Hunter jump needs to be turned into a jetpack, like the other 2 classes. They are too strong in the air and cover so much ground. It should also not be instant activation for that instant height, with no audio present whilst in the air.
Dodge should have a 30 second cooldown at the lowest, and should provide no damage resist, and not break tracking. Additionally, it shouldn't be usable whilst getting shot or right after shooting.
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agreed👍
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Lmao no
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Why not? Perhaps we could buff the other classes as follows: Barricade is now instant summon and the nerfs are removed. Cooldown reduced to 10sec minimum. Resilience on titans now also reduces flinch and increases health more. You are now 100% accurate while using titan and warlock jumps, and they are an instant activation. Rifts recharge 50% faster and are mobile. :)
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[quote]Why not? Perhaps we could buff the other classes as follows: Barricade is now instant summon and the nerfs are removed. Cooldown reduced to 10sec minimum. [/quote] Sure, you can have those buffs but the barricade should last only 0.5 seconds. [quote] Resilience on titans now also reduces flinch and increases health more. [/quote] Sure, if increased resilience has that same effect on all classes. [quote] You are now 100% accurate while using titan and warlock jumps, and they are an instant activation. [/quote] Sure if hunters are also 100% accurate and base jump height is increased to stompee jump height. [quote] Rifts recharge 50% faster and are mobile. :)[/quote] OK if duration is reduced to 5s from 15.
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Mm yes let's buff the other classes then immediately nerf them because they might pose a threat to huntards
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Because you are asking for -blam!- buffs. Titan barricade lasts for 20 seconds and has 600 health but you want to be able to use it every 10 seconds with no animation? Sure titans need to be buffed as they were overnerfed but not to what you are asking. Maybe half casting time and no extra damage to the barrier through special weapons and leaving shoulder charge as is. Warlocks already have top tree dawnblade, a top tier extremely agile subclass with good recovery and currently have the easiest 1 hit ability which when paired with contraverse and the right mods becomes almost unstoppable. Yes that is being nerfed and it will remain to be seen if it will still be viable. Warlock casting rift is again too slow and should be buffed but it cannot be instant and moving because it lasts a long time. A moving warlock rift would make it so people can move around 1 hit bodying people all day with certain weapons.
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Barricade lasts for 20 seconds? Never notice it, since it either becomes useless after 5 or gets broken. It needs to be much stronger, since 2 revoker shots will break it next season at the cost of 0 ammo. I was actually joking about the buffs, only my original comment was the legitimate one.
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No, his point was showing how silly your standards are.