Let's be honest, the remainder of this year is f#cked.
Bungie - Your feedback loop in collecting player comments, data from the servers, to the time we see fixes..............is way too slow for 10-13 week seasons. And it's probably losing you more money than you think you're gaining.
If you look at Destiny & Bungie's history, feedback to change has always been slow. And hey, that's fine for players who understand fixing shit takes time. Adults don't expect overhauls to the game to occur every week, and know that glitches and exploits are taken care of relatively quickly. If you look at the history of the franchise going back to D1 launch, MAJOR changes occur every 4-6 months from when players start complaining.
Fine, Destiny's feedback loop means we get massive improvements 2-3 times a year. Most reasonable people will look at the timeline and understand that these things take time, as well as producing content.
Here's the problem: That timeline means you completely ignore entire seasons. In the time it takes to roll out a major improvement, 2 and even 3 seasons may pass before we get substantial improvements. And here is why that means you're losing business:
Season of the Undying - launched in conjunction with Shadowkeep and had issues of it's own. Shadowkeep is considered a yearly release and has it's own bullshit (armor 2.0, champion system), but Undying lasted 10 weeks. And the issues were NEVER even approached......... like arc battery, crap ass rewards for the Vex Offensive etc.
Season of the dawn rolls around, and all the Shadowkeep issues carried over (armor affinity, horrible rolls, lack of XP from activities, no rewards for playlists). Then SoD has it's own issues like the seasonal mod slot, void battery, COUNTLESS glitches, currency issues. And because SoD is ending soon, none of that will be fixed.
So we're heading to a 3rd season. Shadowkeep issues are most likely scheduled to be fixed now. It's 5 months later, so armor 2.0, XP for activities, armor rolls are at the forefront of complaints. But Undying and Dawn were never addressed and just ignored.
For people who enjoy Destiny, but get irritated by the slow progress & lack of feedback communication, that means there will be people who just stop playing (we see that in the daily numbers). Less people = less reason to play with friends. Less people = less reason to buy individual DLCs. Smaller playerbase = smaller reasons for new people to jump in and get suckered into Eververse. Less communication on your part = more reason for players to look at upcoming games and only return when something significant comes out.
In all honesty, your feedback loop needs to match the content loop. If you can't improve the game within 4-6 months, then content should match that. By rolling out 10 week FOMO fueled content, and not being able to support those 10 weeks with changes, it doesn't give the appearance you're working on improvements.
The DLC model of prior years, at least matched the feedback loop (well, aside from the Christmas DLC releases of Crota's End and Curse of Osiris which both didn't have enough time for a proper feedback loop). But usually your spring DLC made improvements. Your big fall releases always came through with major changes. But the 10-13 week concepts are not matching your improvement schedules.
For next year, just scrap the seasonal content idea. I know you look at this as losing money by not having incoming content all year round........ but quality over quantity is what always brought lapsed players back. Not the current cycle of content
English
#destiny2
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-blam!- yes
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If ever a post needed an upvote, it’s this one
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Editado por SharkRapter: 2/12/2020 11:28:20 PMWell said and an interesting thought process. Changes are way too slow for a live game. The good that comes from this is I’ve moved on to other games and play this a lot more casually, if at all. It has the potential to be a long term game but consistently falls short. Perhaps this is their plan, after nearly 3 years of D2 it would be hard think otherwise.
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The entire season will have passed and the main seasonal exotic will have been bugged for the entire duration of it. This studio is pathetically incompetent. Don't hold your breath for a sound product, like ever.
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Editado por michaeljacksen: 2/12/2020 1:35:35 PMKeep giving J Lo upvotes. We close to a “ we are listening “ reply’s
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35 RespuestasEditado por TheArtist: 2/11/2020 1:34:17 PM[quote]For next year, just scrap the seasonal content idea.[/quote] Disagree. The problem isn't that Bungie's feedback loop is too long. They are actually fairly nimble at this point where it comes to implementing design changes. Especially where this type of game is concerned. The problem is that you have a player base that expects a PERSONALIZED gaming experience that is customized to their personal gaming preferences.... ...and that has never happened, and is never going to happen with this game. That kind of service only comes at a (price) premium...and this community is unwilling to pay that premium. What is going on is that you have a sorting of the community as Bungie has finally stopped trying to please everyone, and is focused on attracting and retaining a particular type of player. So you have people who are OUTSIDE of that focus group that are angry and frustrated. And you have people who are simply burned out from playing this game for 5 years, and want to blame Bungie and the content....rather than looking in the mirror and accepting that they perhaps played too much and ignored the urge to seek a different (and personally more satisfying) experience. Just because you have lost interest in the game doesn't mean that Bungie is doing somethign "wrong" or that the game is in a "bad state".
