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A lot less reliably since we can't do it from the air instantaneously and have to close the distance ourselves. The hunter shatterdive is overall much faster and more reliable. Still, I would not care if they nerfed the titan slide.
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Its really not less reliably With hunters you have to jump in the air with titans all you gotta do is slide, you dont even have to hig the ice just slide near it
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Editado por Dubufu: 12/25/2020 12:24:48 AMI disagree. There is a clear difference between directional arial movement and closing distance in a straight line. Shatter dive can be setup in the air for instantaneous results, while titans have to push on foot depending on wherever the glacier is. If not my word, then trust a trials player like Luckky 10P, who stated that shatterdive alone is so dominant that he will be using a hunter for the remainder of the season...and he is a titan main.
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If you want to use streamers who are great players as an example, I'll use BRAVExHERO. He states that its easier to kill an airborn target. I see what you're saying, but smaller, less obvious targets (sliders) are harder to kill than obvious objects in the air (jumpers).
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Editado por Dubufu: 12/25/2020 6:11:47 AMWas he specifically talking about shatterdive? Because if not, that does not apply. There are plenty of ways to juke opponents with it behind cover and geometry...and even then you only need a small jump to dive. It's not like you are stuck in the air. You can be completely hidden behind the glacier grenade wall and still dive into it. In fact, that is how players maximize how little reaction time they give their opponents. Just drop the grenade, jump once, and dive instantly. The setup has very little risk for a high reward, like destroying supers for instance. I'm sorry but that does not work. Yes it's easier to hit a target in the air but shatterdive is it's own thing. Take this clip for example and skip to the 0:40 mark: https://youtu.be/CJ0TVcD5-g4 Tell me, was he a target in the air? Looks to me like he was only an inch off the ground. That entire setup dive setup happened in a mere instant.
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He was not, but the concept still applies. If a hunter is just doing a quick jump, straight into a dive, then its the exact same thing as a titan sliding, except less distance. A hunter has to be in the air for a fair amount of time in order to get enough distance, compared to a titan who can just slide.
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Editado por Dubufu: 12/25/2020 6:25:52 AM[quote]He was not, but the concept still applies. If a hunter is just doing a quick jump, straight into a dive, then its the exact same thing as a titan sliding, except less distance. A hunter has to be in the air for a fair amount of time in order to get enough distance, compared to a titan who can just slide.[/quote] A titan has a lot less to work with. If he throws the glacier grenade far and freezes somebody, he has to close that distance. If a hunter does the same thing, he can jump high around geometry and reach there instantly. With stompeez, you can do that incredibly fast to minimize exposure. If if titan throws a glacier grenade at his feet, it must be forward for him to maximize time. A hunter can throw it anywhere he wants because he does not have to slide into it, he simply can drop down onto it and let the AOE hit it. That is why hovering behind geometry to throw it below you is so effective. Hunters can use glacier grenades to their full extent because they can use it in the air, or from virtually any space. A titan slide is directional, while a shatterdive is an AOE. Therefore the hunter has more options, and even more options to escape if something were to go wrong. If Luckyy 10P knew the titan slide was easier, then he would use it, but instead he is opting to use hunter for dive. He knows it's easier, more mobile, with more options to escape after committing to it.
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I'm a hunter main, and i have never gottwn my shatterdive to go that incredibly far without being an easy target. I think i have gotten a double kill once followed by two more regular kills, once. When i got the double kill i was really high in the air. If a titan is trying to cover THAT much distance with a slide, that titan is doing something wrong, whether he/she is using stasis or not.
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Editado por Dubufu: 12/25/2020 6:36:01 AM[quote]I'm a hunter main, and i have never gottwn my shatterdive to go that incredibly far without being an easy target.[/quote] That is why I trust the word of players who are better than us. [quote]If a titan is trying to cover THAT much distance with a slide, that titan is doing something wrong, whether he/she is using stasis or not.[/quote] The point was, titans cannot cover that much distance. Hunters can. Stompeez, jump to an angle, dive instantly. Plus they can use it to juke as mentioned before, using it as a bomb to dive into below them should someone push. The AOE will typically instantly kill them. If titans were to do that, they have to drop down and slide. If the target is not frozen by the glacier grenade, he's a dead man. Titans have to slide and run. Hunters have both the ground and arial advantage, which contrary to popular belief, is still very effective. I'm sure the top player you are talking about has made plenty of arial plays, the difference being that he does it smart and knows how to not make him and open target. Good players know by know how to use shatterdive in the air without being an easy target. They know how to maximize their window of opportunity, and have more options to do it unlike titans.
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Editado por Sarcastreaux: 12/25/2020 6:38:04 AMThe same thing applies if the grenade doesn't connect in favor of the hunter as well. These scenarios CAN happen, but its not like it happens every two mins. But, in theory, sliding (or going low) makes you a smaller target and jumping makes you an easy target. That's just how combat works in real life and in video games.
