First of all, the whole concept of removing content for the game is complete crap. They're making a CHOICE to compromise the continuity of the game to keep the file size small that isn't necessary... probably MOSTLY to make it more convenient to entice F2P players to download the game at around 100GB instead of 150-200GB (or whatever).
Second, even though "durrrrr the Leviathan is leaving" (I get that the tribute hall is part of it) it's a little area that is probably of relatively small file size that people worked to unlock and enjoy having access to. From a quality of life and not-pissing-off-your-playerbase standpoint, there is no real reason for it to be removed. It should absolutely be left in however they have to explain it game-wise.
And honestly, they bend over backward and make so many ridiculous excuses while totally derailing the story to justify re-using existing assets, keeping the tribute hall would be nothing in comparison.
English
-
If there’s less file size, they can add a lot more content, they won’t have to take it away after every season, and they can fix bugs faster.
-
They said the same thing in D1, bug fixes now takes longer than before. Cmon cobalt, I expected a better excuse from a experienced fanboy
-
It’s just an excuse for tribute hall to leave with leviathan. It’s a game not a interactive movie there things you see in the game has to go along with the lore/story.
-
Yes it is.
-
-
Editado por reenry: 7/4/2020 2:03:52 AMAre you okay? Do you even know what file size does to hardware? You dont even need to be a tech expert to know that more used file space = more processing power. Because there arent space caps on consoles and computers just for “convince.”
-
Wow guy, just stop. U make no sense and u have no idea what u talking about. So many before me explained why and u still don't understand. Don't try to talk about something and "educate" others about it that u clearly have no idea about yourself.
-
Please just stop. I read this sub thread, and I am really sorry, but honestly i think you need to do more research on how and why HDD's function and slow when reaching full, and the difference between drive space, RAM, and VRAM. You are trying, I can say, but as has been stated, you are missing some fundamental pieces of computation understanding. I myself am majorly lacking, but a lot of things that you spoke on were basic level understanding that you are ignorant on(I use ignorant with meaning that is actually intended with the word and not as an attack). Keep learning and discussing, but just take a step back from this one.
-
That's a dirty lie. MCC boots faster than I can load my inventory in destiny and that's at least 10 gigs more
-
You're mumbling utter nonsense.
-
Editado por Lull9: 7/4/2020 2:14:01 AMAre you ok? Your console/computer doesn't actively process every shred of data that's in the game. The major negative consequence of file size is that it takes up space on your hard drive. That's about all. The only realistic "space cap" (lol wut?) on hardware is cost and the physical space/power supply it needs. If you want to spend thousands of dollars and fill up a closet, you could build a storage array that had a PETABYTE of space. You should probably not be a complete idiot before attempting to talk down to someone and faceplanting.
-
No buddy. Anyone knows this. If you have a game in storage, especially downloaded to the main storage space (such as C or on console space) your PC or console will preform less and less efficiently due to your platform requiring more and more to process. If you keep adding content that game will keep stacking up on space as well, and soon on current gen consoles Destiny 2 alone would be enough to fill over 70-80% of console space. Which you could only have one game realistically downloaded to the main console space. A great example of this is vram. If you overclock your game not only will your game performance drop at the cost of graphics, your whole PC will require more computing power to generate these textures. Why do you think there is hardware limitations? Because the games memory can not handle so much for efficient performance. Im surprised this doesnt make sense to you either. If a game has to process more things, your console/pc has to process more things. Why do you think your fan goes batshit crazy while playing console or pc? Memory is not some arbitrary number, its one of the most important parts of game building.
-
Im not talking about SSD. Im talking about the core memory drive. Even so where games are installed have no relation to computer performance unless your core drive is about to explode with requiring software updates, though the performance drops are minimal. Im talking about it the game is running. Heres a simple example for this whole argument. You have a empty box, but this box can only carry so much. Currently this box is light as a feather, as nothing is in it. But if you keep putting things into this box the box gets harder to carry, right? Thus if the box is harder to carry there is more work and energy used to carry the box. If you put in heavier things less items, it doesnt change the fact that the box will still get full, same if you put multiple items of less weight but the total is still heavy. Eventually this box will be too hard to carry by yourself or just in general, regardless of how strong you are.
-
How can one be so ignorant? The only performance degradation possible is if you're using an SSD and it is more than 70% full.
-
Editado por forunner5: 7/4/2020 6:35:47 PMErm. HDD's absolutely suffer from filling the capacity. But i agree that the aforementioned post is completely ignorant of how drives work. EDIT: On the flip side, I just started delving in the world of SSD's, after years of telling them to shove off when they first became popular due to cost, and the original false amount of read/write numbers. So I did not realize that SSD's had a similar problem of slowing down when near full, albeit different reasons. So thanks! now i just spent the last 30 minutes reading this and being distracted haha.
