(WE DESERVE TO SEE JOE STATEN'S SUPERCUT!)
There is no nice way to put this. The grinders gave Luke "scrabble lord" Smith and his cronies the impression that this is the way people like to play video games. GRIND!!!!
No... no... no... Almost every game I have played, before Destiny was enjoyable, fun, interesting, entertaining, clever and all around fun. This game... I'm not sure what this is anymore.
I have little doubt this will get thumbed down and forgotten but man, I'm not sure what people are into today when it comes with playing video games. You know what this feels a bit like? Has anyone every played Sinistar? Here a video of it, watch how hard this is... To do something like this took me years.
https://youtu.be/U8S5VSwcNag?t=104
It was fun, it was challenging, it was forking hard to beat. You had his ship bodyguards that attacked you constantly, load up on these little balls and get them before his helper buddies took them to give to Sinistar to get him to "Beware, I live!" and then you were in trouble. You had better hope you had enough little balls to chuck at him before he eats you. It was so hard and I played a lot and at some point, I stopped, it was THAT kind of grind that killed Sinistar for me. Watch that video above, it was forking chaos... I beat about 3 levels before it became unplayable for me and that took FOREVER to get 3 levels.
This is the kind of thing I swore off of after my time with Sinistar. Hell, even Defender was more fun than Sinistar, Defender felt like it evolved, Sinistar didn't, it was just a grind.
Future games I played I loved, Half Life 2, Gears of War, Halo, Bioshock, Left 4 Dead , Some CoD and quite a few more I can't remember. Imagine today if they were going to expand Half Life 2... What would they do? Add more places to go, make some of it revised, change the monsters, etc If they had a Raid, do you really think they would put it behind a clan? I Doubt that very much.
Anyway, all this to say, this game was kind of wearing on me for many years but the game became something for grinders, not for me, not anymore. I'll finish up a few things and then I think I will put it away and try to remember the good things (not nearly enough) and not everything I disliked. Sadly there was way too much of that.
My grinding days are over but yours have just begun.
PS: This is not to poop on grinders. Grinders are gonna grind but bungie knows this and it's what Scrabble Lord depends on. They took Joe's ideas and pooped on it.
So for you hard core grinders out there, I quote the Iggy Azalea song, "I just can't worry about no haters, got to stay on the grind." (You do you guys...it's just not me... no hate, only for crappy load smith)
BDobbinsFTW for the truth...
https://youtu.be/ZF6mS01WxzM
Here is Overman's take on it. Interesting...
https://youtu.be/B9jHmDPPZkc
PPS: I felt I needed to change the title, the original way a bit harsh.
PPPS: Thanks for combating the thumbs down folks, it's meant the world to me to finally be heard.
English
#destiny2
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1 Respuesta
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After 5 years of playing Destiny this is the feeling I have. What little was good about it, never made up for the downside. https://youtu.be/pBesAUhhNqM
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I think Bungie chose this path all on their own and are blaming it on Streamers/Grinders. Like... Activision received the blame for The crappy D2 gameplay
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1 RespuestaGame sucks. It'll never realize it's potential. Let it die. P.S.: No more p2p shared world, k thnx.
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8 RespuestasEditado por SwankyButters: 3/26/2020 8:03:11 PMHey Bungie, Let us all see Joe Staten's "Supercut" this way we can judge if it was good or as bad as Jason Jones and a few others seem to think? This would end a lot of the speculation. I know there is no way in hell you would cause my guess is, it was really good. However, please consider it, so some of us can have some peace. If it's as bad as Jason Jones and co seemed to think, at least we will know and can move on.
