I believe this change was made so that sitting in the tower or taking stuff repeatedly out of collections wasn't a cool way to power grind... but man, 2 months into this expansion now it just has caused more grind for everyone.
Now, every time i want to pull an exotic or anything from collections, i HAVE to use an upgrade module because no matter how high power YOU are, weapons will still do VERY decreased damage compared to the activity itself's power level.
It feels bad to use a module on something like Malfeasance because I want to switch it up to try something fun.
Sure, this together might have stopped collections and tokens from being a free power level grind, but after contest mode is over this is just hurting everyone else.
It makes pulling exotics have a notable cost, indirectly drains precious enhancement cores, glimmer, shards, resources, and also uses up vault space.
All together, this makes it more expensive to be creative and just enjoy all the fun exotics in the game, and in its current form is definitely too extreme of a measure.
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For me, the mats aren't even the problem. My problem is that I rarely have anything to infuse it with. It makes it almost impossible to use anything different on a moments notice. Its extremely annoying and inconvenient.