Should be 7 Trials [b][u]MATCHES[/u][/b] instead of wins.
English
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Everyone who complains about this objective should have theirs changed to "Win 7 Shutout games in Trials of Osiris"
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Nah. Just improve
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What a stupid argument 😂
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No. If you want everything then you must be able to play everything
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Bit different though, Learn a raid with the same AI doing the same thing over and over, or high level pvp where every game is different? Use your brain.
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If you want everything then you should be able to play everything. You signed up for a pvepvp game. Deal with it
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The pvp part doesn't bother me, but it does others, trials is in a bad place, especially on PC, so bungo adding it as a requirement for SoH when it never has been before is bad judgement on their part.
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[quote]Should be 7 Trials [b][u]MATCHES[/u][/b] instead of wins.[/quote] Nah, should be win 10 matches of gambit instead of play 10 games. Bungie needs to stop participation trophies and start making these rewards/seals actually mean something to earn
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With the current state of gambit, I think having to play 10 matches of it is enough.
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After I got Malfeasance I decided to never play Gambit again.
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[quote]With the current state of gambit, I think having to play 10 matches of it is enough.[/quote] Nah. Win 10 matches. No more free hand outs
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[quote][quote]With the current state of gambit, I think having to play 10 matches of it is enough.[/quote] Nah. Win 10 matches. No more free hand outs[/quote] So 3 nightmare hunts isn't a handout? Numbers in Gambit are down, Bungie knows this. So they make it so just have play (not win).
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The thing is, they've realised when they make things hard no one plays n that affects money coming in. Every game does it now, it's vile and it's to do with profit over morals. I enjoy modern warfare, but I can't play it, bcoz the sbmm is that strong that I know 100% that after every good game I get a bad game, it loops itself with the quality of people I play. I'll go 23-8, then 8-20, then 25-3 and then 11-30. After a while it's very very grating. And as with destiny was with sbmm, where I'll stop shooting when I think a guys normally dead, but he isn't, or I'll get insta melted way too fast by a guy when it simply doesn't feel right, it 'feels' like win loss is manipulated, possibly even actual gunfights. Point is, it was implemented to protect people from quitting after getting wrecked nonstop. Not bcoz the care about you quitting bcoz you bought the game already, but bcoz you're a potential microtransaction buyer.