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Nope. You can't make that claim either because you only have today's values. Where are the values for December, November and the rest of the months dating back to 8 months ago? [/quote]
It’s been a constant 50% for the majority of the past year, however during the Iron banner, it jumps up a ton. Most likely due to the iron banner quest.
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That's funny coming from someone who in addition to also having more Fusion Kills than his best Primary (Pulse), has almost double the amount of Super Kills and Triple the amount of Grenade kills lmao 😂
So while you can call me a Fusion crutch all you want, you're crutching on Fusion, grenades, and supers 😂😂😂[/quote]
Look at my overall stats, not my warlock. My warlock is my crutch class, hence the fusion. My warlock’s stats are pretty good proof of how little effort can reward a lot with Erentil. My warlock is also a pretty good example in favor of my argument. Not that that’s necessary since you’re a genuine fusion crutch and provide much better evidence. Though you’ll deny it because of bias.
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Editado por Eucadia: 1/13/2020 5:01:14 AM[quote]It’s been a constant 50% for the majority of the past year, however during the Iron banner, it jumps up a ton. Most likely due to the iron banner quest.[/quote] You didn't want to take my word for my values, so I have no reason to take yours for yours. In fact, you don't even have a post in which you presented them and people commented like I do. [quote]Look at my overall stats, not my warlock. My warlock is my crutch class, hence the fusion. My warlock’s stats are pretty good proof of how little effort can reward a lot with Erentil. My warlock is a pretty good example in favor of my argument.[/quote] What are you talking about? if anything, breaking it down by character makes it even more embarrassing for you lmao... On your Hunter, your Super and Shotgun kills > Your best Primary kills = you're a Super + Shotgun crutch. On your Titan it's worse, your Super, Melee, Fusion, and Shotgun kills > Your best Primary kills = you're a Super + Melee + Fusion (again) + Shotgun (again) crutch. So you're basically crutching on your Super + Shotgun + Fusion + Grenade + Melee (5 things) 😂 Also, your Warlock has barely a 1.0 KD on Competitive... what an amazing "reward" for using Erentil 😂
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[quote] You didn't want to take my word for my values, so I have no reason to take yours for yours. In fact, you don't even have a post in which you presented them and people commented like I do. [/quote] In that case, just look at their current values, cause they don’t support you. [quote] What are you talking about? if anything, breaking it down by character makes it even more embarrassing for you lmao... On your Hunter, your Super and Shotgun kills > Your best Primary kills = you're a Super + Shotgun crutch.[/quote] I have more primary kills on my hunter than special weapon kills... do some math. That’s something you can’t say. Your fusion kills alone are greater than your primary weapon kills. Never seen a single shotgun crutch come close to your numbers. It’s getting sad how poorly you defend your crutch. [quote] On your Titan it's worse, your Super, Melee, Fusion, and Shotgun kills > Your best Primary kills = you're a Super + Melee + Fusion (again) + Shotgun (again) crutch. So you're basically crutching on your Super + Shotgun + Fusion + Grenade + Melee (5 things) 😂 Also, your Warlock has barely a 1.0 KD on Quickplay... what an amazing "reward" for using Erentil 😂[/quote] My warlock is my highest kd... you aren’t very bright are you? Looks like using a fusion is the most efficient way to play and requires the least amount of effort. No wonder you crutch off it so hard. Kinda sad 😢
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[quote]In that case, just look at their current values, cause they don’t support you.[/quote] And they don't support you either... because Bungie never stated they use that Ratio alone as a basis for dictating weapon nerfs. [quote]I have more primary kills on my hunter than special weapon kills... do some math. That’s something you can’t say. Your fusion kills alone are greater than your primary weapon kills. Never seen a single shotgun crutch come close to your numbers. It’s getting sad how poorly you defend your crutch.[/quote] 2/3 of your characters are crutching hard on those things. The sole fact you called your Warlock your "crutch" class proves you're guilty of the same thing your accusing me of. Also, it doesn't seem like Erentil was powerful enough to take you to Legend on Comp lmao. Regardless, I don't see how it's relevant talking about crutches because it doesn't invalidate any of the arguments related to Fusion nerfs. What's really sad (and funny) is watching how people like you sweat their ass on a daily basis making nerf posts with faulty arguments, polls, and videos trying to get Erentil nerfed and seeing them (including this one) sitting at negative downvotes every single time 😂 + falling on deaf ears By all means though, keep trying... I'm sure 1 day before Destiny 3's release date, Erentil will finally get nerfed and then you can find another weapon to cry about in D3 👍
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[quote] And they don't support you either... because Bungie never stated they use that Ratio alone as a basis for dictating weapon nerfs.[/quote] It’s not. The fact that the weapon is so easy to use, is the reason it deserves a nerf. Bungie said it themselves. Hitscan in fusions, makes them strong enough to be heavy weapons. Remove the hitscan and you have what a special fusion should be. [quote] [quote] 2/3 of your characters are crutching hard on those things. The sole fact you called your Warlock your "crutch" class proves you're guilty of the same thing your accusing me of. Also, it doesn't seem like Erentil was powerful enough to take you to Legend on Comp lmao.[/quote] Yeah, fusions are crutches, hence the need for a nerf... also, I’ve been legend before. Do I need to equip NF? I’ve seen a lot of people use Erentil to get to legend. [quote] Regardless, I don't see how it's relevant talking about crutches because it doesn't invalidate any of the arguments related to Fusion nerfs.[/quote] Yeah, the gun needs a nerf because of how it preforms. If it didn’t preform more than other specials, you wouldn’t have more fusion kills than primary weapon kills. [quote] What's really sad (and funny) is watching how people like you sweat their ass on a daily basis making nerf posts with faulty arguments, polls, and videos trying to get Erentil nerfed and seeing them (including this one) sitting at negative downvotes every single time 😂 + falling on deaf ears[/quote] I don’t sweat in the crucible, I’m a pve main. It’s sad seeing how desperate you are to keep your crutch.