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4 RespuestasEditado por SwankyButters: 3/28/2020 11:11:32 PMOMFG!!! This explains SOOOOOOO much... Jason Jones, the Luke Smith of Bungie. So NOW, you know why Jason Jones crapped on Joe Staten's work... He was a Scrubby Lord too. "After the release of Halo 2, Jones took a sabbatical from Bungie, not knowing whether he wanted to continue making games.[19] As Jones returned, his involvement with Halo began to diminish,[19] as Jones tended to 'dislike' sequels.[20] He desired to build a new intellectual property.[21] Jones worked closely with colleague Jaimie Griesemer who was working on his own internal project named "Dragon's Tavern" which Griesemer described to be a "third person fantasy game"[21] In the end however, Jones had the most power at Bungie, despite not being the President he was the majority share-holder and his vision of the studio was his alone to decide.[21] In the end, Jason got his way with the studio's next project and worked with Griesemer to combine his ideas of "Dragon's Tavern" with what would be Destiny.[21]" (Dragon's Tavern, this shows a lot about the difference in mindset from Joe to Jason and of course Scrubby Lord Smith) "The writing team led by Joseph Staten had created a "Super-Cut" which was essentially a summary of the game's story-line. The super-cut was poorly received by Jones [b]and the rest of the studio[/b].([i]I don't believe this for a second[/i]) [21] Shortly after, Jones decided to scrap the writing team's work and effectively re-write the story very late into production with Marty O'Donnell, believing it was not feasible and almost impossible to complete.[21] Knowing the game was in peril with his proposed reboot of the story, Jones formed a group called the "Iron Bar" composed of art director Christopher Barrett, designer Luke Smith and writer Eric Raab, an experienced book editor.[21] [b]Jones and the rest of Bungie carried on to release Destiny on September 9, 2014, to lukewarm reception.[/b]" Luke (Smith) warm.. he he... OMFG - Dear Lord, how many nitwits did bungie have working for them??? https://en.wikipedia.org/wiki/Jason_Jones_(programmer) Down voted (by grinders) of course, the last few people watching this who hate the truth... Well, this here says everything you need to know about how this game got derailed and smashed into a wall. Believe it or not, it's up to you... the 80+ percent has spoken...
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1 RespuestaToo many fortnite players here that don't care and just want to shoot at any moving thing with a slightly newer gun that each season brings. If only there was a way to transfer my experience to these idiots to make them see how far down the drain this series has gone...
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Editado por SwankyButters: 3/28/2020 10:07:48 PMJoe Staten's Supercut, bungie it's time to you make it available for us... Considering the amount of down votes my last ask got, it's a good chance the Super-Cut is just that... SUPER...
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1 Respuestawell said
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3 Respuestas“Oh look grinders killed the game Oh look casuals killed the game Oh look back to the grinders Oh, it’s casuals again” -The destiny community
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2 RespuestasWhy do you guys constantly keep trying to point fingers [b]at other players? [/b] It's such a simple minded us vs them mentality that gets the conversation no where. A real shame
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Editado por SwankyButters: 3/27/2020 9:57:22 AM(Hummm, sound familiar???) Destiny’s story went through several revisions before the reboot, but the supercut’s version revolved around players’ hunt for the warmind Rasputin, according to two people familiar with the original plans. In today’s Destiny, Rasputin doesn’t do much but listen to classical music in a steel bunker on Earth, but in the 2013 version, he would have starred in a more prominent role. Alien Hive would have kidnapped the machine and brought him to their Dreadnaught spaceship, which was later cut from vanilla Destiny and moved to The Taken King. Originally, this Hive ship would have been part of the main story. “The entire last third of the game took place on the Dreadnaught with you rescuing Rasputin,” said one person who worked on the game. (I wonder why bother with Rasputin now, since it was SUCH a bad idea back then? I guess that had other $$$ plans for the Dreadnaught...) lol BDobbinsFTW for the truth... https://youtu.be/ZF6mS01WxzM
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21 RespuestasImagine thinking Destiny is grindy😂
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1 RespuestaGrinders, streamers, Luke Smithwalker, elitists, casuals, pvp, Activision, Bungie, Cozmo, hunters, Warlocks, hunters again, forum whiners, Eververse, some other game & Dora the explorer have all at some point or in some form killed this game. Or maybe you should express yourself a little less overly dramatic.
