Why would you not just play clash?
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1 RespuestaI play clash if it’s available in the playlist otherwise I play control and a I hate control.
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18 RespuestasLol at people who see the objectives as capture count and nothing else. Thats like saying if you aren’t the one to put the flag in the hole in CTF on any halo game you aren’t playing the objective. Playing objective involves map control and defending zones you already have or taking a better position to defend teammates while they capture. Consider this example: Classic mix on Altar of flame. My team has one zone, zone c. A teammate and I push up to B. He hops on the zone. Rather than me also getting on the zone and giving the enemy an easy double kill by throwing a grenade, I push past the zone to the rock a few feet out of the zone. I take that angle with a sniper or hand cannon and make sure no one pushes up from A spawn to kill my teammate. That is playing the objective just as much as actually sitting on the zone is. Or another example. Pantheon (convergence), single cap on any zone. Team pushes up to B. They can cap but I am going to sit on the bridge to make sure no one comes from waterfall or from long. I could hold the top of the cube with a titan wall or rift and do the same thing. I could sit at the bottom of the cube and use it for cover to defend. That is still playing objective. Its just like in Halo CTF. You can make a 4 man push from spawn on, say, countdown, and your teammate could pull the flag and your other teammates could run it with them. On the way though, maybe you grabbed the sniper from rocket. Running with your teammates who have the flag while you have a sniper is not doing anyone any good. You are better off finding an angle where you can make sure the other team wont get to your spawn and kill your carrier. You don’t get a medal for that. There is no stat for that. But it is crucial to winning. Same concept.
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Because it’s easy to farm kills on people like you who cap flags 😁👍
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Control feels more strategic and challenging. You have to take down the enemy and hold your territory. This is mine and I will kill you or die before you can have it. That about sums it up for me
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[quote]Why would you not just play clash?[/quote] It's a clear sign of the mentality of the average gamer these days. Brains of road kill and half the charm.
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Would be nice if IB had more than Devil's Control.
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All those responses but none from the community managers. It's almost like bungie doesnt care and will make it how they see fit 🤗 I think your right tho, it doesnt matter what we think but you are right
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Hmmm..sometimes I'm just not happy with the real estate
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Have to get that weekly done, W/L are meaningless to me.
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Editado por BloodKnarledFur: 1/21/2020 10:44:12 PMThere should be a damn IQ test before your let into Iron Banner, or any Control game. If you can't tie your damn shoes, go play something else. I was capturing a zone, their team was in advantage, and got killed. A -blam!- came in and avenged my death, then just went to the other side of the room and sat there. The zone was 3/4 taken. We were ahead by 20. They got the 3rd zone, got the hunt and we lost by 1. PLAY THE DAMN GAME YOU IDIOTS
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If it weren't on a rotator I'd never leave Clash. But it is and here we are. That's why. (Not me tho 😉
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2 Respuestas[quote]Why would you not just play clash?[/quote] Stat-farming. The whole point of objective-based gameplay is that it forces people to come out of their spawns, and give you a means by which to PREDICT where they are going to be. So people who refuse to play to the objectives, REFUSE to do so because doing so makes you vulnerable....and they are more interested in their stats and kill-streaks than in actually winning. But they don't want to play Clash, because the objectives make it easier for them to GET kills against people who are actually playing to the objectives....and they don't want to give up that advantage. In short-----you're dealing with a selfish, self-absorbed player.
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because we know where the enemy will be so we can get our kills :D lololol
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Because Bungie is lazy and/or dumb and doesn't make clash a permanent playlist.
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Editado por RTshadows: 1/21/2020 3:27:17 AMBecause an optimal control game consists of two captures, your gimme flag you initially spawn on and B...that’s it; it’s death match after B is captured. This is often never the case though because people with the cap all flags mentality constantly flip the spawns by pushing into the enemy teams gimme flag, more often than not resulting in a loss being map control Can never be acquired again Simplified answer: control in glorified clash
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It is a lot more fun to shoot people standing around than those that are actively trying to kill you the entire game. (It is easier too!) Also, there is a point from which you can't recover and if you can't win, you might as well just forget the zones and go kill people.
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Because clash is usually never in the rotation so it’s either classic mix or control
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If u go far enough back in my game history you’ll see a control on retribution. We had 150 kills and all had between 35 and 65 defeats. It’s fun kill and stat farm
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Because clash isn’t in rotation right now.
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Because it's more fun upsetting you to the point where you need to run and cry on the forums
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1 RespuestaBecause there are more sweaty, clanned up people in clash so control is usually more fun. But then there's no bounties for capturing zones and very little incentive to actually win anyway compared to how much better it feels to get in the action rather than standing in a zone. Just FYI I do try and capture zones when I can but I think really there isn't much point
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We do play clash.. just in every game mode 💁♂️
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A question for those whole que into any destiny activity and procede to afk. Can you please die irl?
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Because the game mode is called Control not capture the flag. Tired of weirdos trying to cap 3 zones and only cap. Just creates shitty spawn flips. No worse than those who dont cap 1 zone
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In most cases the ideal scenario in control is to cap the 2 most advantagious zones and defend them. Some of the best games I've had In control were ones where no one on my team had more than two captures, some with zero. You ask why people dont cap zones. I ask why people dont defend the zones we already have instead of running solo into the enemy spawn looking for youtube clips of spawn kills, dying, and flipping the spawns in the process. Oddly enough, the answer is the same for both questions. [spoiler]Slaying is more fun than winning for them.[/spoiler] We just have to deal with it and adjust our expectations accordingly.
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That's easy, bounties.