You mean with the waiting for two charges of melee during a match while warlock melee shoots ice and freezes supers in their tracks?
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Editado por Tecnikle: 12/26/2020 11:18:27 AMHunter melee: Has an aspect/memory that allows for very easy melee charging to get it back quickly, gambler’s dodge, and dodge itself slows. The freeze itself is 4 seconds. Has practically infinite range, can deal crit damage, can ricochet off surfaces and players and has a degree of “tracking bounce”. Nearly impossible to dodge because of how fast it is. Can have 2 charges stored at any given moment, melee can be thrown instantly for instant freeze. Warlock melee: 1.35 seconds, very limited range, travels disgustingly slow, very easy to dodge, require basically perfect aim. But I guess the 1.13 KDA player knows all Edit: warlock melee is actually 1.35 seconds. Even shorter than I originally stated. But yes Hunters are just so much worse than warlocks currently :)
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Warlock melee 1.35 seconds actually they thaw out before they can break out. Warlock nerfs=bungie logic.
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Again it's all about kd with you people
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Read the title of the post, read my initial “wow youre really dumb look at all of these advantages that Hunter have on Warlocks currently” and then reconsider how you act like youre the god of all things PvP when you can barely manage to assist 1 kill every life