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1/7/2020 10:51:53 PM
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What People Don't Understand About "Cliffhangers"

Sooooo, it looks like the new hotness this week is to complain about the "cliffhangers" or dangling plot threads that have gone "unfinished". Apparently Bungie are terrible story tellers because they haven't "finished" stories without moving onto new ones. It's wild just how baseless this complaint is for two reasons. First, the story structure in Destiny is clearly, clearly a number of intertwining threads that are unfolding over years. Bungie will focus on one character or story for a bit then jump to something else and then come back. Super clear examples are they focusing on Calus in D2Y1 and then focusing on other stuff and then back to Calus in the Season of Opulence. Similarly, they introduced some Osiris/Saint XIV in Curse or Osiris and then didn't come back to them for two years. Remember that you actually got the perfect paradox during Curse and at that time it's lore tab actually foretold the mission we would eventually do this season. If you have patience this long, drawn out story telling is pretty cool. Second, what this means is that the "cliffhangers" or "unfinished" stories aren't unfinished. They're just on pause while other threads get explored. This is an incredibly common type of storytelling in serialized mediums like comics or tv. Remember there would be a Jack episode of Lost but then it would focus on other characters and then later on or maybe even the next season there'd be another Jack episode? Destiny has the same sort of vibe. Third, THIS IS A MUCH BETTER KIND OF STORY TELLING. One of the most popular complaints seems to be that the Uldren story has been left "unfinished". But what does that mean? He was all Prince of the Awoken and sort of a dick. Then he disappeared during the Taken War. Then he showed up and was all possessed and stuff. Then he died. Now he's a guardian. What would it mean to "finish" his story at this point? Tell all the Uldren stories that will ever be told and then we never see him again? I guess that would finish it but that would be terrible. Is that what you want? All the Uldren stories, followed by all the Eris stories and then all the Drifter stories. How would that even work? Just be patient. Let the plot threads come and go. It's gonna be great.
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  • Yeah. We dont understand cliffhangers. That's right. Bungie are masterful storytellers and we are lowbrow philistines banging sticks and rocks together unable to comprehend the awesome and inspired web of plot and narrative threads, nuance and intricacies of bungies storytelling. Yeah. That's it. That's the ticket.

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    • [quote]Sooooo, it looks like the new hotness this week is to complain about the "cliffhangers" or dangling plot threads that have gone "unfinished". Apparently Bungie are terrible story tellers because they haven't "finished" stories without moving onto new ones. It's wild just how baseless this complaint is for two reasons. First, the story structure in Destiny is clearly, clearly a number of intertwining threads that are unfolding over years. Bungie will focus on one character or story for a bit then jump to something else and then come back. Super clear examples are they focusing on Calus in D2Y1 and then focusing on other stuff and then back to Calus in the Season of Opulence. Similarly, they introduced some Osiris/Saint XIV in Curse or Osiris and then didn't come back to them for two years. Remember that you actually got the perfect paradox during Curse and at that time it's lore tab actually foretold the mission we would eventually do this season. If you have patience this long, drawn out story telling is pretty cool. Second, what this means is that the "cliffhangers" or "unfinished" stories aren't unfinished. They're just on pause while other threads get explored. This is an incredibly common type of storytelling in serialized mediums like comics or tv. Remember there would be a Jack episode of Lost but then it would focus on other characters and then later on or maybe even the next season there'd be another Jack episode? Destiny has the same sort of vibe. Third, THIS IS A MUCH BETTER KIND OF STORY TELLING. One of the most popular complaints seems to be that the Uldren story has been left "unfinished". But what does that mean? He was all Prince of the Awoken and sort of a dick. Then he disappeared during the Taken War. Then he showed up and was all possessed and stuff. Then he died. Now he's a guardian. What would it mean to "finish" his story at this point? Tell all the Uldren stories that will ever be told and then we never see him again? I guess that would finish it but that would be terrible. Is that what you want? All the Uldren stories, followed by all the Eris stories and then all the Drifter stories. How would that even work? Just be patient. Let the plot threads come and go. It's gonna be great.[/quote] Nah I was done with story shit right when they said they covered the Exo Strangers story perfectly.

