Going from being able to buy exactly what you want from factions with a weekly cycle of changing gear to a static loot pool of random rewards you can’t choose from is literally erasing prior progress in the design of faction loot systems. It only stimulates more grinding for specific rolls and actively allows for continually rewarding useless duplicates that a majority of the time immediately get scrapped.
-
17 RespuestasOk so first point. Your title and the content of your post are 2 completely different things that you're conflating. Secondly, the coin thing is objectively better as strictly a reputation system. Reason being, it performs exactly the same as the d1 system did, except in d2 it allows you to choose which character you want to put "reputation" into. For example, I can grind crucible with my hunter, but then cash in tokens on my warlock, and get the crucible gear on my warlock.