Luna’s: 0.67 second ttk, miss one shot and the ttk doubled. Also required two crits before getting that ttk.
600 autos: 0.7 second ttk. Miss a bullet? Oh well. Land mostly body shots? Oh well.
Compared to other weapons, 600 autos are significantly stronger. Buff other weapons to be more forgiving, or nerf autos.
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Editado por Azrael-Symphony: 7/29/2020 7:13:29 PM[quote]Luna’s: 0.67 second ttk, miss one shot and the ttk doubled. Also required two crits before getting that ttk. 600 autos: 0.7 second ttk. Miss a bullet? Oh well. Land mostly body shots? Oh well. Compared to other weapons, 600 autos are significantly stronger. Buff other weapons to be more forgiving, or nerf autos.[/quote] The Difference between a Power Tool and Hand Tool A Hand Cannon is not made to be used as a primary EXCEPT in video games. Maybe your bringing the wrong tool to the JOB?
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[quote] The Difference between a Power Tool and Hand Tool A Hand Cannon is not made to be used as a primary EXCEPT in video games. Maybe your bringimg the wrong tool to the JOB?[/quote] What?
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[quote][quote] The Difference between a Power Tool and Hand Tool A Hand Cannon is not made to be used as a primary EXCEPT in video games. Maybe your bringimg the wrong tool to the JOB?[/quote] What?[/quote] Your complaining Hand Cannons are less Effective due to the Buff to Auto rifles. After the 2 years of Meta Being Hand Cannons cause People want cool Gaming Montages. -- Why?? A Hand Cannon is classified in the military doctrine as a Secondary. It's like building a boat, u can hand Tools, and make it perfect. It's slower but so much more.. HANDS ON. Random example it takes a month for you to make the BOAT by hand. Measuring by HAND, cutting by hand ect HOwever. Power TOOLs? WITH the proper skill, and dedication, I can make 2-3 boats for every ONE of your boats. I use random Numbers to explain the context. Your bringing the WRONG TOOL to the Job. Auto Rifles are good where they are. Hand Cannons still need a Range Nerf. They are a Secondary and SHOULD be out Range by EVERYTHING but SMGs and Pistols. Because those are the only two weapon Plateforms that can't throw a larger round, faster than most Hand Cannons. Unless it's the P90 SMG at which point 60 rounds of 5.57 NATO will remove a portion of your body apon contact, but that's cause of the speed the smaller bullet can reach as it leaves the muzzle/barrel. Don't complain about Auto Rifles be happy the Hand Cannon Meta is at an END.
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[quote] Your complaining Hand Cannons are less Effective due to the Buff to Auto rifles. After the 2 years of Meta Being Hand Cannons cause People want cool Gaming Montages. -- Why?? A Hand Cannon is classified in the military doctrine as a Secondary. It's like building a boat, u can hand Tools, and make it perfect. It's slower but so much more.. HANDS ON. Random example it takes a month for you to make the BOAT by hand. Measuring by HAND, cutting by hand ect HOwever. Power TOOLs? WITH the proper skill, and dedication, I can make 2-3 boats for every ONE of your boats. I use random Numbers to explain the context. Your bringing the WRONG TOOL to the Job. Auto Rifles are good where they are. Hand Cannons still need a Range Nerf. They are a Secondary and SHOULD be out Range by EVERYTHING but SMGs and Pistols. Because those are the only two weapon Plateforms that can't throw a larger round, faster than most Hand Cannons. Unless it's the P90 SMG at which point 60 rounds of 5.57 NATO will remove a portion of your body apon contact, but that's cause of the speed the smaller bullet can reach as it leaves the muzzle/barrel. Don't complain about Auto Rifles be happy the Hand Cannon Meta is at an END.[/quote] What?
