In armor 2.0 hand cannons feel a little targeted. Autos are super meta right now, all that you see in PvP. Why is enhanced auto loader, and enhanced pulse loader only 3 energy, but enhanced hand cannon is 5? it should be lowered to 4. We should be able to run a recovery mod, fastball, and enhanced loader on a masterworked void gauntlet.
If enhanced auto targeting and enhanced pulse targering cost 3 energy to slot, enhanced hand cannon has no reason to be 6. It’s ridiculous.
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1 RespuestaIntellect (5) and recovery (4) mods cost too much too. As one wise man said, "The rent is too damn high." The cost of mods and a bunch of other things is too damn high. Worst part? Completely intentional. Complete bs too.