Dps, not single shot. LMGs are the best add clear weapon in the game. They don’t need a buff.
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DPS is only a relevant stat when referencing boss damage, per shot damage helps find this which is why I included the weapons. They're Identical
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[quote]DPS is only a relevant stat when referencing boss damage, per shot damage helps find this which is why I included the weapons. They're Identical[/quote] Dps is relevant for everything and so is mag size and range. An LMG has a larger magazine, more range and more dps than a sidearm. Thats kinda the reason they’re the best add clear weapon in the game. With weapons like Izinagi’s doing great boss damage, they have their own place in the game.
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Range is irrelevant when there's no redeeming qualities about the damage. It's just that simple, if someone need to clutch a Champion because P2 is out of ammo the Machine Gun won't do it. However a Linear Fusion Rifle or a Grenade Launcher would, maybe even a Rocket Launcher. With exception to the Rocket Launcher all the others I've mentioned have plenty of ammo to add clear efficiently if needed. Why would any want a Heavy that only does as well as a Primary in damage?
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[quote]Range is irrelevant when there's no redeeming qualities about the damage. It's just that simple, if someone need to clutch a Champion because P2 is out of ammo the Machine Gun won't do it. However a Linear Fusion Rifle or a Grenade Launcher would, maybe even a Rocket Launcher. With exception to the Rocket Launcher all the others I've mentioned have plenty of ammo to add clear efficiently if needed. Why would any want a Heavy that only does as well as a Primary in damage?[/quote] An lmg does better range than a primary. More overall damage and more dps. Grenade launchers and linear fusions have significantly less ammo than a machine gun. Nothing does a better job of add clear than an lmg.
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Editado por Gemini Trash: 2/18/2020 4:10:45 AMYou're actually wrong on both accounts here I'll do your math for ya Hammerhead: 450RPM 242 Reserves Breachlight: 325RPM 282 *284 Reserves So we'll divide the RPM by 60 to get the seconds (walking you through so you aren't confused). Then we'll multiply that by the Per Shot Damage. Hammerhead: DPS: 10,792.5 Overall: 438,238 Breachlight: DPS: 10,627.5 Overall: 553,284 *557,208 Thank you for helping me show you in numbers how inferior MGs are to basic Primary weapons Edit: Actually Breachlight's Total Reserve is 284 so Overall is a few thousand short
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[quote]You're actually wrong on both accounts here I'll do your math for ya Hammerhead: 450RPM 242 Reserves Breachlight: 325RPM 282 Reserves So we'll divide the RPM by 60 to get the seconds (walking you through so you aren't confused). Then we'll multiple that by the Per Shot Damage. Hammerhead: DPS: 10,792.5 Overall: 438,238 Breachlight: DPS: 21,255 Overall: 553,284 Thank you for helping me show you in numbers how inferior MGs are to basic Primary weapons[/quote] Hammerhead 450/60=7.5 7.5x5,264=39,480 For the first mag 325/60=5.42 5.42x5041=27,305.42 For the first mag I’m guessing you were doing boss dps, but you left out a huge factor which is reload and reload speed. There’s also the range. Sidearms have significant damage falloff after only 15 meters. It’s pretty obvious that MGs are the best add clear weapon and do a fantastic job at what they’re supposed to do, which is to kill adds not bosses.
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DPS is Damage Per second my dude, reload isn't a factor in seconds, and for your claim of overall being overall reserve mag size is irrelevant. Tbh idek even know where you're getting your numbers
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Editado por Bore: 2/18/2020 4:21:26 AM[quote]DPS is Damage Per second my dude, reload isn't a factor in seconds, and for your claim of overall being overall reserve mag size is irrelevant. Tbh idek even know where you're getting your numbers[/quote] Reloading takes time. I used the numbers from you. Scroll up in the conversation. Your way of finding dps only works for the dps of a single magazine. MGs are the best add clearing weapon. Not even up for contests.
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Editado por Gemini Trash: 2/18/2020 4:23:49 AMNo you used the damage numbers from Minors 😂 Why are you investing your time into checking which between a Primary and a Heavy does better DPS against a trash mod? Check the Boss damage my boy
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[quote]No you used the damage numbers from Minors 😂 Why are you investing your time into which between a Primary and a Heavy does better DPS against a trash mod, check the Boss damage my boy[/quote] It’s an add clear weapon. Machine guns are not boss damage weapons... it would be idiotic to make the add clear weapon good for boss damage. That’s like giving sidearms, which have the highest dps out of all primaries the range of a scout. You have to have balance.