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[quote][quote] Your complaining Hand Cannons are less Effective due to the Buff to Auto rifles. After the 2 years of Meta Being Hand Cannons cause People want cool Gaming Montages. -- Why?? A Hand Cannon is classified in the military doctrine as a Secondary. It's like building a boat, u can hand Tools, and make it perfect. It's slower but so much more.. HANDS ON. Random example it takes a month for you to make the BOAT by hand. Measuring by HAND, cutting by hand ect HOwever. Power TOOLs? WITH the proper skill, and dedication, I can make 2-3 boats for every ONE of your boats. I use random Numbers to explain the context. Your bringing the WRONG TOOL to the Job. Auto Rifles are good where they are. Hand Cannons still need a Range Nerf. They are a Secondary and SHOULD be out Range by EVERYTHING but SMGs and Pistols. Because those are the only two weapon Plateforms that can't throw a larger round, faster than most Hand Cannons. Unless it's the P90 SMG at which point 60 rounds of 5.57 NATO will remove a portion of your body apon contact, but that's cause of the speed the smaller bullet can reach as it leaves the muzzle/barrel. Don't complain about Auto Rifles be happy the Hand Cannon Meta is at an END.[/quote] What?[/quote] Exactly
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So hand cannons should be worse because of real life? This isn’t real life...
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[quote]So hand cannons should be worse because of real life? This isn’t real life...[/quote] Hand Cannons should be worse cause they are, and your just Butt Hurt. It's not about realism. It's about game Balance. You can't have a game like Destiny Exist and have Hand Cannons be just as good as an Auto Rifle. It just doesn't make Sense. It screws any hope of Assymetrical Balance, and throws any hope of a Power Fantasy out the window. If they are to be Primary Weapons than cool But your still using the meaning of a Hand Tool to make a Boat. and your not Jethro Leroy Gibbs [quote]NCIS JOKE[/quote] And people using Automatic Rifles are using the meaning of a POWER TOOL. Technology has come along way. It's time for you to use the better tool for the job, oooor get used to the fact that yes your spam-cannon, is not the weapon you wanna use as a Primary unless your an Ace Shooter, than all the Power to yah. Just know your range, Accuracy, and stability are lower due to the shorter barrel the bullet travels down, and there's no arm bracer/pistol stock to cushion the recoil. Use a Scout, and than use a Hand Cannon as your Secondary. There yah go. A vaible combo for both PvE and PvP.
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You really like to misspell you’re. Interesting 🤔
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[quote]You really like to misspell you’re. Interesting 🤔[/quote] Also someone told me this once and I think it's awesome, cause of how simple but true it is. Hand Cannons and Pistols put Holes IN people. Rifles put rounds THROUGH people. Shot-guns, well at the right range, with the right load out, with the right shotgun? You'll remove anyone or anything off the battlefield. Blacktip, FMJ Slug, out of the proper BEAST? Yeah ur tank is being, much less a person is being punctured. Bird Shoot at 10 Feet? Your just gonna deafen the both of you, and leave him with a Stomach bruise.
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Editado por Azrael-Symphony: 7/29/2020 11:16:41 PMKind of in a hurry and tired, atleast you understood that was meaning you're
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[quote]Kind of in a hurry and tired, atleast you understood that was meaning you're[/quote] Your point was stupid, so that was the only thing worth addressing.
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[quote][quote]Kind of in a hurry and tired, atleast you understood that was meaning you're[/quote] Your point was stupid, so that was the only thing worth addressing.[/quote] Giggle. Oh-the classic "not caring," side step, into I have no response so I'll just call you an idiot, for that's the most my understanding is capable of comprehend. I see that, when your done acting like a rebellious teenage we can have an actual conversation. Until than enjoy your day my good Sir.
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[quote] Giggle. Oh-the classic "not caring," side step, into I have no response so I'll just call you an idiot, for that's the most my understanding is capable of comprehend. I see that, when your done acting like a rebellious teenage we can have an actual conversation. Until than enjoy your day my good Sir.[/quote] Then* you’re*
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Don’t go exaggerating the facts the ttk with 1 miss does not double for any hand cannon.
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[quote]Don’t go exaggerating the facts the ttk with 1 miss does not double for any hand cannon.[/quote] Pre nerf Luna’s howl had a 0.67 ttk. Missing one shot meant you needed to fire 2 more shots. The resulting ttk would be 1.24 seconds. This weapon was nerfed for killing too fast. Autos kill 0.03 seconds slower and are significantly more forgiving. [spoiler]Thats literally double btw[/spoiler]
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Second response. Pre nerf Luna and nf lasted how long and how many weapons came close to competing?
