But they really didn't even shaft fusions....they just nerfed back-up plan which if you did see a fusion it was more likely than not an erentil with back-up plan. I think that was a good nerf but aside from that they didn't even touch fusions. Shotguns on the other hand. They nerfed shotgun range into the dirt which has made them super inconsistent which is why you see an uptake in sniper usage now.
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Editado por Artisan: 4/11/2020 3:09:50 PMOh they did. They hammered the range AND the damage falloff at range making those long distance kills not viable. Here's the facts [Quote] Damage falloff for this weapon archetype can now floor at 0.5x (Previously 0.75x). Effective range and the impact of the optics stat for this weapon archetype has been reduced across the board. [/Quote] The result have dropped its use from top 5 right down to just making top 40 (Survival - #37), its usage all the way down to 0.6%.
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Oh damn I ain't know that. Just thought they hit back-up plan but oh well. You're dumpster juice if you use a fusion anyway. Ease of use on those things is so high a caveman could do it
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Editado por Artisan: 4/11/2020 3:08:23 PMAnd shotguns which are even easier and are seeing something like 28 times the use, 0.6 Vs 16% ?? Shotgun usage has barely been impacted. They improved the consistency and the range nerf was....1m. ONE. See Fallout Plays coverage on just how little the OHK range changed.
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I agree. Unless it's a slug shotgun.