I don't see why people are complaining about this? Pyramidion is 100x better to farm than Festering Core, especially since the boss was a FORCED 3-phased which is shitty to farm.
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Editado por DarkBang: 7/9/2020 2:04:40 PMThe complaint is more so about how bungie can always fix things that benefit players fast but things that hinder us take a long time, I mean they still haven't been able to stop motes from glitching into the environment.
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Fair enough but why do people care about it being easy then patched when it was still longer to farm than any other strike? It just confuses me because it's not even 'free' when it's 2x slower than before.
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Again the issue is not the strike itself, the strike is just the current representation of the underlying issue of bungie fixing things that benefit players fast and things that hinder us slow.
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It's not been fixed fast though? It's been in the game since October and broken since then (always been 750 enemies).
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I checked and the master nightfall hasn't been glitch sine October, but nice try.
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Not master, normal NF you pepega.
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This post was about the master nightfall being glitched, it clearly says 1080 nf(master nightfall you pepega) had 750 enemies. Next time read the full post before you comment "you pepega"
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Yes but the GLITCH in question has been a thing since October, please read next time.
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Editado por DarkBang: 7/9/2020 3:27:27 PMThe glitch in question is the master nightfall 1080 having 750 enemies, that is the glitch this post is about. the regular nightfall is 750 so the enemies being 750 would not be a glitch. This is the difficulty scale when you select a nightfall 750, 1020, 1050, 1080. The light levels in October would have been lower because the cap was lower. P.S.: I'm done going back and for with you, you clearly don't know what you are talking about so this is my last reply. Feel free to debate with yourself "you pepega"
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NFs are 820, the rest were glitched at all levels and were ALL 750. Stop being ignoramus and just read, it's fine we all make mistakes.