No, I don't mean prestige mode.
Hard mode raids added new challenges, a higher level cap to aim for and the challenge of no revives. It was awesome and challenging. Nothing came close to how rewarding it felt to complete in the original game, except trials flawless.
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2 RespuestasHard mode worked in D1 cause the raid mechanics were simple and the challenge was the difficulty of the enemies combined with having to work as a team. Now, the mechanics are more nuanced and it’s much easier to fail through mechanics alone than it was in any D1 raid.
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1 RespuestaEditado por Swiftchao: 8/11/2020 4:23:48 PMAlso gave new raiders a more comfortable experience with the normal version to learn in
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2 RespuestasI don’t really think hard mode would work in D2 Increasing the light level of enemies would be fine, but adding champions would be a bit excessive (especially in GoS where there are already champions) The combination of no self-Rez and no ability to complete most encounters without 6 people (most D1 raid encounters could be clutched by 5 or even less if the players were really good) means that almost every encounter would have to be flawlessed and few people would want to have to grind through that weekly or even one time.
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I want them to change the 'challenge', how the hell is not killing 2 cyclops at the start of GoS challenging? the riven challenge is a joke since you can cheese it
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4 RespuestasNo thnx they are already tedious enough
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Agreed. Pretty much top of my wish list
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5 RespuestasMechanics wise what we play now IS the hard mode....as bungie when making a raid makes its hard mode then scales it down....but in d1 when hard modes were a thing people just didn’t do normal mode, so they thought it was a waste to have both, so they just keep it on a standard mode which would have been the hard mode if there was an easier mode as well.
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2 RespuestasI would enjoy having having those back for sure. 1 thing to keep in mind though would be that in D1 we had self rez and now that we don't it would basically just be doing a flawless raid every time you do it.
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With hard mode weapons. I liked how they were in King's Fall and WotM
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3 RespuestasThe entire philosophy behind the new raids was to create a single complete experience. They have done so extremely well. Hard mode raids aren't as special and interesting as people seem to think they are. Hard mode KF had extremely negligible to mildly annoying mechanics added that didn't actually make things harder or interesting, they just made you do extra. Having to run away from Golgoroth because of tainted light isn't fun or challenging, its mildly aggravating. The Warpriest's little bolt things just made it so you did the same damage rotation every single time. Hell, even Oryx's extra challenge boiled down to 'shoot an extra knight'. The only real difference that had any actual impact was no revives, but even THAT wasn't actually difficult.
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I’d say add back normal mode as well. Having only one difficulty on raids makes no sense. Also, -blam!- champions in raids.
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2 RespuestasWhat you generally have now is Hard Mode, with a revive timer instead of no revives. I liked the D1 system better. Give a normal mode with a few less mechanics for people to get their feet wet and learn the raid, then give hard mode for the regular teams.
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12 RespuestasEverything about D1 raids felt better. No revive tokens, clutch moments, the loot was worth the chase, the mechanics weren't PhD level.
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They need to get rid of the stupid revive system in Raids. It's bad enough that you have mechanics and multitasking to worry about, but having to wipe because someone had all the aggro or some stupid glitch caused them to die too many times is ridiculous.
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I guess they could make it like Division 2. Easy mode with matchmaking to introduce the raid to people then hard mode that is only way to get raid exotic and it’s the intended version of the raid with no matchmaking. You basically please everyone with this.
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3 Respuestasi havent done a raid since sos. tokens and pinball puzzles during encounters. not my idea of fun. others like it.
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I very much prefer one single raid. It makes everything more enjoyable in my opinion.
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3 RespuestasIf hard mode had its own unique loot pool of exclusive weapons and not just recolored armor, I'd be all for it.
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2 RespuestasThe best part was easy mode was easy. You could get your timing, master mechanics, and clutch things add the last remaining player even more. I don't care so much about getting hm back as i do regular mode.
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1 RespuestaGotta disagree here. Hard mode raids just made the normal versions irrelevant, and were the definition of unfun. Hard mode WotM dropped exclusive weapons, the entire raid armourset, and all the normal mode loot as well. Why even bother doing normal mode? To get to 385? Just doing heroic strikes would be faster. And considering how much people complain nowadays about only having 6 revives per encounter, I don't see how having no revives at all would be an improvement. People also seem to hate how D2 raids are too mechanically difficult, so adding [i]more[/i] mechanics? [i]And[/i] removing revives? Ugh nope.
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They’re too lazy to make hard mode loot and Mechanics. That’s why prestige eater & spire offer only pathetic armour re-skins and unchanged mechanics.
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If the raids were never changed to suit this company and their couch potatoes and were more like the first game, I would have been running them. I might check out VoG when it's brought over but knowing the WoW screwed up already adding champions, it makes me wonder what else he changed knowing the raid should have been left alone. You know, if it works don't Luke it.
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1 RespuestaI'll take a hard mode and then a hard mode prestige 😊
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I want to but it’s would harder to find player for normal mode