So basically you want an easy target to shoot? The hunter shatter dive is the equivalent to the titan shoulder charge and warlock handheld and prenumbral blast. If your going to suggest this then the same valence has to apply to the other two. If a titan shoulder charges then they should be slowed down and unable to use abilities and weapons as well. Same for the warlock. The hunters finally get a "1 hit ko" and everyone starts to throw a tantrum.
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Bad players love to act like they know what they are talking about lol
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Editado por TornSolace: 1/7/2021 3:47:35 PMPenumbral blast doesn't track homie stop trying to compare apples to oranges. Hunters have enjoyed the best of everything since D1 with no penalties. It's time for hunters to become balanced. As for Handheld supernova.... It just sucks it's more dangerous to the user then who they are aiming at.
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Except shatterdive can wipe an entire fireteam out...
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Only if they’re grouped up. THEIR FAULT.
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Editado por Tortilla the Hun: 1/7/2021 4:46:58 AMHunters have had a 1 hit ko for awhile now. It's called "weighted throwing knife." The problem with comparing shoulder charges to shatterdiving is you actually need to aim your shoulder charge or you whiff. That's a movement penalty in and of itself. You're stuck looking like an idiot, unable to use any other ability until the animation finishes. Hunters have no such penalty when they shatterdive, plus the actual move finishes so quickly that locking a hunter down during it isn't much of a deterrence. On top of that, once you land, you can still use any of the abilities I said in my original post. Plus, just adding a cooldown to it does nothing to actually combat how effective the move is, since you still need a glacier grenade to combo with it.
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[quote]warlock handheld[/quote] You don't kill yourself when using Shatterdive. Use all the other examples you want, but leave Handheld Supernerfed out of it.
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Lol dude everyone has a bias, play more than warlock and you’ll understand that each class has strengths and weaknesses. Each class has a crutch and handheld is no different. I’ve played warlock handheld when it was op and not as op as before. I play all classes and like each one. I’m not shiting on a single class just saying that if some people want an easy target because they get mad about being killed by it then you have to do to the text of the crutches in each class.
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Spent a few months exclusively playing hunter. Stopped and deleted it because hunter was so easy in comparison, my gameplay suffered. In the future, keep the conversation relevant to what's on the forums and don't look through people's stats. You just make yourself look ignorant.
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Lol mhm sure buddy. That’s why warlock is the easiest and most played class rn. Because it takes so much skill and hunter is just easy. Warlock class is a crutch rn and anyone who uses it has no right to say another class is easy. Nice try kid but the only ignorant one here is you, get good and stop being a crybaby.
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Um Hunter has always been the most played class what the hell are you talking about? There are nothing but stasis hunters everywhere!
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Look found the hunter main ^^^^^
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Found the warlock main
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I play all three good try 😘
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Mhm sure buddy, good try 😘
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Yep all the exact same level unlike Mr hunter is my life
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I always thought shatterdive was the hunter equivalent of ballistic slam...
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No. Shatterdrive is not the same as a shoulder charge. Shoulder charge has to have a decent running start. Shoulder charge is activated on the ground where you can see them running at you. Shoulder charge has a recharge. Salty Hunter.
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Lol says the salty titan main
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Not even salty. I don't care about Shatterdrive in the least. Just disagree that the Shatterdrive and Shoulder Charge are equals. Adios salty boi.
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L they are equal counter parts and saying you aren’t salty and then saying adios salty boi does imply you are salty but okay “kid”
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One has a recharge rate, the other one is spammed. One has to be in your face, the other from the safety of the sky and has a huge radius. But okay child.
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Lol you guys sound so dumb, shatterdive not having a cooldown means nothing if everyone didn't just all spam the same stasis crystal nade, same could be said about the titan super slide.
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Editado por SteevO: 1/5/2021 5:31:25 PMOne 1 hits everytime but has a cooldown and one needs a crystal to do real damage which is on a cooldown btw just sayin dont shoot me