The handcannons that were changed from 150 to 140 should still have the lightweight intrinsic perk. They are at a disadvantage because the previously existing 140s already had better range, so now theres little reason to use them. Giving them the lightweight perk would separate them from the 140s that have the better range stat. Its also not like you don't have 2 existing archetypes of the same weapon that share an RPM. Looking at you 900 RPM adaptive and lightweight SMGs.
-
4 RespuestasThey still have much better aim assist. I’m a huge fan of 120s now. I have one with kill clip and drop mag. With that proc or a charged high fire mod, it’s a 2 tap. I see damage ranged from 108-140 a head shot. I think the latter is with both buffs combined and the prior is slightly out of optimal range. 1v1 fights are harder with no buffs, but clean up is easy.