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Destiny 2

Hablemos de Destiny 2.
2/12/2020 5:50:13 PM
38

Gambit would be more enjoyable if enemies weren't so frustratingly strong

The Gambit mobs deal too much damage, they deal statisticly more damage than in any other gamemode in the game. Of course, it's generally power level dependent, but that's the thing, their difficulty scales with your power level, so they're always just as difficult like they're in a raid on first week. And that is a big issue, because instead of you fighting for gathering more motes than the enemy team, you're just fighting for your life in there. And that is frustrating, it requires you to hold yourself back as much as possible instead of going straight for it, and finding generally most badass take downs possible. I think that the static difficulty of enemies should be scaled waay back on level of a classic strike after you reach max power cap. So if you're 960, they should be 910 at max. If they're easier to kill and deal less damage, players can better focus on the gameplay itself, on gaining motes, and it would make invasions more enjoyable, because people can pay more attention to them and they CAN survive such environment. This little change would make Gambit much more playable in my opinion.

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  • Gambit suffers from a number of bad design decisions....and a number of design shortcuts that were taken during its development. Your frustration is due to Bungie trying to take a shortcut to try to keep experienced raid teams----with years of experience of maximizing DPS in short time windows, that raids require-----from melting Gambit bosses. So Gambit enemies are the only enemies in the game that auto-scale. So they are literally the msot powerful enemies in the game. As you level up and become more powerful, they level up with you. Also Gambit blockers are some of the most obnoxious enemies in the game. The small ones are fine, in that they shield enemies like regular Taken Vex. But the Taken Captain medium blockers teleport mroe often, and have a programmed mechanic where they just teleport spam several times in a row if you break their shield. This was done SPECIFICALLY to combat the use if the Ikelos Shotgun. Then the Hive Knights rush you aggressively and spam fire at you. Which can all add up to an experience that is more frustrating than fun. Especially if you're playing with a team of poorly-coordinated randoms....and have the misfortune of going up against a clan team. Who goes on to drop two large blockers and a Medium on you at once....because they spawn camped your guy who tried to Invade two minutes earlier....and then THEY invade. If its Gambit Prime.....you're forced to go to the platform because the blockers are stealing motes. You then get nuked by the Invader, because he knows to look for you there....and then he either wipes your entire team. Or your bank gets emptied of motes because your team mates are trying to hunt him down, rather than being sacrificial lambs at The Bank. ...and the INvader just hides. Fun stuff.

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