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Destiny 2

Hablemos de Destiny 2.
Editado por an Ape with a d2 addiction: 2/20/2020 8:30:42 AM
18

3 HANDHELDS IN 15 SECONDS MERCY PLZ

Contramemes are fine. https://streamable.com/ol108 Field tests concluded: https://streamable.com/gzp1y Loadout's contrahelds with 100 recovery + 100 discipline + enchanced bomber. This leaves you with a spammable ability with a 20 second CD period after a couple shots that OHKs to 16,5 - 17 meters, has around 0.5 second charge time that gives you super grade damage resistance that can be held for a couple seconds and spammed until firing. Now let this thread burn. We live in a society after all. - Now seriously, I do think handheld is fine especially with mid tree void being subpar otherwise. Contramemes could use some tuning however in my opinion, pvp wise. -- Disclaimer: I do despise the universal OHK abundant sandbox we're in right now. Clickbait topic header. --- -edit snippets from discussion below- [i]OP's point was contraheld's super grade damage resistance that can also be spammed on-demand without firing the ability, combined with the high range, extremely low CD and ease of use with aim. It removes too much risk + counterplay possibility and enables too much gain for too little effort. Workable suggestion below was tuning the damage reduction down. Could also possibly tune the CD reduction laterally to be more consistent to compensate the loss and to double down on this remaining aspect on the exotic.[/i] Or put the damage reduction on it's own separate CD; you could spam activate handheld but damage reduction activates once and then has a relatively long CD period. Another possible suggestion. [i]The super's terrible.[/i] Could use tuning up. This is also a big factor vs. all the subclass usage percentage counter arguments. Terrible more specifically as in it's easy to gun down and comparably (other roaming supers) hard to get kills with. And terrible in roaming duels thanks to the charge time + low AoE radius with the low (= quick) charge attack.
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