For some reason, Bungie can't figure out how to fix melee hit registration to be fast, so can we just have all of them be slow? I don't care about sandbox balancing. I just -blam!-ing hate it when Titans and Hunters always rubberband after melees or miss melees because of rubberbanding.
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1 RespuestaEditado por Swiftlock: 9/14/2020 7:57:15 PMWarlocks are [b]NOT[/b] for constantly brawling full-health players. Their melee is for finishing off damaged targets. That's why it has extra range. And that's a good thing. Classes should handle differently.