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5/22/2021 5:09:20 AM
18

Why People Dislike Heavy Weapon PvP Quest Steps

The idea of having heavy weapon kills in PvP for quest progression isn't a bad idea. It's actually kind of fun, since it guides the player into playing with the big guns. Bungie took in the feedback and reduced the amount needed for the quest. This is a good move, but unfortunately Bungie didn't actually look into the real reason [i]why[/i] players dislike it so much. The real reason these steps are so detested are because they generate alot of salt and toxicity. It's undeniable that PvP is not in the best spot, nor has it been in a while, but that's a whole different topic I don't want to touch on right now. The point is, by the time people reach this step, they are most likely tired and just want to finish it. This causes them to focus on the heavy ammo rather than trying to play for fun. It is extremely easy to be denied a ammo crate, especially if you're paying too much attention to it instead of your enemies around you. This can cause frustration because they just want to get it over with, which causes them to get more desperate, which causes even more frustration when they are denied again. The problem is not with the amount of kills necessary, but rather how heavy ammo is distributed currently in PvP. When you have multiple players fighting over a rare heavy ammo at once that only spawns about 4 times a match, it generates alot of emotion as the tension to claim it is increased. This pressure can cause building frustration if they repeatedly fail, especially if they feel it's not fair, which is extremely likely due to the current nature of the Crucible. I am not sure how to remedy this outside of maybe a sort of Iron Banner exclusive catch-up mechanic. Such as, if a team is losing by more than ~50 points, they start respawning with 1 kill's worth of heavy ammo. It won't help people on the winning team, but it will at least guarantee some heavy ammo to some without stress or pressure and it could help smooth out the snowball victories that can happen in Iron Banner.

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  • Go play Halo, Gears, Turok, Quake ect... and you will see players fighting over power weapons. That is a key point to controlling the game and map. You will never win an objective gametype without controlling power weapons unless the other team are absolute trash.

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    • You forgot to sub people out for bad players. Most time the blueberries on my team don't even contest heavy but expect to get steps that require heavy ammo done. Just face it the players now outside of the occasional sweat are just so weak they make casual look like sweats. Its so easy to complain and have your way and still be upset when you get it. Remember when this dumb community said their was too much heavy? Remember when this dumb community said it spawned too frequently? Remember when this dumb community said stuff was too easy? Zero accountability for the their actions and nobody wants to check they out of control brats of this community.

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    • Bubble the heavy, spin up heir apparent, and done. Toxic quest steps promote and champion toxic tactics.

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      • *Claps* Yes well said. I was getting highly irritated with just the sniper kills. Plus everything else thats wrong with PVP on top of that.

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      • I entered IB solely for bounties and weapons

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      • This logic applies to the entire quest. The minute I finished the quest and could just... Play the game, I had a better time and performed better as well. We're just tired of being shoved into these specific play styles and weapons. Hell, I don't even like to queue in freelance when playing solo because it's almost a guarantee that my bloobs are just in there to finish a quest or bounty and have no interest in even pretending to try and win. Heavy kills are the culmination of all the other annoyances of banner and Bungie's quest design, and pushes you to be as selfish as possible, just to get the quest done.

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        • This quest step makes me want friendly fire to be allowed. I can't tell you how many times I wanted to strip the heavy ammo from a team member. I'm sure they wanted to do the same to me! So much for team work, team building, team cohesion... What was that Bungie used to say... something like every Guardian is a someone who can help you. Pfffft.

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        • Or spawn 2 heavy crates so each team has a chance to face each other with the big guns not just one team camping heavy and obliterating the other team... you know like in D1?

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        • The core issue with these quest step are the fact that it's everybody for themselves rather than the quest should be team based.

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          • The heavy quest step wouldn't be such a pain in the ass if it was retroactive and any heavy kills you got playing normally before even reaching that quest step counted.

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            • Tl;dr We detest the way Bungie forces us to fight over the heavy ammo in pvp for these dopey ass quests in IB.

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              • Because they suck at pvp.

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              • [quote]The idea of having heavy weapon kills in PvP for quest progression isn't a bad idea. It's actually kind of fun, since it guides the player into playing with the big guns. Bungie took in the feedback and reduced the amount needed for the quest. This is a good move, but unfortunately Bungie didn't actually look into the real reason [i]why[/i] players dislike it so much. The real reason these steps are so detested are because they generate alot of salt and toxicity. It's undeniable that PvP is not in the best spot, nor has it been in a while, but that's a whole different topic I don't want to touch on right now. The point is, by the time people reach this step, they are most likely tired and just want to finish it. This causes them to focus on the heavy ammo rather than trying to play for fun. It is extremely easy to be denied a ammo crate, especially if you're paying too much attention to it instead of your enemies around you. This can cause frustration because they just want to get it over with, which causes them to get more desperate, which causes even more frustration when they are denied again. The problem is not with the amount of kills necessary, but rather how heavy ammo is distributed currently in PvP. When you have multiple players fighting over a rare heavy ammo at once that only spawns about 4 times a match, it generates alot of emotion as the tension to claim it is increased. This pressure can cause building frustration if they repeatedly fail, especially if they feel it's not fair, which is extremely likely due to the current nature of the Crucible. I am not sure how to remedy this outside of maybe a sort of Iron Banner exclusive catch-up mechanic. Such as, if a team is losing by more than ~50 points, they start respawning with 1 kill's worth of heavy ammo. It won't help people on the winning team, but it will at least guarantee some heavy ammo to some without stress or pressure and it could help smooth out the snowball victories that can happen in Iron Banner.[/quote] Well you only have your selves to blame. The same complete !diots crying about the heavy steps were the same !diots that got heavy ammo drop nerfed, heavy ammo capacity nerfed, and heavy ammo spawns nerfed. At what point will you ever be accountable for not only your actions or lack thereof but your !diotic requests? Can't make this crap up. I easily got it done so suffer the same. The further back you go the better this game and its players get. #MDGA#.

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                • Getting heavy is pretty uncontrollable and inconsistent if you're not good. But still that was only the 4th worst step for me. Ability kills on Hunter took me way too long. I found hand cannon and sniper kills were more annoying too.

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                • Lol, that would make the pvp players very salty The worst feeling is having your we ran shut down by heavy or a super

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                • Playing the heavy is the best part of the Crucible. It's 3 kills and it's silly. It should be 50 kills

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                  • Step 1. Grow thumbs. Step 2. Get 3 heavy kills Steps completed.

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                  • They’re “Mad cos bad” -Richghost

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