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[quote]Second response. Pre nerf Luna and nf lasted how long and how many weapons came close to competing?[/quote] It took around nine months for a nerf. The nerf was deserved, however the same people calling for those weapons to be nerfed are now defending 600 autos.
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So your saying that it requires 4 headshots without magnificent howl? I don’t know because I was never a handcannon person so while I did reach legend on my own I never went for Luna or nf. Also does this apply for all hand cannons.
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[quote]So your saying that it requires 4 headshots without magnificent howl? I don’t know because I was never a handcannon person so while I did reach legend on my own I never went for Luna or nf. Also does this apply for all hand cannons.[/quote] Missing a shot would remove the mag howl buff. 180 hand cannons take 4 headshots to kill even now(can’t really be buffed). Without missing a shot, they have a 1 second crit ttk. If you hit all body shots, the ttk is around 1.67. Other hand cannons can be similarly punishing, but I don’t have the exact numbers.
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I would assume 180 requiring 4 shots is a thing to make 150 and lower have value. If I had to guess they might even be 3 head 1 body. But like I said I don’t know hand cannons beyond the generic 3 to the head for a low ttk that was introduced. If I also had to guess missing 1 shot right now would still be around 1 second ttk which is still very fast if you can get the drop on someone.
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[quote]I would assume 180 requiring 4 shots is a thing to make 150 and lower have value. If I had to guess they might even be 3 head 1 body. But like I said I don’t know hand cannons beyond the generic 3 to the head for a low ttk that was introduced. If I also had to guess missing 1 shot right now would still be around 1 second ttk which is still very fast if you can get the drop on someone.[/quote] A 1 second ttk is the slowest killing primary ttk, unless you count some bows. No hand cannon’s ttk goes below 0.8 seconds without a damage buff.
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That is still very fast .8 and .67 may seem like a difference but you also have to include other factors. Can you peak shoot with auto rifles, can a single auto rifle shot do as much damage as a hand cannon. What I’m tryin to get at is every weapon have strengths and weaknesses that need to be learned and it has just been recently that autos have come to the top while before that handcannons have been there for a year +. It’s all about the willingness to learn and counter the strengths and play styles that people come across that is important. Btw I use primarily a bow. Two arrows to kill body or head anyone and they are fantastic for peak shooting. Have been my main weapon since forsaken with even with high ttk because peak shooting means that handcannons have a higher ttk when they can’t shoot you. That is how I dealt with faster firing low ttk weapons.
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[quote]That is still very fast .8 and .67 may seem like a difference but you also have to include other factors. Can you peak shoot with auto rifles, can a single auto rifle shot do as much damage as a hand cannon. What I’m tryin to get at is every weapon have strengths and weaknesses that need to be learned and it has just been recently that autos have come to the top while before that handcannons have been there for a year +. It’s all about the willingness to learn and counter the strengths and play styles that people come across that is important. Btw I use primarily a bow. Two arrows to kill body or head anyone and they are fantastic for peak shooting. Have been my main weapon since forsaken with even with high ttk because peak shooting means that handcannons have a higher ttk when they can’t shoot you. That is how I dealt with faster firing low ttk weapons.[/quote] The ttk is only one problem. No other weapon is as forgiving or as easy to land shots with. It also doesn’t help that autos cover almost all ranges in the game because of smaller maps. Add all that with the fastest ttk and you get a weapon that performs way better than everything else. Hand cannons and pulse rifles have received huge range nerfs, which means autos are killing faster and at longer ranges. Scouts have a lot of range, but they’re extremely unforgiving and in close range engagements, they’re almost useless. Side arms are fine where they are. Smgs are basically autos that have less range and more recoil. Buff other weapons to be more forgiving and autos will be fine. The ttk in handcannons is fine where is, but if you miss a shot, you’re punished greatly and the same is true for both pulse rifles and scouts.
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I mean, you really shouldn’t be missing those shots with a weapon type that has insane aim assist and bullet magnetism values.
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Editado por Dante: 7/24/2020 6:19:06 PMcough dynamic sway cough tap the trigger cough its even easier to hit only crits with AR with those perks than any HC lmao