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1 RespuestaThat's extremely homophobic
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Editado por michaeljacksen: 3/23/2020 9:41:39 PMDon’t blame this on grinders. I love those meaty meals.
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There is fun grinds and there is the Destiny grind. I'm over the Destiny grind. It's brutal and unrewarding.
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1 Respuesta[quote]I have little doubt this will get thumbed down and forgotten[/quote] Oh trust me the forum love people that say this game is bad. You are very welcome here.
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10 RespuestasThere’s a difference between a grind and a chore. Destiny has become a chore. Having a grocery list of bounties that chalk up to nothing but “go shoot 250 of X guys in the face with X kind of weapon” in order to upgrade our Obelis- I mean Bunker, to go play Basketball meets Destiny: the Tower Defense Mobile game? That shit is so goddamn boring. Even the quest for my sweet summer child the Fourth Horseman amounted to nothing more than “complete public events, shoot 1000 cabal, do a lost sector.” They didn’t even bother to make you run a strike with a single unique enemy to kill. New lows of Exotic quest design.
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7 Respuestashttps://www.bungie.net/en/Forum/Post/255587567/0/0
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1 RespuestaEditado por SwankyButters: 3/25/2020 8:38:42 AMI saw a few people on here saying that Joe Staten was just the writer for Destiny and you're just wrong. "Staten's former role at Bungie was director of cinematics and was responsible for the in-game movies for Bungie's Halo: Combat Evolved, Halo 2, and Halo 3.[2][5] Work on the games at "crunch time" involved 80-hour weeks and stretches without sleep maxing out at 72 hours.[2] Staten worked alongside three other staff writers at Bungie, each with their own separate role: Frank O'Connor developed Halo 3's combat dialogue, Rob McLees focused on Halo canon and working with licensing partners, [b]Luke (Srubby Lord) Smith interacted with the fans online[/b], and Staten developed the [b]cinematics and missions[/b] scripts." Staten's words "first person shooters [are] all about writing 'between the bullets'"—relating plot information to the players in between action sequences. "You need to be [b]efficient and clever to give players the story[/b]—the context—they need. But [b]you don't want to push too hard or they'll reject it.[/b]" "Staten was last working for Bungie as[b] the writer and design director[/b] for Destiny.[20] On September 24, 2013, Bungie announced that Staten had left the company to pursue new creative challenges.[21] [b](AKA he was pissed they crapped on his work and he left)[/b] So he did more than just write. https://en.wikipedia.org/wiki/Joseph_Staten
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23 RespuestasForums: "stop catering to casuals" Also forums: "grinding ruining the game"
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2 RespuestasEditado por Nox Lumina: 3/23/2020 6:04:11 PMThe wrong kind of grind. A focused realistic objective in front of you, to work towards, which you can keep track of. That's the good kind, the right and enjoyable grind. Bungie nowadays presents us an unfocused mess of "Do this, but also this, meanwhile go do that as well and if you're not too busy do some more Bounties, otherwise you won't get enough Warmind Bits, you dipshit.", all neatly packed with the most snail-paced progression I have ever seen. [Edit] Oh yeah, and they give us exactly NO new things to do to change up this monotonous, boring shite we do for 3 Seasons now. The Public Event isn't new. It's Forge but walk a bit. There is no new things. Zilch. Back in the D1 days, things were simpler. You had your raids, you had the Nightfalls, you had some bounties to get a bit of a EXP boost for your gear on the side and you had Trials each weekend. Simple, straightforward, and easy to keep track of.
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It's the top 1% if anyone. There are hardcore players who grind but there's a difference between hardcore players and streamers who play the game to make their living.
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1 RespuestaThis reads off like someone who has never played a looter-shooter before.
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1 RespuestaDownvote for mentioning Iggy, let alone quoting her