I too had my doubts and waited until after Shadowkeep dropped and the first season passed to play. I kept seeing posts like "DattoKeep" wondering if people were just being salty.
I mean surly we learned from Destiny 1 that nerfing everything into crap to appease the vocal minority is a bad idea right? People hated Vanilla D2 because it was nothing but slow, low damage, agonizing gameplay with no real power fantasy at all.
Forsaken knocked it out of the park and fixed almost everything wrong with the game. Sure we had OP stuff but why is that a bad thing? Why is a weapon or subclass being actually good a bad thing?
Pvp players cry for "balance" they feel a weapon kills them too much and Streamers cry for "challenge" because they need harder activities to have "content" to show their viewers.
Meanwhile the other 95% of us are left with the mess catering to those two crowds makes. Your actual player base only ever wanted 2 things from you bungie and it wasn't a buncha nerfs.
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Separate PVP and PVE. One should not affect the other. [/b]
[b]Stop listening to people who think playing this video game is a -blam!-ing job and are only looking to make money off of it. [/b]
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Whilst you are correct that a few youtubers and twitch players complain a lot... They will talk about things the community says. Now I would love them to separate PvP and PvE balencing but I'm afraid it's not possible from what I understand. The thing is, if something remains ridiculously strong... It gets looped into a requirement for lots of end game activities ( ghalahorn in d1 is a prime example and izinagi is one for d2) By nerfing stuff they both simultaneously make people change up their load outs and "adapt" as well as allow some people who didn't have that weapon to participate... Although that doesn't happen in d2 without a weird thing happening. ( get experienced in the raid Uh I haven't been able to play the raid Get experienced How? I can't find a group because they want experience Still need experience.) Destiny is always changing, been like that since the beginning. I've played from the d1 beta and let me say this. Its always for the better. Its a good idea But it's also the worst thing at times.
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6 RespuestasEditado por an Ape with a d2 addiction: 2/24/2020 2:22:10 PM[i]As a pvp player do I have permission to be offended now?[/i] But seriously, check the charlemange activity tracker: https://warmind.io/activity Around 25-30% of total playerbase are in crucible/banner currently, with half of that NOT in banner. From memory on non-banner weeks crucible's between 14-20% on average. For comparison raids are around 4-6% Claiming pvp players are a non-existent minority's just false. We need to get over this fact. Couple other thoughts: - Separate pvp / pve balancing should absolutely be a thing. - All pvp related tweaks in this weeks TWAB were on point at least on paper that address real balance issues. This is of course only my personal opinion that I'm ready to discuss and reason. Will have to see fusion + shotgun ranges post-fact to form accurate opinion on those though. - A lot of the pvp tweaks in the TWAB now have been accurately brought up by YT content creators as problem points in the past months. Of course monetary self-interest because content creation = revenue is a consideration when assessing their opinions. However it's also good to remember that those channels are often people with [i]a lot[/i] of experience in the game, and through that they know what works, what doesn't and why. Personally I feel it's a waste to use the former as a blanket reason to ignore all of the latter. Happens a lot on this forum. - Not a pve person myself, but isn't Izanagi currently holding around consistent double or more the usage ratings compared to other specials in endgame pve-content? Isn't that a real problem? Though the blanket sniper nerf I disagree with.
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1 RespuestaEditado por Spooky_Ari: 2/24/2020 7:21:17 PMWhat free advertising? Destiny ads only go so far as to advertise to it's own community. This game has virtually no media presence.
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Yup, power to the twitchtards.
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If I had to pick two things that I want they would be: 1) A cogent, cohesive story that can have two lines, one line is the one we're in and the second one a history that we piece together from the scraps of lore we find all over. Both lines point to the future culminating event of the Destiny Universe. 2) A variety of experience that springs form exploration. Too many modalities are reused too often and become tedious tropes.
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1 Respuesta1) They can't seperate PvP and PvE unfortunately 2) Listening to the odd casual who dips into the game 2/7 days isn't going to give them worthwhile feedback. OP Stuff is what made the game boring tbh.
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4 RespuestasDon’t know if you’ve read much of the forums the past year but the things those youtubers talk about is things a majority of the community has complained about for a long time... and they aren’t going to quit, so the “don’t like it, then quit” doesn’t work here. People love this game and want it to succeed. With trials coming soon, the game needs much more balancing since trials is the top level of competitive gameplay in the crucible. Sure, everyone can use broken weapons if they are tired of getting their asses kicked by erentil/mindbenders/snipers, but not everyone likes to play that way and that’s why the crucible has lost nearly 75% of its player base since the launch of shadowkeep. Idk about you but Most people and myself would like a little more variety of players to face than sweaty meta -blam!-.
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“No, well actually yes now don’t forget to like, follow and donate your hard earned money to dildo.....sorry damn auto correct, Datto and the rest of the Leech Brigade so they do have to do the same.; you know actually be contributing members of society.” ~ Bungie JMO
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Here's what pisses me off here: They never weaken the weapons that actually need it. Fighting Lion, Ace of Spades, Last Word,(the later two are supposed to be nerfed according to bungie) Those are now all useless. A direct hit with the Fighting Lion will not kill in one shot, even though any other non-exotic one-round grnade launcher can one- hit on direct impact. Yet they do nothing about Jotunn and Telesto. Fixing those would be simple: Instead of lowering weapon damage, decrease the damage of the mini-explosions from Telesto(A direct hit kills still) and make the speed and blast radius of Jotunn lower.(Again, a direct hit kills and it is easier to dodge.) Those are really the only things that should be weakened, in my opinion. If you disagree, please explain why, don't just yell at me. I'd like to know what your thoughts are.
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Editado por Linkster1666: 2/23/2020 2:02:19 AMI really love how "Someone"/"influencer" whines about 'Hunter Knife kills me too much FIX IT!!!' Now it's useless, like a Warlock. I really like how every Win/Loss in PVP is BS because of algorithms, ypu're kicking ass in the beginning? You will be shooting the same blue berry 20 times in the head, IN IRON F*CKING BANNER. Your team K/D 3+ winning team 0.8. I'm done.
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3 RespuestasThis is true in a sense. I haven’t even really used izanagi’s or snipers in PvE because I didn’t know they were “OP.” Guess I’ll go use them before they get nerfed.