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[quote]It’s not. The fact that the weapon is so easy to use, is the reason it deserves a nerf. Bungie said it themselves. Hitscan in fusions, makes them strong enough to be heavy weapons. Remove the hitscan and you have what a special fusion should be.[/quote] [quote]Yeah, the gun needs a nerf because of how it preforms. If it didn’t preform more than other specials, you wouldn’t have more fusion kills than primary weapon kills.[/quote] You're flat out wrong because Fusions in D1 were non-hitscan, and I had fairly the same stats as I do now in D2 as well as considerably more Fusion kills than Primary kills 👍 https://destinytracker.com/destiny/crucible/ps/adimensionai Are you going to say Fusions in D1 were also easy to use? lmao. Even if Fusions were reverted back to non-hitscan, I'd still destroy people and make them cry about them because I already did in D1 😂 Your best hope is removing Fusions from Destiny altogether because the crying doesn't stop after removing hitscan. [quote]I’ve seen a lot of people use Erentil to get to legend.[/quote] Cool... how many people (by comparison) have used Snipers and Shotguns and gotten there? lol.
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Editado por Bore: 1/13/2020 12:03:32 PM[quote] You're flat out wrong because Fusions in D1 were non-hitscan, and I had fairly the same stats as I do now in D2 as well as considerably more Fusion kills than Primary kills 👍 https://destinytracker.com/destiny/crucible/ps/adimensionai Are you going to say Fusions in D1 were also easy to use? lmao. Even if Fusions were reverted back to non-hitscan, I'd still destroy people and make them cry about them because I already did in D1 😂 Your best hope is removing Fusions from Destiny altogether because the crying doesn't stop after removing hitscan. [/quote] So then you wouldn’t mind if they removed it?
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Granted they also revert range-fall off changes and all of the other differences Fusions in D2 have with respect to Fusions in D1, I wouldn't. Fusions in D1 did not experience damage fall-off, and their Impact to Charge Time Ratio was higher than such Ratios for Fusions in D2. For example, Plan C had a Charge Time of around 700ms (with Accelerated Coils) and an impact of 45 per bolt, while a Fusion in D2 with the same Charge Time (700) will only do 39 per bolt + experience damage fall off. You can't just remove hitscan and leave those 2 things untouched.
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Editado por Bore: 1/13/2020 4:28:51 PM[quote]Granted they also revert range-fall off changes and all of the other differences Fusions in D2 have with respect to Fusions in D1, I wouldn't. Fusions in D1 did not experience damage fall-off, and their Impact to Charge Time Ratio was higher than such Ratios for Fusions in D2. For example, Plan C had a Charge Time of around 700ms (with Accelerated Coils) and an impact of 45 per bolt, while a Fusion in D2 with the same Charge Time (700) will only do 39 per bolt + experience damage fall off. You can't just remove hitscan and leave those 2 things untouched.[/quote] D1 fusions have range fall off... fusions in d2 have a much higher kill range. Plan c would be an 800 charge fusion. Without it’s perk it took 0.8 seconds to charge. It allowed for a 5 bolt kill. Removing hitscan would increase the skill gap on fusions. They would still be better than d1 fusions. If you compare the saladins vigil(0.86 charge time) to Erentil(0.87), Erentil does more damage, has more range and has hitscan. Erentil can also get backup plan and charge time masterworks.
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Editado por Eucadia: 1/13/2020 4:52:39 PM[quote]D1 fusions have range fall off... fusions in d2 have a much higher kill range.[/quote] This Fusion (Split Shifter Pro) had less than 40 Range (compared to Erentil's 70+ Range) and did not experience a single unit of damage fall-off at that range. https://www.youtube.com/watch?v=aHwt1kYdI_w [quote]Plan c would be an 800 charge fusion. Without it’s perk it took 0.8 seconds to charge. It allowed for a 5 bolt kill.[/quote] Correct, granted Accelerated Coils is not used on it. [quote]Removing hitscan would increase the skill gap on fusions. They would still be better than d1 fusions. If you compare the saladins vigil(0.86 charge time) to Erentil(0.87), Erentil does more damage, has more range and has hitscan. Erentil can also get backup plan and charge time masterworks.[/quote] Here's the full table of D1 Fusion Charge Times: http://i.imgur.com/nNMWGCU.png Full link of source: https://www.reddit.com/r/DestinyTheGame/comments/59o8ql/massive_breakdown_of_approximate_fusion_rifle/ Saladin does 50 per bolt and has a 0.87 Charge Time Erentil does 49 per bolt as a 0.90 Charge Time (when running Liquid Coils on it). Plan C does 47 per bolt and has a 0.80 Charge Time Erentil does 44 per bolt as a 0.80 Charge Time (when running Charge Masterwork level 5 + Accelerated Coils). And many more example prove that the Impact/Charge Ratio of Fusions in D2 are lower than they were in D1.