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It just goes to show, last season the powerful drop was bugged for vex offensive after week 2, it never got fixed. Funny though how little attention it got, losing a source of powerful gear would have been a big issue pre-shadowkeep.
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5 RespuestasThe fact that you're open to come back for something, with how fundamentally screwed this game is? I'm more worried about the videogame equivalent of Stockholm syndrome. Bungie has contempt for you. Destiny sucks. It doesn't respect your time compared to 99.99% of games. Just quit. Find a new game. I'll help anyone here find a new game to play.
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Monthly balance patches would keep the game fresh I mean pvp wise we still waiting on nerfs to snipers, lord of wolves, handheld, throwing knife and arbalast hitboxes Pve wise izanaghi spike nade launchers and divinity Ward of dawn also wouldn’t be lasting 30 seconds
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2 RespuestasEditado por Cayde 7: 2/11/2020 9:04:36 AMLuke smith said D1 was just a beta The people who created the destiny universe are no longer working for bungie Hmmm https://www.bungie.net/en/Forums/Post/228125435?sort=0&page=0&path=1
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This is what happens when you let employees work in their pajamas.
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Thanks for your feedback we're listening. Not doing anything but listening unless it ties in with future changes in which case response coming shortly.
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When d2 came out we were told the new engine they were going to use would make a few things far better. 1. faster content.. I have to give them this one.. we get faster content, seasons etc but, is it due to the engine or is it just less coding they must produce to give us seasons instead of the big dlc we had been used to? That I cannot say 2. faster reaction to sandbox changes.. ummmm no.. seriously, I can't remember the last sandbox change that had any effect on pvp. I will say this.. is it possible that all the gimmick weapons in the game right now, and all the powerful skill weapons means.. they chose to make everything super powerful and depending on what you use. you may see cheese or skill but, either way, you are constantly killed by something that most will say needs nerfing? Perhaps the community is divided into skill and cheese and to keep the skill gap close.. the cheese weapons exist??? just a thought.. I far prefered D1 cadence of release, content and sandbox update to what we have been seeing in D2. Reinventing the game constantly, messsing with power progression to the point it makes little sense to even have it anymore.
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Why wait for next year? Change it now ....
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Quite a constructive post. I agree, and it is why I've "paused" D2. I've gone back to D1 3 weeks ago, and it has been a breath of fresh air. D1 is "stuck" in Age of Triumph state. No more nerfs, update bugs, gear becoming obsolete or level resets for every 3 month period. It is fun (for me). I'm waiting until Bungie figures this game out. Hopefully D3 will be better.
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I would prefer them to simply stop making any content after this year ends. Dedicate all their resources to the next project, do extensive QA and play-testing. It's clear this is all just filler content meant to keep us distracted with minimal effort. Don't get me wrong; the game is a good distraction for a few hours each week, but it's nothing like I remember the game being. I enjoyed Forsaken, Black Armory, and Opulence. The joy I felt playing was what kept me playing, but now? It's like I'm just playing it to wait for something else. In other news, Anthem is getting a complete overhaul and I'm excited to see if it works out. Seems they're genuine about trying to fix/improve the game.
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[quote]That timeline means you completely ignore entire seasons. In the time it takes to roll out a major improvement, 2 and even 3 seasons may pass before we get substantial improvements. And here is why that means you're losing business[/quote] That's the biggest problem right there and is exactly how you end up with OEM being left untouched for as long as it did. It also stops them from addressing smaller issues that might be easier or quicker to fix/change.
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It was deliberate on their part. They stated that this seasonal model would allow them to make less balance passes as if the season was broken, it would end soon anyway. Bungie will always take the route of least resistance
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agreed, great post
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Well said. The seasonal disposable content approach harms the game more than anything. This being said, with Bungie's track record for pretty much all of D2 you have to wonder....is it that much of a priority for them? I mean they are still making good money this way, the expansions hit the top of the sales charts and Eververse is making a lot of money. They're working on other projects and given the quality of the game has dropped, it hints to where thier priorities are. I'd absolutely love them to fix the game and make it great, but everything Bungie is doing doesn't make me think that's going to happen and that D2 is just a cash cow for them.
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They don't care. The ONLY way to force them into change is for people en masse to stop buying silver.
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Just quit, as long as they have mindless monkeys playing the game they wont do shit.
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Their engine isn’t very easy to use plus they’ve lost a lot of experience when Activision left, so yea this seasonal thing probably isn’t doing them any favours. But who would make the decision to do this on a prehistoric engine? Ooh I know, bungie top brass.
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3 Respuestas2.5 years to make an emote wheel. Their feedback loop is too slow for a generation.
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1 RespuestaAs long as they keep getting $300 mil a year from the cash shop, I doubt they care.
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you try to make quality content with ❄️