First, I want to say that I'm very excited for the upcoming introduction of GM Nightfalls. I think the Ordeal system has been an excellent addition to the game and look forward to seeing it grow. Also, big props for bringing back trials in such a far-reaching and impactful way. The community genuinely seems excited and I'm happy my PVP friends will have something to really sink their teeth into.
But onto my idea. Grandmaster Raids. Raids are what really set Destiny apart from the competition to me and represent the true pinnacle PvE experience. That said, the current state of raiding is a little stale. While I recognize you cannot feasibly release a new raid every season, or even every second season, and have them be of the high quality we're accustomed to, it wouldn't be hard to revitalize the old ones a bit.
Similar to D1, we could have a weekly featured raid. Many Forsaken-on or New Light players, have very limited exposure to EoW and SoS as there's not a lot of reason to go into them.
But what if the weekly featured raid dropped pinnacle gear (instead of JUST GoS), had a challenge enabled, and maybe had Nightfall modifiers enabled. I don't think you need to go overboard here with things like Armsmaster or Prism necessarily, but Match Game, Blackout, Extinguish, etc etc could be pretty cool.
Now, I know most raids don't have a lot in the way of energy-shielded enemies and so match game seems pointless. That's where my last suggestion comes in. The weekly raid has its adds revisited and champions added. Imagine the ogre after the plates in Shuro-Chi are unstoppable, or some of the Knights Anti-Barrier. Maybe the drop-pod Cleavers in SoS are Overload, that could be scary! The possibilities are endless, and the input to make it happen shouldn't be too severe.
The story even provides a decent vehicle for this "invasion of darkness" with the pyramids and nightmares and all.
As for rewards to get the community into it, pinnacle rewards are.a good start, but what about adding Vex & Cabal themed mods to the EoW and SoS loot pools, respectively? A small thing that would really up the interest in those and draw in tons of players. For reference, I'm talking armaments, barrier, etc.
This seems like a relatively low intensity change that could provide IMMENSE replay value of older content and raids and get newer players engaged with some excellent encounters they may have missed out on.
Raiding in D2 remains, imo, the absolute pinnacle of co-op gaming. Let's do it justice, Bungie.
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9 RespuestasYay, ignore the solo players again. Screw this games multiplayer-only content
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There would be no reason to
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You mean nerf all effective weapons?
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They can't even do normal-hard raids without complaining that it's too much content to develop. It'll never happen with this studio.
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Editado por superluigi6968: 2/29/2020 1:00:08 PMCreate a Raid Have the "vanilla" version of the Raid be the GM level. take out a few mechanics, call that "Hard" take out several mechanics, reduce the difficulty of the adds, call that "Normal" have predetermined sets of rolls for gear for each difficulty level. You want a raid armor set? You can get that on Normal. It's not going to have good stats, but you can get it. You want a raid armor set and the associated shader to put on all your other things? Bump it up to hard. You want a raid armor set with really high stats? Grandmaster only. The same can go for weapons; limit how good the perks can be per difficulty; the higher the difficulty, the more great perks you'll see, and the fewer unwanted perks will be able to roll on your loot. Get more people raiding by introducing easier difficulties, and incentivize moving to higher difficulties by limiting how good the loot can be at the entry-level, while consistently rewarding players on higher difficulties by making the loot at those levels [i]guaranteed[/i] to be good/great.
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2 RespuestasGm = level 1000 ordeal. You’ll see. Big woop.
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1 RespuestaThe reality is that only a TINY percentage of players will ever bother to complete a raid, especially when so many raid weapons are just lackluster, while the ones worth having are few and far in between. It doesn't seem plausible that Bungie will go through the trouble of balancing an entirely new raid difficulty. There's more to it than "slap some modifiers onto it and call it a day".
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Bring back timer I felt it more challenging
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1 RespuestaEditado por Fleecy-Sentry: 2/29/2020 6:40:55 AMUnstoppable ogres one shuro chi?! ARE YA FOOKIN INSANE MATE THAT BI*CH IS A PAIN IN THE ARSE AS IS. I’m fine with revisiting adds but for the love of god don’t touch shuro chi. Kalli? Yes. Morgeth? Yes. Riven and queens walk? Yes. Shuro chi? Hell naw All Levi raids (CoS included) and scourge can do well with full ad revamps as well since they’re a bit easy to deal with.
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5 RespuestasExtinguish? So if you wipe you go to orbit?
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Grand master Raid: Losing your virginity
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3 RespuestasSo I read this an the first comment I read is " they should move away from raids" an yup I laughed, then I laughed some more. What a silly thing to say. Have my opinion on people who say that, but I'll keep it to myself. As for the article, I'll say this, the game is to watered down NF ordeals has what 4 power levels to earn rewards, adding a 5th isn't gonna really help an already watered down system of rewarding players, so adding a new word in front of the nf imo doesnt make it more exciting to go after. As for raiding I've been here since day 1 d1. Seen the ups an downs, back when raiding meant something, had you chasing something whether its power level or a weapon or armor you wanted, either way you went in for that every week 3 times a week if needed. Adding grandmaster to it with some new enemy we've faced in another part of the game imo, seems rather a reach. An wouldnt be Grandmaster but more of a hard mode mechanic (ex: hard mode raids in d1 added an extra element to things) I think the game we have now is a product of alot of whining an crying from people that couldn't raid, were to nervous to go lfg an try etc. That being said the rewards system in D2 now is just to casual. You dont even have to raid to get high power an nothing in the raid except maybe a few things are even worth going after repeatedly. The system is broke. Raids use to be the end game you waited for an repeatedly ran for the rewards. Now its run it a few times then its ehhh. Why??. Imo Grandmaster ordeals will be one more drop of water to an already joke of a NF system. They won't go Grandmaster on raids, cuz well they stopped making prestige or hard mode levels of raids. An if your gonna go grandmaster on a raid then the raid should/would need to change in some way then what the normal raid is. Sorry I ramble.
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Love the idea as one who was not a fan of running any vanguard stuff in general to spending my last 3 days farming master nightfalls I agree that this could be extremely beneficial to appeasing the players who feel that the raids have become stale as we haven't had a new one or really anything to even look forward to or grind other than seals in awhile now
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6 RespuestasI don't know how i could agree more with this. I've said for years now that the Raids should be a more stepped prgression. There should be a mode where it's toned down that's makes it easy to teach the mechanic to new players, a normal version like what we have now, and then "hard mode" maybe on rotation as mentioned above for and extra challenge and extra rewards. I also really enjoy the year one raids and something like this would give incentive to play them other than for nostalgia purposes.
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Some other ideas for this could include upping the power levels, though the artifact could nullify this. Gear-wise, GoS could see curated rolls added. Bigger-scope change admittedly, but year 1 raid weapons could get random rolls with the old year 1 rolls serving as curated but with mod slots.
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I dig it.
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9 RespuestasIn reality raids take too long, are highly predictable, are a logistical nightmare to organise for many, are for the very few not the many, they exclude players, are effectively paid for by majority who don't play them, have hoovered up resources better spent on the many. We need to continue to move away from them and spend those resources on improving all other aspects of the game.