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      • Amazing. Someone is actually defending the “narrative” in this game. Brave. Very brave.

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      • i stopped caring about the story when Deej said they're not focusing on story content. apparently making games is very hard for Bungie.

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        • Bungie should hire me to write, as not only am i a master of supense, im also

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          • Opulence didn't teach us anything about Calus, nor did we interact or get closer with him. "Welcome to my Menagerie" isn't much of an interaction. Only thing it thought us was that the imperial scribes have already written out a future where The Guardian and Calus meet the end of the world together.

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            • I think you are mistaken. Story is what you experience. Lore is background that you can look up and find. Other than forsaken bungie has not completed a story in d2. And then they had to screw that up in the lore. I think they have convinced themselves that the darkness and pyramid ships are the story. This game was advertised as a 10 year space opera. Instead it's a collection of ideas from the cutting room floor.

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              • This is dreadful storytelling. Period. A cliffhanger needs an ending that needs to finish on the next episode. It’s supposed to be suspenseful. The lackadaisical way they do things, I dont know wtf is on the horizon which ruins the tempo. It just seems haphazard.

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                • Except for they never come together. Bungie uses cliffhangers to try and get people to keep buying the next whatever. They don’t finish stories because they are extraordinarily greedy.

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                  • Here's the thing. There still needs to be some kind of closure. A hanging plot thread is very different from a cliffhanger. But either way, both still serve a purpose and should be delivered with some kind of finality. The stories in destiny are either far too short and rushed, or just incomplete. Like bungie wrote act 1 and then gave up and just moved on.

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                    • I don’t have time to explain why the Exo Strangers story was completed in D1.

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                      • You forget you are speaking to us, the Destiny forums community. We on here only want everything right away or it is considered “trash”. Also, we do not know how to read as we bought an annual pass advertised as “telling a story over time” so in fact we don’t even know what you just said.

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                        • Anyone who even trys to defend the storytelling in Destiny is absolutely freaking out of their mind in my opinion. This ain't a new observation. This is the way. It's years in the making. Poor piled on top of bad. No time to explain. Here, hold my beer/rifle as a walk off into that sky of a new day... Cue my ending theme Sir Paul.

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                          • Cliffhangers for nearly 6 years?

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                            • Shadowkeep's story was as short as the Expansion Pass' DLCs. If there's one thing they have in common, it's that all three were wasted potential. Shadowkeep had more hype surrounding it 'cause of Eris and the Moon, but the length of Shadowkeep is extremely short. Scarlett Keep's story pretty much ends in one strike just like Warmind. Hashlandun deserved a raid, raid lair, or dungeon.

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                            • no no no .... it's not [quote]"cliffhangers" or dangling plot threads that have gone "unfinished"[/quote] It's clearly that Bungie is creatively bankrupt right now.

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                              • Editado por I Am The Viruss: 1/7/2020 11:37:09 PM
                                You have really low standards for storytelling, don't you? Well, low for the low standards for MMOs or looter shooters. At first, people were excited to see how these stories would continue or end, but it has reached the point that we want SOME closure. What happened to the Queen? The Exo Stranger? Uldren? (No. Dumping him into a lore tab doesn't count.) The Drifter's plan? What about the Dreaming City? Calus' plans for his future? The Pyramid? Sometimes, there's a point where we just want to see a story end. For an example, Bungie's been beating the dead horse that is Oryx and his sisters for almost HALF A DECADE. They can write pretty (in text at least,) but at this point I'm starting to believe their secretly a bunch of hacks. Either that, or their material's awful. Destiny's story now has all the pacing and excitement of a Netflix original series.

