I... Agree...
No gun can properly compete with a 120, like, at all with consistency.
"But they kill in a flat second!"
That doesn't matter when they have extreme amounts of flinch, and any injury or damage buff cuts their TTK in half. Not to mention bullet magnetism that makes pre-nerf Arbalest call BS.
And this doesn't even mention the fact that they out-range almost every pulse rifle unless the 120 is a Steady Hand with Iron Gaze and the Pulse has max range (albeit Pulses need a slight range buff).
Reduce the range on 120s by a flat ~7 meters and reduce the flinch output, that's all that needs to happen.
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120s need to be 110s again Anybody who says otherwise just sucked with 110s and wants it easy
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Not even that, I don't really have a horse in the 110 vs 120 race since the difference isn't [i]monumental[/i]. It's more that they've got hitboxes that even pre-nerf Arbalest calls BS on, on top of about 5-10 meters too much range.
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Imo the range would be perfectly fine if: -they didn’t flinch you harder than getting hate -blam!-ed by the hulk -they didn’t register precision damage to the “head” between your legs -they were 110s again so they lost some dueling potential (because 1.00 flat isn’t far off from most other choices rn)
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Another problem is pure netcode. Game needs to go to beyond 20 Hz as of years ago.
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Yeah pretty much this, I cant even enjoy using my pulse rifle without feeling cheated dying to a 120 at ranges they have no purpose at being in.
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100% agree, tuning definitely required!