Contramemes are fine.
https://streamable.com/ol108
Field tests concluded:
https://streamable.com/gzp1y
Loadout's contrahelds with 100 recovery + 100 discipline + enchanced bomber.
This leaves you with a spammable ability with a 20 second CD period after a couple shots that OHKs to 16,5 - 17 meters, has around 0.5 second charge time that gives you super grade damage resistance that can be held for a couple seconds and spammed until firing.
Now let this thread burn. We live in a society after all.
-
Now seriously, I do think handheld is fine especially with mid tree void being subpar otherwise.
Contramemes could use some tuning however in my opinion, pvp wise.
--
Disclaimer: I do despise the universal OHK abundant sandbox we're in right now. Clickbait topic header.
---
-edit snippets from discussion below-
[i]OP's point was contraheld's super grade damage resistance that can also be spammed on-demand without firing the ability, combined with the high range, extremely low CD and ease of use with aim. It removes too much risk + counterplay possibility and enables too much gain for too little effort.
Workable suggestion below was tuning the damage reduction down. Could also possibly tune the CD reduction laterally to be more consistent to compensate the loss and to double down on this remaining aspect on the exotic.[/i]
Or put the damage reduction on it's own separate CD; you could spam activate handheld but damage reduction activates once and then has a relatively long CD period. Another possible suggestion.
[i]The super's terrible.[/i]
Could use tuning up. This is also a big factor vs. all the subclass usage percentage counter arguments.
Terrible more specifically as in it's easy to gun down and comparably (other roaming supers) hard to get kills with. And terrible in roaming duels thanks to the charge time + low AoE radius with the low (= quick) charge attack.
English
#destiny2
-
1 RespuestaLolz mad cuz bad
-
10 RespuestasEditado por Lich: 2/19/2020 6:33:56 PMSuper biased you don't even need 100 strength to get a ohk throwing knife back. You can have zero strength and instantly recharge your ohk. You can run gambler's dodge and get an entire free melee charge back. Two melee charges on one single dodge with ophida. Max mobility also means a 9 second recharge to a ohk melee. 6.25 if you run frostes. Preparation also cuts an additional 3 seconds off. Throwing knife also has tracking and curves towards enemies. Also kills further the hhsn. Shoulder charge with skullfort fully restores your melee and grants health regen. Not even requiring full strength or resilence. Has tracking as well. You're super biased you act like warlocks are only able to run 100 discipline. You can run 100 strength on hunters and titan. With max recovery or mobility. Hell you can even spec 70 stats only into mobility for hunter run traction and lightweight weapons and still get a 9 second cooldown to your ohk melee. Contraverse returns random Grenade energey on an exotic only. Unlike skullfort and bottom tree gg and it's free returns built into the skill tree that don't require an exotic and are instant. The only thing broken about contraverse hold is the damage resistance. Nerf anything else and see shoulder charge and throwing knife you guys have been crying for get hit too.
-
6 RespuestasEditado por WormChi: 2/19/2020 4:39:29 PMIf there are no viable void lock subclasses that will be the end of my Destiny. Sure nerf the exotic. But the super could use a huge buff. It’s horrible against other supers and can be easily gunned down. This is from a Astrocyte blink main teleporting all over the place. I would still say 50% of the time I die before a kill. Players could also just stop apeing with a shot gun and then wondering why they keep dying. Play with your head and stop running straight lines at your opponent.
-
1 RespuestaIf you play hunter/titan and you think hhsn is op then you can just equip telesto with oem/wormhusk and its pretty much the exact same thing with more range. Problem solved.
-
1 RespuestaEditado por UnpopularOpinion: 2/19/2020 10:01:21 AMBungie: We´re listening and nerfing Nova Warp.
-
I'm glad I'm not the only one who hates this OHK meta we're in right now. I dont mind the special weapons as much though they could use maybe a little bit of tuning. All these abilities are way too much though. Every class has a OHK ability that can come back with virtually no cooldown. It's just too much.
-
Triple the range on those kills, remove the need for an exotic, add backup plan for a zero charge time on the first kill, and Boom! You have Erentil user. Oh and for the record, real men use top tree dawnblade in PvP!
-
do people even bother to snipe? A headshot from any sniper will always get a kill against any hand held warlock even with their exotic. I know a ton of people rather go ape but come on, its really not that bad considering you only find these warlocks once every 10 games.
-
Aaaaahhhh, I haven’t been killed by HandHeld SuperNova I’m days.
-
11 RespuestasCan do exactly the same with Throwing Knife and Shoulder charge. All three OHK. Nerf one and the other two absolutely should be as well.
-
Honestly if they just removed the shield it gives you I'd be fine. The fact you can OHK with a super-ranged grenade AND get a shield that can basically absorb 1-2 bow shots(I only use bow as an example because it's what I main) is a bit excessive like OEM and Wormhusk were at one point.
-
4 RespuestasThere should be a hand held Thundercrash
-
10 RespuestasThe problem is bungie will completely kill this ability as they always do with warlock nerfs. Yet it takes them years to fix other classes that have something broken (one eyed mask, shards, gwisin...)
-
3 RespuestasHandheld needs a nerf
-
2 RespuestasThrowing knife comes back even faster with head shots or by dodging.
-
8 RespuestasEditado por an Ape with a d2 addiction: 2/19/2020 7:50:41 AMCommon thing in this forum: point out a singular X mechanic and the points where it could possibly use tuning. Folks then counter-argue with another singular unrelated mechanic Y that could also possibly use tuning as a reasoning that nothing should be done anywhere. Personally I think that's a fallacy and counter-productive. OP's point was contraheld's super grade damage resistance that can also be spammed on-demand without firing the ability, combined with the high range, extremely low CD and ease of use with aim. It removes too much risk + counterplay possibility and enables too much gain for too little effort. Workable suggestion below was tuning the damage reduction down. Could also possibly tune the CD reduction laterally to be more consistent to compensate the loss and to double down on this remaining aspect on the exotic.
-
7 RespuestasI’ve been using HHS with contraverse since the super dropped. No one has ever complained about it until recently. [spoiler]Sorry, all out of salt.[/spoiler]