...make invasions ONLY an option during the time the enemy has a prime.

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  • Don’t play it. It’s the only way to force a change. I do t know why people don’t understand this simple concept

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  • Editado por Corrick II: 6/29/2021 2:24:14 PM
    1) it’s balanced differently than the rest of the game which is why it feels “wrong” and seems like it takes forever (even with the change to one phase). 2) as a casual player (me too) you’re stuck with the game’s matchmaking which means it’s totally random if you win or lose. 3) PvEvP is an interesting concept but the specific way they set up invading makes it probably the worst case and feels terrible. Constant invades isn’t “thrilling” or “challenging”, it’s horrible and anxiety inducing. 4) the complete lack of new development on the mode makes it about as stale as you can get. All they did was make the matches shorter. No new maps, no new guns or unique armor. It’s just the same thing all the time.

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  • Gambit was a game that had the germ of a good idea, but Bungie took shortcuts that can make for a pretty miserable experience for the solo player. (I nearly tilted this weekend when I realized to got stuck with blueberries who were just going through the motions to complete the challenges and weren’t even pretending to play to the objectives. They were just killing mobs and not making any effort to bank the motes). I think they did it because they were hoping that Gambit Prime would be the next Trials…but it didn’t pan out. The community soured on it, and Bungie sort of gave up on the game mode. It hasn’t had even a new map in 2 years.

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    5 Respuestas
    • I love Gambit. What I don't love is the constant invades when the other teams starts to edge ahead. And the Eyes of Tomorrow rocket launcher is straight busted in Gambit. I just take it for what it is, just like crucible, its an arcade/power fantasy shooter on a peer to peer connection. Attempting to be all mlg competitive will only lead to frustration.

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      • I couldn't read because lack of paragraphs. Gambit has been long forgotten, but is still being touted as the 3rd pillar. Problem is theyve limited the maps and havent really worked on boss mechanics in years. They havent addressed and any problems and have only focused on nerfing weapons. It was cool in concept, but needed to be worked on for viability. I think theyre gun-shy to do anything because of the bad feedback from having a gambit only season. No one is asking for that, just a couple changes. I wish they would add enemy damage and alertness to invaders. Would solve a couple issues. Players have a visual idea where they are, and the risk reward for invading is present. You still take damage from enemies.

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      • Probably the same reason that people don't use paragraphs

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      • Yikes!! Text wall alert!

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      • Hmm, I I guess that reads a little different from what I intended. I really did ramble. My specific selfish complaint is concerning the seasonal challenge dropped last reset not really Gambit itself. We should be approaching the end of the season, I like to complete stuff once I begin, and there does not appear to be enough time to finish the challenge without dedicating an exceptional amount of time to Gambit. I actually enjoy bouncing between modes and would have to sacrifice time in those modes to play Gambit. I also think that the issue would not exist (for me) had Bungie adjusted the point scaling in the same manner as they did for Crucible when they removed weekly bounties. I am still gaining valor at the same rate anyway. Right now gaining infamy seems like a chore; which makes Gambit feel like a chore. Though I’m sure it has as much to do with paying more attention to it, as the process of playing Gambit. I don’t think Gambit is bad. I enjoy it most of the time. As a mode it doesn’t need to change much. But, maybe release the time consuming seasonal challenges earlier in the season.

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      • 3 words Cant be arsed

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      • Yeah, it can take what seems like a lot of matches. I think it took me like 6 hours total to do it. Solo casual player me. Had a blast though doing it.

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      • Editado por Sweet Lew 88: 6/28/2021 8:33:49 PM
        They can't make this game for everyone. They have to make the game for their prime demographic, probably 14-24 year olds. Before they have families and a career. If they make the game for casuals it would kill the game, like vanilla D2. You don't need to do all of those challenges to get the big pile of dust. I enjoy Gambit. Solo queue even.

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      • Editado por SYKEVANDAL: 6/28/2021 4:52:57 PM
        Oh my,… where to start… Let me start this by saying a couple of things: - I’m pretty disenfranchised by Crucible these days, although I do play Elimination for entertainment from time to time and for my weekly Pinnacle. - I truly enjoy Gambit and have likely played twice or more the number of Gambit over the last few seasons than Crucible. - I am not an authority or an expert on Gambit, but have some thoughts to try to address your concerns. So, with having been said,… here are my observations. People who say they “know how to play Gambit” are like people who know how the pieces on a Chess board move and say they “know how to play Chess”. Probably stating the obvious, but there is strategy and tactics to Gambit that most people overlook. Combine this with people who show up just to do bounties and weapon calibrations, Gambit is a bit of,… pardon the pun,… a gamble. A couple of things I would mention, and this is not an all-inclusive list: Targeting Priorities - Understanding where the Team’s focus and concentration of firepower needs to be at any given time. This works like this,…start at the bottom and work your way up the list based on what is available: 1) Mote Mobs 2) Primeval 3) Envoys 4) Invader (Example: No Invader, kill the Envoys, no Envoys kill the Primeval, no Primeval, go generate motes.) Firepower needs to be directed together as a team as opposed to being “target whatever you want whenever you want”. Next,… Protect your assets: Again, work your way from the bottom up. 1) Defend each other’s flanks 2) Make sure the Bank is Open 3) Protect banked motes (i.e. stop the drain) 4) Protect carried motes (Teammate carrying less motes protects teammate carrying more.) Next, collecting motes should be a team effort of balancing the capability to send blockers,… not just a hoarding free-for-all. Pay attention to how many motes each other needs to get that next 5, 10, or 15 mark and prioritize pick up. If it’s blinking, grab it anyway, apologize later. Lastly, Banking is a timing thing,… look at how many motes the enemy is carrying, seek to coordinate sending pairs of blockers to create a drain and stop them from depositing while opening a portal and sending your invader (who should be targeting the enemy player carrying the most motes as a priority - not just “getting kills”). I could go on, but I think you get the point. If people would play as a team instead of more hoarding to get to the top of the scoreboard, you’d start winning more. Again, just my opinion.

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        1 Respuesta
        • OG gambit was better.

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        • Because it has a PVP component to it. Destiny has always been a game where it’s individual pieces are at war with one another ( PVP balance vs the PVE power fantasy. Skill play vs RPG character growth and evolution, ie you become more powerful the more you play. Gunplay vs Space Magic ). Gambit is a game mode where all these differences meet, and clash against one another, badly. Gambit is where all of Destiny’s conflicting design philosophies compete against one another for dominance, and nothing comes out on top. On short, it tries to serve to many masters, and in process fails everyone. I can’t speak for everyone, but I invested ( time and money ) into Destiny specifically for all the reasons that make Destiny a [b][i]bad[/i][/b] competitive game.

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