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Destiny 2

Hablemos de Destiny 2.
Editado por zakalwe: 2/26/2020 4:44:25 PM
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zakalwe

Your proposed "legendaries will be shelved" idea is one of your worst "solutions" to date

"The simplest version of how it is going to work is: Legendary weapons will have fixed values for how high they can be infused. Those values will project the weapon’s viable-in-end-game lifespan and we think that lifespan is somewhere between 9 and 15 months." https://www.bungie.net/en/Explore/Detail/News/48758 - This game is about loot for many of us, first and foremost. We spend our time chasing specific weapons and rolls that will suit our playstyles, things that will make the game enjoyable for US to play. Many of us don't even chase meta weapons and perks, but more specific things that suit our specific playstyles. We spend a LOT of time chasing things and refining loadouts to find styles of play that WE enjoy. And yes, I get that the paragraphs above the one I quoted specifically talk about the desire to create powerful weapons that won't create issues in future, but your overall point seems to be referring to ALL legendary weapons. How about, instead, you create a third class of weapons that are time specific. Specific legendary weapons that people know will be finite that you can make powerful and interesting without concern for the future. Leave the things we have now alone, we earnt them, we enjoy them. Rebalance them so weapons below can have more room if you have to but so at least they're still viable and not just taken from us. If I'm wrong about the overall idea of this applying to all legendary weapons, and if you mean this specifically for a certain TYPE of legendary weapons like "pinnacles then fine, but if you mean to lockout any of the stuff we've already earned... there has to be a better solution. - [b]This is from another forum where a poster responded to this idea:[/b] "It's weird; in the same article he talked about understanding how weapons in games often feel like an extension of you...his big idea is to add expiration dates to weapons you have found to be an extension of you. I understand it may be a bit of an inconvenience for the balance team to have to worry about old weapons. I understand old weapons can still be used in PvP and such. That's not my problem. Let me use what I feel like I can perform best with in content where it really matters, you know?" And I fully agree. - Also, the post itself in the link is quite unfocused and unclear. If they mean locking out all legendaries after a time, even random rolls, then "that lifespan is somewhere between 9 and 15 months" isn't even true. What if I only get the roll Iv'e been chasing with a month or even a week left? Unless they hand out this stuff right away or are only talking about weapons tied to quests that are very quick to obtain, this "9-15 months" doesn't seem like a realistic idea.

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  • [quote]If they mean locking out all legendaries after a time, even random rolls, then "that lifespan is somewhere between 9 and 15 months" isn't even true.[/quote] They stated that this idea is going to be for pinnalce activities where LL actually matters. Nothing is going to stop you from running old weapons in patrols, regular crucible, strikes, etc. Its just raids, nightfalls, trials, and IB that this is going to affect. Its going to force meta changes. What I don't understand is this forum. Guys... you all do realize every game in this genere does this right? Division you have to get new gear when they increase the cap, Borderlands you need to get new gear when the level cap increases, Destiny 1 did it during year 1 until TTK in which the meta barely ever changed after that point unless weapons were released broken with in a time frame of 2 years (1 year if you don't count the time no new weapons are released.) Destiny 2 has yet to have a reset or a swap of weapons. So the meta has not changed ever unless a balance patch is released. Why should I care about any new pulse rifle released if I have a blast furnace god roll? You hit the point where there is 0 point to even go for new weapons unless they are more powerful than the last. It keeps feeding on itself leading to insane power creep issues. Next exotics will fall behind and so on as power creep continues to happen, so you have to make weak weapons to not break the game. Now if weapons in end game have a life of 9 months, then Bungie has an incentive not to nerf weapons because "hey its only broken for X amount of time before it leaves PvE or PvP in end game".

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