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                                • Editado por Haunter: 1/8/2020 6:17:05 PM
                                  I feel bad for people who think bungie have some massive future plan that pulls all unfinished things together and leaves everyone super impressed. The fact is they make it up as they go along or to fit with what they can produce. Stranger? Dropped presumably until they decide they could make a dlc and somehow involve her. Siva? Same thing. Rasputin? Same thing. Rivens heart? Same thing. Curse of the dreaming city? Same thing. The truth is most dlcs are standalone content that bring an antagonist or problem you then semi solve but the remnants are left and can flare up any time bungie need them too. Need to sell a big dlc but dont want to make the content? Just bring in the pyramid ships and make up powers such as bringing "nightmares" back to life and the lore fans have no issue since it matches the story that they just made up while in reality it's simply easier and cheaper to reuse old content then make new ones.

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                                  • Urm no, the "story" is trash and it won't get better.

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                                  • The problem is its plural.. as in nothing ever gets resolved... ever.

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                                    • Bungie has just now sent up back into the Black Garden 5 years after Vanilla D1. How long is Petra supposed to put up with Riven’s bullshit?

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                                      • The problem is that Luke Smith has said that many of the plot threads will never be finished. Can’t remember the exact quote,but yeah... cliffhangers and never-to-be-finished stories aren’t the same thing

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                                        • You're.... Serious? Are.. are you serious? I don't see the #sarcasm tag on this post so I figured you'd like the heads up because without it you sound absolutely batshii insane and I want to give you the benefit of the doubt.

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                                          • Using lost as an example wasn’t the best idea.. You did see the final episode right? What a waste that was...

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                                          • [quote]Sooooo, it looks like the new hotness this week is to complain about the "cliffhangers" or dangling plot threads that have gone "unfinished". Apparently Bungie are terrible story tellers because they haven't "finished" stories without moving onto new ones. It's wild just how baseless this complaint is for two reasons. First, the story structure in Destiny is clearly, clearly a number of intertwining threads that are unfolding over years. Bungie will focus on one character or story for a bit then jump to something else and then come back. Super clear examples are they focusing on Calus in D2Y1 and then focusing on other stuff and then back to Calus in the Season of Opulence. Similarly, they introduced some Osiris/Saint XIV in Curse or Osiris and then didn't come back to them for two years. Remember that you actually got the perfect paradox during Curse and at that time it's lore tab actually foretold the mission we would eventually do this season. If you have patience this long, drawn out story telling is pretty cool. Second, what this means is that the "cliffhangers" or "unfinished" stories aren't unfinished. They're just on pause while other threads get explored. This is an incredibly common type of storytelling in serialized mediums like comics or tv. Remember there would be a Jack episode of Lost but then it would focus on other characters and then later on or maybe even the next season there'd be another Jack episode? Destiny has the same sort of vibe. Third, THIS IS A MUCH BETTER KIND OF STORY TELLING. One of the most popular complaints seems to be that the Uldren story has been left "unfinished". But what does that mean? He was all Prince of the Awoken and sort of a dick. Then he disappeared during the Taken War. Then he showed up and was all possessed and stuff. Then he died. Now he's a guardian. What would it mean to "finish" his story at this point? Tell all the Uldren stories that will ever be told and then we never see him again? I guess that would finish it but that would be terrible. Is that what you want? All the Uldren stories, followed by all the Eris stories and then all the Drifter stories. How would that even work? Just be patient. Let the plot threads come and go. It's gonna be great.[/quote] You do know they never knew what the darkness was in D1 right? And you think this is good story telling? A lot of plot holes and loose threads do not a cliff hanger make. Theres no tension or anticipation of the next "episode" theres too many ongoing threads. We have calus and his psion realm, and the fact he had an epiphany and now has robot bodies.... What's happening on the cabal home world? The exo stranger.... The nine The taken Savathun The dreadnaught a ship full of hive just sat there Dreaming city curse uldren Mara The undying mind...wrapped up? Yeah right. The tower is not being rebuilt, why? Factions, gone. Mithrax what happened to him? Asher Mir and his arm? I could go on.

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                                          • Dang, never seen this comparison but yeah Destiny and Lost have very similar storytelling methods, that’s kinda cool

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