Generally speaking, no.
Usually, those with a high K/D are those who are better at PVP than the average player.
Usually, those who are better at PVP play a lot more PVP than the average player.
Usually, those that play more PVP have a better idea what should be done to improve PVP.
Therefore, usually, those with a high K/D have a better idea what should be done to improve PVP.
Make sense?
As an example, a high K/D player might say that Erentil should get a range nerf because it requires no skill and is not fun to use, whereas a low K/D player would want to keep Erentil as it is now because it is the only gun they can get kills with.
Did you make this post because you don't want Erentil nerfed? Do you have a low K/D? Now I have a lot of questions...
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Editado por BegFourMercy: 1/7/2020 1:12:10 AMThey are in teams or cheat.
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Wrong. The top % dont represent the majority. Games are balanced around the average player. So just go ahead and forget about that Erentil nerf.
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That's a bad argument. I'm not saying the best PVP players are the majority of players, but they probably have a good idea as to what changes make sense. As a parallel example, a small percentage of players play raids on a daily/weekly basis, let's say 2%. If we let the 98% of people who don't raid dictate how they want raids to change, they would become way too simple and become boring. The "top %" of raiders should be the ones to help provide constructive feedback for raids to help them improve. Similarly, I think the top PVPers can provide the best feedback for Crucible.
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Apples to oranges. Shut up nerd.
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Editado por Lord_Shar: 1/7/2020 12:49:30 AM[quote]Apples to oranges. Shut up nerd.[/quote] Infernal is actually right on this one. What low / average tier players find balanced are often exploited and abused by higher tier PVP'ers, turning said "balanced" weapon, ability, or feature into a game-breaking "I-Win" button. This kind of balancing is pretty common in E-sport games like Overwatch. While Destiny2 is not an E-sport, Bungie still follows similar balancing decisions based on statistics data gathered from seasonal upper tier crucible comp play. Yes, it sucks that the performance results of the best dictate balancing decisions for average players, but balancing decisions have to be made covering extreme data variances, not averages. This is also known as worst-case scenario planning and damage mitigation. Murphy was an optimist.
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Destiny isn't competitive though. Also read further down my response to OP.
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Name calling is always the best solution. I think you don't like it because it actually makes sense. The only difference between the raids and crucible example is that one is endgame content and the other is not, and that is a fair point. Let's then change the example to say the top PVE players probably have better input on how to improve PVE activities like Strikes, Adventures, and seasonal activities like the Sundial. For example, I would consider myself to be in the top 1% of PVE players and I have a lot of input on ways to improve PVE, I would rather have players like me provide input on ways to improve the game than a casual player that can only play 2-3 hours a week. I am not the majority of PVE players, but I value input from those like me above others. Does that make sense? Is this where I'm supposed to call you a nerd?
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Lol imagine actual being upset by being called a nerd. We're all nerds here. Seriously though. PvP is something everyone can enjoy. The raids are pinnacle content that the average player doesn't play. So again. PvP is balanced for the masses, while raids are balanced for the tryhards. One day I'll have to part ways my dear izzy.
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I wasn't upset by your comment, I'm just giving you sound advice, name calling doesn't make you sound smart. You completely ignored the comparison to other PVE activities I mentioned because to your point, "raids are balanced for the tryhards". Do you think it's a good idea to have casual players that only play a couple hours a week providing input that leads to changes for the entirety of PVE?
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Raids are pinnacle content. There is an expectation of challange. PvP is for everyone. I really dont understand why this is hard to get. Also seriously stfu about the name calling. It was a -blam!-ing joke. Like "Haha this guy just called me a nerd even though he is clearly one.
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Again, you are ignoring the basic question... [quote]Do you think it's a good idea to have casual players that only play a couple hours a week providing input that leads to changes for the entirety of PVE?[/quote] I'm not talking about raids here, I'm talking about Strikes, Adventures, and the overall PVE experience.
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PvE is almost exclusively balanced for Raids. You can take whatever you what into general PvE so again you don't have a point. Apples to oranges.