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Destiny 2

Hablemos de Destiny 2.
Editado por Dante: 1/14/2021 9:31:39 PM
34

120s need to be toned down.

1st of they are very easy to use it takes 1 crit and 2 body to kill 4 resilence and under and 2 crit 1 body to kill any resilence guardian some of 120 rolls can get dmg fall off that starts at 50m you can aim for the pp at 50m and still get crits any dmg boosting buff turns it into .5 ttk with ONLY 2 crits which is probably easiest thing to pull off on them they flinch twice more than any other weapon in the game while also being able to roll high cals/explosive/timed payload for even more flinch and range which allow them to even duel in the open with ease also there is no point to use other HC archetypes when there is so massive range and ease of use difference and abysmal ttk difference between 140 and 120 will make it so you will trade 90% of the time in optimal 140 range so my proposed nerfs revert their rpm to 110 so other archetypes have chance to compete against them cap dmg fall off range at 40m, 50m fall off range on some rolls is just absurd no HC should have that much range while also being easiest one to use

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