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But it shouldn't be on par with Primary weapons. It's just that simple, and just so you know there are different classifications to "boss" my Vorpal Weapon perks is active against every shrieker and every cyclops so it's not necessarily just an issue against a raid boss. Even Majors or the orange bar mobs are safe from MGs the attain the resistance. You can check for yourself
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[quote]But it shouldn't be on par with Primary weapons. It's just that simple, and just so you know there are different classifications to "boss" my Vorpal Weapon perks is active against every shrieker and every cyclops so it's not necessarily just an issue against a raid boss. Even Majors or the orange bar mobs are safe from MGs the attain the resistance. You can check for yourself[/quote] It beats all primaries in what it’s supposed to do, which is add clear. There are other heavies that are designed for pure boss damage and they do much worse add clearing jobs. Everything has ups and downs, just as it should be.
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There is a difference between making a weapon suited best for add clearing and crippling it for boss damage. Currently as far meta damage weapons go, One Thousand Voices is at the bottom and Thunderlord (the best of DPS MGs) couldn't even clear half the damage 1k could. MGs are not Primary Weapons they are Heavy Weapons, and so they shouldn't even be comparable to Primary Weapons. I honestly don't understand how you don't understand that 😂
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Editado por Bore: 2/18/2020 4:42:49 AM[quote]There is a difference between making a weapon suited best for add clearing and crippling it for boss damage. Currently as far meta damage weapons go, One Thousand Voices is at the bottom and Thunderlord (the best of DPS MGs) couldn't even clear half the damage 1k could. MGs are not Primary Weapons they are Heavy Weapons, and so they shouldn't even be comparable to Primary Weapons. I honestly don't understand how you don't understand that 😂[/quote] Machine guns are significantly better than any other option in the game. Not just marginally. Machine guns don’t need to do boss damage, they’re add clear weapons. No primary comes close to MGs in that department. 1k is at the bottom of what?
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1k does less damage than Telesto. It certainly is true 1k is trash. However to reiterate I'm do asking for MGs to become top Boss damage weapon, they have and always will do trash boss damage. However the Nerf back in Season of the Drifter to reduce MG damage to Bosses alone by 21% needs to be overturned, because it doesn't just effect endgame boss it effects every mob the keep tagged as a boss mob, including certain minors.
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Editado por Bore: 2/18/2020 4:53:20 AM[quote]1k does less damage than Telesto. It certainly is true 1k is trash. However to reiterate I'm do asking for MGs to become top Boss damage weapon, they have and always will do trash boss damage. However the Nerf back in Season of the Drifter to reduce MG damage to Bosses alone by 21% needs to be overturned, because it doesn't just effect endgame boss it effects every mob the keep tagged as a boss mob, including certain minors.[/quote] 1k does some of the highest burst damage out of any gun in the game. Dps wise, it’s almost double that of telesto. The numbers are from Ehroar’s damage tests pre auto loading nerf, so 1k probably is even higher now.
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You're welcome to do your own damage testing. Last I checked Telesto, Coldheart and Jötunn all match the 1K because of it's small reserve of 7. May as well be a Rocket Launcher with charge time smh
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[quote]You're welcome to do your own damage testing. Last I checked Telesto, Coldheart and Jötunn all match the 1K because of it's small reserve of 7. May as well be a Rocket Launcher with charge time smh[/quote] Overall damage or dps? Overall damage is irrelevant when anarchy exists.
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Anarchy is slightly less trash, but all it does is piggy back 30k extra on what ever special you're using. That's not impressive
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[quote]Anarchy is slightly less trash, but all it does is piggy back 30k extra on what ever special you're using. That's not impressive[/quote] Anarchy is the highest overall damage weapon in the games history by a lot... It does 1.85 million damage compared to 1ks 239k damage. Whisper only does 650k. Only other heavy weapons that even approach 1 mil total damage is a few swords. This is all recently updated stats from dychronics spreadsheet, which holds all heavy weapon damage numbers.
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You're comparing trash to trash my dude. Both Sleeper and Acrius are better than anarchy all on their own
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[quote]You're comparing trash to trash my dude. Both Sleeper and Acrius are better than anarchy all on their own[/quote] Sleeper is 506k and acrius is 356k. They have better dps, but with some specials weapons, anarchy can win in that department too.
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You must be looking at old number charts dude. Acrius will out both DPS and damage sleeper since it's buff back in the Drifter. Acrius due to that buff even beats out Lord of Wolves and Izanagi's as well
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[quote]You must be looking at old number charts dude. Acrius will out both DPS and damage sleeper since it's buff back in the Drifter. Acrius due to that buff even beats out Lord of Wolves and Izanagi's as well[/quote] These numbers are from this season. Search up the dycronic’s spreadsheet, might be easier to find through his discord though. It gets updated often and covers all weapons from primary to heavy. Tests are accurate and consistent.
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I do my own damage testing well enough and I keep up with nerfs and buffs well enough to know where my loot stands. To note of course I keep the catalysts for each. Acrius w/ catalyst is better than LoW w/ catalyst. LoW and Izanagi's w/ catalyst are toe to toe in DPS and damage given the nerfs to both. Sleeper w/ Catalyst is nearly as good as each, but more of a hassle because aiming