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Editado por Mythic, Harbinger of Light: 1/5/2020 4:55:44 AM
28

Nova Warp review & video links! (Dmg04 here’s those videos you requested)

[b]I’m referring to the SUPER ONLY, its neutral game is fine.[/b] [u]I’m not discussing HHSN, so please don’t bring it up.[/u] This was the first Warlock Super that ever reigned king of the Crucible. Everyone knows it was overpowered when it was released, but does that justify how much it was neutered? No, no it does not! Nova Warp suffers from many things when in a 1v1 against another roaming Super. Here’s a list: 1. Charge time. 2. Slowed movement while charging. 3. Damage resistance. 4. The cost to charge a light attack is the same as a heavy attack! Now I’m going to discuss these issues in depth 1 by 1: [quote]1. Charge time. Vs Sentinel: https://xboxclips.com/Myth1cal%20Sn1per/0703840f-a379-4dbb-acc5-cba194e8961a Vs Juggernaut: https://xboxclips.com/Myth1cal%20Sn1per/475cbe5c-d63e-4977-afe6-c5e855624228[/quote] It takes way too long to fully charge, it also goes through 2 animations before it can even attack. So while the charge time is listed as 0.7 seconds, it actually takes a full second to detonate. This causes death! [quote]2. Slowed movement while charging. Hunters without a Super: https://xboxclips.com/Myth1cal%20Sn1per/5ab814d7-241a-4568-abef-99f01b071b74[/quote] This makes it feel like a balloon! You actually come to a complete stop on console when in any arena (PvP or PvE), this is due to the frame rates being so low on consoles. [quote]3. Damage resistance. https://xboxclips.com/Myth1cal%20Sn1per/f84dd139-f150-4c6c-8a35-8ec9df6c4cce[/quote] When Nova Warp was revived back in Arc Week (because it actually died off!), it’s damage resistance was just enough to have a competitive edge in the Crucible. But when Shadowkeep launched, ALL roaming Supers were hit with a reduction in damage resistance (which was needed). [quote]4. The cost to charge a light attack is the same as a heavy attack! Light attack: https://xboxclips.com/Myth1cal%20Sn1per/screenshots/77a40849-3cdc-4831-855b-1b6a5c6ae4e3 Heavy attack: https://xboxclips.com/Myth1cal%20Sn1per/screenshots/585cb9d8-34cd-4064-a109-07b5af5a077b[/quote] Both attacks cost the same amount of Super energy, yet the light attack doesn’t put out the same amount of damage. The light attack is also very, very small and the radius is so inconsistent. I don’t understand why they both cost the same amount of energy. If I could ask for just a few things to be changed, here’s what they’d be: 1. Reduce charge time from 0.7 to 0.6 seconds. 2. Remove slowed movement while charging. Also, please increase its [b][u]PvE[/u][/b] damage against major type enemies by 40%. Nova Warp used to have a total of 12 detonations which made up for how weak it actually is in PvE. Only having 7 detonations doesn’t work very well because it takes 4 of them on 1 major. If you can’t adjust the damage in PvE separately from PvP, please just say so. Before asking to change anything else with this Super, could we just try out these few changes and see how it is? One of the people in this post had a debate with me which has turned out to be a pretty good one. It covers so many important points that I’m adding a link to it here: https://www.bungie.net/en/Forum/Post/254705405/0/0/1 [spoiler]I have received a reply from Bungie previously about Nova Warp, apparently I was asking for too much... Here’s a link anyways if you wanna read it: https://www.bungie.net/en/Forum/Post/254540237/0/0[/spoiler]

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