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Destiny 2

Hablemos de Destiny 2.
7/13/2020 3:33:28 PM
47

I would settle for an actual sun-setting example explanation.

In Season of Dawn, I like many others farmed up a bunch of rolls of the Dawn weapons. I collected my 60+ stat roll armor from the season pass. I did the same thing last season. And this season I am doing the same thing(though admittedly much less enthusiastic about it). So here is my question. How does the power cap on my Dawn gear, have any, and I mean ANY benefit to the game or me as a player? Right now, when I get a piece of gear that I like better, I swap it out for whatever I am using. I will occasionally go back to old gear if I want to test a roll, or if I just prefer the "feel" of something. Armor is more or less generic, so I just update my look as needed and swap out things for some different loadouts. I do this naturally as part of playing the game. Can anyone explain to me, how the power cap enhances the game to the point where in any given season, as we move forward, my choices are limited? Like how does forcing me to retire my Patron of Lost Causes for say, the "new" Does not Compute(or whatever), mean anything? How does that help with balance? How does it make the game more dynamic? I mean, if I wanted to use something else, I would. So how does forcing me to swap it out make the game better? I would have used Gnawing Hunger this season regardless of it having a higher power cap. I never got the drop before, and I like it as much as any AR I have in my inventory. So what does it having a power cap do for me the player, or the game in general. It's no different than any other seasonal item. Next season there will be some other AR, or HC, or whatever, and it will be dropping, so people will naturally use that. So sun-setting does what for the game? Limiting the loot pool, making things available for a certain amount of time? That is a great way to get people to use other things. I like not getting yet another Better Devils, or Tangled Web armor. That was one thing that sucked about the first two years. Drops were meaningless after a certain point. How does this "fix" that? Because this season. I don't care about any of the gear I get. No matter how "good" it is. I know that next season, i will get something else, that is on par, and as it stands, will have a higher power cap. So why would I upgrade anything unless I simply had an abundance of materials? That makes the whole system trivial. There is no investment in the choices I make, because ultimately, they will be made for me by RNG. So my ultimate question: What does this new system add to the game? Thanks

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  • Editado por draycole: 7/15/2020 4:25:19 PM
    New perk comes out and is: "this weapon shoots thrall instead of bullets that aid you,they explode on defeat/timeout" This is unique, and cool. But there's no reason tk ever use that, even if it were on a legendary weapon, over the meta outlaw/rampage esque loadouts. Damage and reload perks reign Supreme in pve. Stability and range reigns Supreme in pvp. Having those kinds of items taking a backseat opens up the availability of more unique perks, that may not be as strong Like the thrall gun

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