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Destiny 2

Hablemos de Destiny 2.
Editado por Wes: 6/28/2020 1:06:58 AM
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Wes
Wes

Sunsetting is not being done well.

As a general supporter of sunsetting, I understand that sunsetting has it's benefits and drawbacks. However, those benefits [i]only[/i] happen if the new gear released has value other than just a higher power cap, builds and build crafting aren't destroyed, and new gear is prioritized over reprised old gear. But what is already happening? The majority of the weapons released this season are reprised old ones, with only the darkness-themed weapons being new. All the IB weapons are reprised old ones, but there are 2 new perks, so there's that. Seasonal armor mods are tied to seasonal armor that was released within 1 season of the mod's release. This means that if those sets are sunset, entire builds are sunset. Entire builds where players grinded out the mods and perfect armor pieces to perfect their builds are eventually going to go away. This is even worse when you consider the size of that investment for some players. That's not preventing power creep. That's not adding value to future releases. That's artificially extending playtime and making players grind for things they've already grinded for, or just downright retiring entire builds they've invested in and perfected. Solutions are simple. Players should be able to infuse an old weapon up to a new cap using a newer version of that weapon. For example, a Gnawing Hunger with a cap of 1060 should be able to acquire a new cap of 1360 using a Gnawing Hunger with a cap of 1360. Players already grinded for the roll they wanted once. Don't make them do it again. Secondly, all seasonal mods can go on all seasonal armor sets. That, or don't retire seasonal armor at all. Or both. Lastly, prioritize new gear and perks over reprised gear. Even if that means reprising old gear but throwing in new perks to their pool. More and more new stuff instead of incentivizing players to re-grind for the same stuff over and over. Let me know what you guys think. [spoiler]As for why I [i]generally[/i] support sunsetting, here's why: It does have some benefits. It can potentially add value to future releases while respecting player investment. However, for that to happen player investment must be respected. More new items must be released. There needs to be full weapon and armor transmog system. Builds should never retire; only get more refined. I mean, look at FFXIV: A Realm Reborn. When new content drops, the old stuff isn't the best anymore. However, the previous endgame gear will give you a significant headstart in the new content and it can be used as transmog for your armor and weapons. The new gear released not only has a higher item level, but it also has better stats, maybe more materia slots, and possibly more variety in the stats that can drop on it. So every content drop is like another chance for the player to refine and perfect their build while maintaining their look, rather than having to start over on either. However, if the current trend continues, things like this aren't going to happen in D2. I've been fully against armor sunsetting from the start because it just doesn't serve a purpose at all, and the weapon sunsetting so far is all reprised stuff. Maybe that will change in September though? No telling. I guess we'll see.[/spoiler] Edit: Someone in the replies said that they saw somewhere say that seasonal mods will all be universal at some point. Can anyone confirm this? Edit: It seems seasonal mods are becoming annual mods. That still has the same problem, but it's just delayed.

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