[u][b]Nightfall the Ordeal: Grandmaster #3000[/b][/u]
[u][b]Rewards:[/b][/u]
Exotic Gear (1)
Glimmer (50,000)
Upgrade Modules (1)
Enhancement Prisms (4)
Ascendant Shards (2)
[u][b]List of Modifiers:[/b][/u] (*) Means it’s a new modifier.
*Plague
Champions: Unstoppable
Champions: Barrier
Champions: Overload
*Champions: ULTRA
Famine
Iron
Blackout
Match Game
Champions: Mob
*Champions: Repercussions
*Champions: Nightmare
Equipment Locked
Attrition
Glass
*Together Forever
*After Life
*Damnation
Extinguish
[u][b]Information for each of the modifiers:[/b][/u]
[b]Plague[/b]: All incoming elemental damage is significantly increased. Enemy grenades deal damage overtime.
[b]Champions Unstoppable[/b]: These Champions cannot be stopped without an Unstoppable mod.
[b]Champions Barrier[/b]: These Champions cannot be stopped without an Anti-barrier mod.
[b]Champions Overload[/b]: These Champions cannot be stopped without an Overload mod.
[b]Champions ULTRA[/b]: This mode contains ULTRA Champions, which cannot be stopped without all of the following Champion mods used in synchrony: Unstoppable, Anti-barrier, & Overload.
[b]Famine[/b]: All ammunition drops are significantly reduced.
[b]Iron[/b]: Enemies have more health and are not staggered by damage.
[b]Blackout[/b]: Enemy melee attacks are significantly more powerful, and radar is disabled.
[b]Match Game[/b]: Enemy shields are highly resistant to all unmatched elemental damage.
[b]Champions (Mob)[/b]: This mode contains additional Champions.
[b]Champions (Repercussions)[/b]: All 3 lower ranking Champion reflexes are hyper active follows:
[i]Unstoppable[/i]: remains stunned for half as long.
[i]Overload[/i]: can teleport greater distances.
[i]Barrier[/i]: taking damage instantly triggers their barrier shield.
[b]Champions (Nightmare)[/b]: ULTRA Champions have the ability to resurrect lower ranking Champions. If this happens, you must destroy the Nightmare before you can damage the ULTRA Champion.
[b]Equipment Locked[/b]: You will not be able to change your equipment after this activity starts.
[b]Attrition[/b]: Regeneration is greatly impaired. Defeating enemies may create wells of Light.
[b]Glass[/b]: Your health and shields are half, but your recovery is twice as fast.
[b]Together Forever[/b]: Stay near your allies to remain linked together, doing so causes your health, shields, and light to merge as one. All incoming damage is now shared. Leaving this tether immediately allows the Darkness to consume you.
[b]Afterlife[/b]: The Darkness here is too strong, you cannot be revived by your allies. Becoming separated from the tether will slowly consume your health (1/4 per tick).
[b]Damnation[/b]: Damaging the final Boss triggers a (20s) timer, failing to reach at least 1 designated mark before the timer ends will fully restore the Boss’s health.
[b]Extinguish[/b]: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
-
Nah. If you wipe it deletes your character along with all the gear.
-
1 RespuestaNope! Make it more difficult😎
-
10 RespuestasThis looks like hell! Is this all your ideas? You're a horrible person. Why would you come up with this torture... [spoiler]and only award 50k glimmer[/spoiler]
-
Going be need raid team lol
-