-
Editado por GhostDog: 7/4/2020 8:06:26 PMHDDs do not do wear levelling, so there is no need for free space reserve. HDDs do not slow down due to being full, they slow down due to fragmentation, which is typically higher and harder to relocate for a full disc.
-
It's like you're doing one of those funny English-to-foreign-language-back-to-English translator mashups that people do as jokes sometimes. You're speaking almost complete gibberish. Yes, your computer/console functions best with SOME free space on the hard drive, but you really only need about 10-20% free. And you can always get a bigger hard drive if you need more space. (Even for console). [quote]If you overclock your game[/quote] Gibberish. You overclock your processor, not software. SMH... [quote]A great example of this is vram[/quote] If you mean [b]VIRTUAL[/b] RAM, then yes, your hard drive would be being used for "auxiliary" RAM. But this is not a real problem on console. The game is designed to run within the limitations of the (permanent) console hardware. For PC, if your system has to regularly use VIRTUAL RAM to function, then you have failed in your PC build and you can/should get more ACTUAL RAM or VIDEO RAM installed. And again, you can still also get a bigger hard drive if you really need it. [quote]Why do you think there is hardware limitations? Because the games memory can not handle so much for efficient performance.[/quote] The game doesn't process everything it has all the time. It only loads the patrol area or crucible map (or whatever) that you're currently in, as well as the 3D models for items like weapons and armor. It doesn't really matter if there are 10 crucible maps in the game or 100. It only uses ONE at a time. [quote]Why do you think your fan goes batshit crazy while playing console or pc[/quote] It goes batshit crazy because it's rendering the environment that you're currently in. And some are more processor-intensive than others. [quote]If you keep adding content that game will keep stacking up on space as well, and soon on current-gen consoles Destiny 2 alone would be enough to fill over 70-80% of console space.[/quote] This is the only thing you said that is not nonsense. I mentioned this in my first post. The base model PS4 and Xbox have 500 GB. Currently, Destiny is 100GB. It would have to QUADRUPLE in size to take up 80% of the hard drive. Just stop. It's obvious you've heard some tech-terms that you don't really understand.
-
Yea. You can keep upgrading your PC, until Destiny turns into one of the most high demanding games of all time. Destiny shouldnt be turning into Just Cause levels of PC specs. Also then consoles. If you just keep adding content, like I said before, just piles up. Thus... the game demands more. Why do you think the game requires such long loading times outside of a SSD? Because it has to process your weapons, the models, the skins, the gun fire, the weapon swapping, etc etc. Each of that takes up memory each use, even if it goes away. If it just piles up the game will see significant performance drops. And dont forget, the game runs activities in the background. Such as public events, enemies, enemy spawns, etc. if its not running its stored. And again, you cant store so much content on any game, games are fragile as hell.
-
You must be trolling. I don't belive anyone can be so stupid.
-
Are you for real? Like you are sure you are not joking or trolling? No, like what the actual -blam!- are you talking about? Larger games take more processing power? WHAT THE ACTUAL -blam!- ARE YOU SAYING? Your comments are beyond ridiculous and have no technical reasoning whatsoever. Just a heads up, because you don't seem like the guy or girl who would welcome logically founded FACTS - [b]There are much bigger games than D2 that runs perfectly fine, even better than D2. So, tell me, how exactly can those games run if running a game depended on how much space it occupies in HDD?[/b] Hint for a memer - Call of Duty: Modern Warfare(2019) is on PS4. Hope this helps you to understand how stupid you sound. Actually, nevermind. Who am I kidding here. Someone who says [quote]Why do you think your fan goes batshit crazy while playing console or pc[/quote] can not be taken seriously. LMAO. I must say, you really represent your in-game name quite perfectly.
-
Editado por reenry: 7/4/2020 6:57:22 AMAd hominem. Nuff’ said. You just made yourself look like a fool. “logically founded facts.” Goddamn. Do a small bit of research. Open task manager, you see that memory percentage? Thats how many active tabs are running in the background, using up the memory of the computer to run the tabs. Now if that gets closer to 100 your computer preforms less and less efficiently. Hence while playing 2 games at once is bad for performance. Because its using up more memory to process two different games at the same time, hence the drop in framerates, possibly harder to render things, and computer is slower then its used to. Instead of attacking who I am based on pure speculation and assumptions you can try to keep arguing but it gets you nowhere.
-
Even if developers are idiots and mmap() all the assets into address space, you're still mumbling utter nonsense. Do you even understand how paging works?
-
You seem to be getting confused with the game size and memory (RAM) size. The size of the game will only impact performance when close to the storage limit of the drive. The performance degradation is due to what Bungie decide they want to load into Memory. The rest of the game does not really exist at this point. If the only thing they loaded into memory at start up was a room with a dreg then it would be extremely performant. Wouldn't matter how big the game was, as long at it's not at the storage limit of the drive