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Destiny 2

Hablemos de Destiny 2.
10/9/2020 1:39:34 AM
36

Removing mods will solve nothing. Disabling them in Gambit will

Please hear me out. A lot of people out there hated the Armaments, but removing the mods altogether is a terrible mistake. First of all, what this game really needs - is a set of mods for EVERY faction for creating more diverse and meaningful builds for every encounter. Vex and Cabal mods would have helped, a lot. Why? Because you people are talking about something being 'too OP' in a game that lets you shoot laser beams out of your hands, turn yourselves into electric rockets, disappear by dodging and cast wells that heal and buff your damage. Because lots of things in this game 'feel' overpowered, and this is exactly why this game is fun. Because by removing the consistency from ammo drops you solve nothing. Armaments were a trade-off for Y1 heavy drop system (major/ultra always dropped a heavy brick) - and now all we have is pure RNG. With mods glitching like crazy (reloaders turning off mid-fight etc) - it's a terrible idea. But enough with that. Barrier, invigoration and repurposing created some amazing combinations for ultra-aggressive PvE builds, were amazing for solo/solo flawless/carry activities and were a reasonable reward for players who dedicated dozens if not hundreds of hours to create powerful builds. Now all of that becomes obsolete - and for what? I have a solution, - just disable those mods in Gambit. If people feel that players that dedicated more time to the game don't deserve the advantage - so be it, turn them off in PvPvE. And that's it. Everyone is happy. Mods will give some teams unfair advantage during world's first raid? Trust me, they won't. Cheats will. And this issue is far from being resolved. I was okay with sunsetting. I was okay with the fact that Bungie made us farm same mods and guns twice now. I even dealt with the removal of most of some of my favorite raids. But this mods decision is just disastrous. Dear Bungie. I sincerely hope you will come back to your senses and make it right. Don't make 'STOP HAVING FUN' your official motto.

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    Those mods made any Grandmaster that was not Vex focused a joke. They made nearly infinite heavy a reality, especially since you could get grenades back with the same mods. This trivialized content. They even trivialized solo dungeons. Guaranteeing yourself heavy at all times tends to do that. Then there's Gambit. These mods created issues far outside of Gambit. When a singulair mod can change difficult content to a breeze, that's an issue.

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