I'd rather deal with hardlight than recluse. Recluse was stupidly overpowered.
you're making it seem like you're having a hard time adjusting to this new sandbox since most of your crutches were nerfed
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[quote]I'd rather deal with hardlight than recluse. Recluse was stupidly overpowered. you're making it seem like you're having a hard time adjusting to this new sandbox since most of your crutches were nerfed[/quote] As
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If you couldn’t handle recluse you aren’t handling Hardlight 😂 Recluse was ok at best and it’s a joke now.
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I mean people were getting seventh columns with recluse. Dont see anyone posting highlights of seventh columns with hardlight. I guess recluse was "ok at best." 🙄
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People got seventh columns with the arc warlock helmet and super but transverse is still a way better option 🤷♂️ Recluse wasn’t doing much. ESPECIALLY on console.
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People got seventh columns with the arc warlock helmet and super but transverse is still a way better option 🤷♂️ Recluse wasn’t doing much. ESPECIALLY on console.
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Editado por Animal: 4/20/2020 6:24:30 PMIt was very op but now in this sandbox it would fit in perfectly. Ttk wouldn’t be to bad. Able to compete close range with autos but not at auto optimal range. Same with lunas/nf. This current sandbox is perfect for those prenerfed guns.
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[quote]I'd rather deal with hardlight than recluse. Recluse was stupidly overpowered.[/quote] Unless you play PC recluse was a close range only smg easily outrange by every other primary type requiring a kill to begin moa something hardlight or suros do not need despite having better or similar time to kill of a pre nerf luna or nf which in itself required you to proc mag howl with to get something again neither HL nor suros need. I have maybe 20 kills in pvp with recluse just bec of the banner quests, it was not a hard gun to deal with. [quote]you're making it seem like you're having a hard time adjusting to this new sandbox since most of your crutches were nerfed[/quote] But the fact is HL/suros are the lowest skill gap guns weve seen, you want to talk about crutches let's talk about the 49 round spray gun with unlimited range, 100 stability, 100 recoil direction, 100 aim assist, bouncing rounds, double damage on said bouncing rounds all with a .7 ttk....let's talk about a auto - the most forgiving primary types that has a ttk of .4 Autos are just as strong and some even stronger then luna/nf in thier prime and everyone in the community was screaming for nerfs for them
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Editado por BITCOINxMILLIONAIRE: 4/21/2020 2:33:35 AMI like how most people bring up ttk. Yes its .7 but Nobody is hitting all headshots especially on console with an auto. Nobody has perfect aim. Its a good gun for casuals and great players and easily accessible. NF in its prime. .67 ttk and you don't need all headshots. ALSO, the potential to 2 tap some poor soul. ALSO, the in-air accuracy because it is a precision handcannon. But its a gun only good players could get ( well back then it was harder to obtain). Basically the throwback NF had a higher ceiling and more potential than hardlight currently does. Like comparing lebron James to Michael Jordan. 😂 I'm not disagreeing with the low skill gap. Imo, I don't mind the current sandbox. the playstyle with a handcannon is far superior to an auto
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Autos are more forgiving then cannons though. You miss a cannon shot the recovery is dependent on your opponent missing. You miss with an auto and the ttk barely changes
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The stuff of myth!