Everything is a quest. Destiny 1 was full of these moments of getting an exotic to drop and not even know if it was good or trash.
Not knowing when you are going to get a great weapon creates this FUN experience of actually getting HAPPY when you get something cool to drop.
Every exotic is a quest know. Oh yeah I am working to get the thorn. Yeah I already know I am going to get it I just nees to do these quest steps and I will have it.
Also. Quest steps are tedious the majority of them. Community steps are just not fun at all.
Because of this problem of everything being a quest, the LOOTER SHOOTER experience is being damaged because no player can feel LUCKY or in a way special for getting an exotic to drop.
Finally. You have most of the player base complaining they have nothing to do. Well that is because you just gave them an X amount of quests. They tackle those in a week and there you go game over for those players. They got what they wanted. [u]The solution to that is. Just encourage players to play whatever they want, whatever activity of the game they like by telling them "the exotic weapon you want can drop anywhere just keep playing"[/u].
If you do that when that player actually gets his exotic weapon to finally drop trust me IT WILL BE FUN. And it is not going to be a never ending grind anyway. You already have a lot of bad luck protection. So yeah all players will have all the weapons which I think in an MMO is not necesarily the case but that is a topic for another post.
Thanks.
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24 RespuestasIts not really bungies fault in this regard. Datamining is ruining the games surprises weeks or months before their release and it turns what could be those awesome loot moments into expected results. Take the corridors of time, half the fun was whos tomb was it and what weapon was coming up, but dialogue was datamined along with bastion, so the conversation turned to "the puzzle is dumb" because the lore/rewards were ruined by datamining.