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Editado por Dubufu: 12/25/2020 6:56:49 AM[quote]The same thing applies if the grenade doesn't connect in favor of the hunter as well[/quote] I mentioned this before. If something goes wrong, Hunters have more options to escape. They have an aspect that gives them damage resistance when shattering, or a simple dodge can get them out of most situations. Even if it does not connect, the explosion will often weaken opponents. If a titan slides through, he has to commit to it, because he can make himself an easy target when busting through the crystals. They cannot rely on the animation time of a barricade, and their positioning better be correct if they use their melee. [quote]But, in theory, sliding (or going low) makes you a smaller target and jumping makes you an easy target. That's just how combat works in real life and in video games.[/quote] Yes but not in this game for this specific case as you have seen previously. Aerial combat is still effective. Yet sliding general is good, but the dive negates that. Once again, good players know how to not make themselves easy target in the air. Most players know to get some airtime in cover, peek out, then dive to go long distances to break crystals. Does not take long. It isnt hard, and gives the enemy very little time to react because of how quick the process is. Here is another clip at 1:16: https://youtu.be/sZ3g78AI4ZI See? Jump behind cover, throw the nade, then dive. That setup shut down a super with very little effort and very little time. The guy didn't even see it coming. And the hunter shattered those crystals from a pretty safe distance. Meanwhile, titans have to make direct contact when silding. A titan would not be able to reliably get that kill. Or perhaps maybe 2:03, where he jumped from cover, threw the grenade, and dived for a double kill. A titan would be a sitting duck running up to that, while the hunter could get point blank instantly to shatter those crystals the moment they form. [b]Factually, there is less risk involved with the dive than the slide. You have a large AOE instead of direct contact to shatter crystals, and the dive itself can cover the distance much faster than sliding.[/b]
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If a hunter is in the air and gets shot and dies, a dodge, or anything else does no good. Airborn combat is a thing, yes. Im pretty decent at it myself, but it can make you an easier target. The point is, shatterdive is not 'easier' to use compared to titans sliding to shatter frozen enemies. Hunters jump more, titans slide more.
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I gave you pretty good examples as to why that isn't the case. You seem to be ignoring them... Hunters know how to not make themselves easy targets when shatterdiving. The number of clips I have provided show you that jumping around cover is actually extremely beneficial to securing easy shatterdive kills while leaving them with very little time to react. It's blatantly just more effective than a titan's direct-contact sliding into crystals.
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I didn't look at your examples because i have done these things in pvp, so i know from experience. You're not wrong, and i wont say you are. I'm saying that shatterdive isn't easier than sliding to shatter enemies. Im not talking about utility, I'm talking about shattering enemies and the abilities and the functionality of said shattering.
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Fair enough
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You cant use a extremely good player for a base line. In PvP its easier to slide then it is to jump, as well when a hunter jumps its alot easier to kill them since they cant run or dodge in the air, when a titan slides its fast and they can toss the ice nade while they slide, as well they get melee energy from that slide due to the shards it generates
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Walrock main here. Was playing titan and hunter. The hunter makes it just easyer and more of a insta kill mechanic. Eith the double jump you can be long in the air with that said you can just be flying around the corner near a pont that is being captured like lets say altar of flames B point in the mid. It has 3 entry points, the A and C point need to be jumped on and in that jump you can throw a grenade and insta kill everyone in the back of the point or on the point. If someone is not flying over it but than he would not be capturing it. With the help of the radar you can pin point where the enemys arw and you can jump to do the combo, mid air looking where they actualy are. With the slide i had more problems. If the target area is above me i have to jump rhrow land down and slide. Dive is instantly mid air active. And if sprinting with a titan you stop get slowed down while throwing a grenade. Most peaple look at floor height. Not many are just looking at the sky to counter a hunter while the majority of times you can get shotguned or sniped.
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How are you gonna kill a titan whos behind a icewall Its much easier to kill the one youll see Aka the jumping hunter
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[quote]You cant use a extremely good player for a base line.[/quote] It's not a baseline. It's an example of someone who knows that high level play is like. [quote]In PvP its easier to slide then it is to jump[/quote] That's ridiculous They are both single action buttons. One covers more distance depending on height and can slam the ground instantly, while again, a slide requires you to close the distance manually. [quote]as well when a hunter jumps its alot easier to kill them since they cant run or dodge in the air, when a titan slides its fast and they can toss the ice nade while they slide, as well they get melee energy from that slide due to the shards it generates[/quote] That's only from an aspect. Much like how hunters can get grenade regen from shattering with an aspect, thus regaining their grenade over and over with each shatter. Jumping is far more reliable for juking, while sliding is more for direct engagements.