[quote]Since the dawn of destiny 2 , Warlocks have been seperated but now is the time we need to unite seeing as our solar class is getting "rework for the better". We need to come toghter to channel our voices and let bungie understand we should be heard. We need buffs but we need to start small. I say we should first all ask them to fix our melee being the slowest. Then once we see if the "rework" for Dawnbreaker is horrible. We can judge if we should go for a solar buff or void buff.
Thanks for reading[/quote]
Go away..urs has longest reach..not all classes same..so go away..or play something else
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Have you ever used the throwing knife?
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Reach is the same for all classes. Try again shitlord.
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I don't know what you're smoking, but warlock has longer reach- I don't know how nanny times I've been killed when I first hit a warlock and them hitting back.
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bungie confirmed long ago, that all melees were set to the same base range, so..
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Melee reach for all classes is 4m and you dont even have a warlock
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[quote][quote]Since the dawn of destiny 2 , Warlocks have been seperated but now is the time we need to unite seeing as our solar class is getting "rework for the better". We need to come toghter to channel our voices and let bungie understand we should be heard. We need buffs but we need to start small. I say we should first all ask them to fix our melee being the slowest. Then once we see if the "rework" for Dawnbreaker is horrible. We can judge if we should go for a solar buff or void buff. Thanks for reading[/quote] Go away..urs has longest reach..not all classes same..so go away..or play something else[/quote] What a well thought out response..../facepalm
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Warlocks dont have anything to fight back with when in a melee fight. If a titan or hunter starts at the same time as a warlock, the warlock would always lose. Even if the warlock starts before them the warlock will still lose. Range doesnt mean sh*t.
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Handheld supernova. Highest damage melee that pushes enemies away. Ranged melee. Dont act like you have nothing.
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Editado por --KNIGHT--: 11/29/2019 3:16:05 PMThat's a grenade you dumbass. If it was a melee I'd be using monte carlo non stop
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Agrenade that is perfect for warlock melee range...AKA 2 meters further than titan and warlock melee range.
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Aka you are a noob who doesn't even know the state of the game he his playing
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I do. But it seems like you dont. Seeing as you dont know that handheld supernova is better than any melee ability.
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Editado por idioTeo: 11/29/2019 4:55:15 PMSo why the op nova warp tree has a bad win rate compared to arc titans and hunters?
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Because people use it wrong. And the winrates dont differ that much. Everytime i see people playing warp i see them using it all wrong. It seems like no one knows that you dont need to charge the super to kill people. The uncharged super also kills people up to 9 meters away.
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Editado por idioTeo: 11/29/2019 5:18:27 PMHave you ever studied maths? Are you actually able to read stats? 1) each sample of a pool isn't different to all the others if the pool is big enough (that means that good players and bad players are everywhere and we can consider the whole population as an average player playing with different subclasses because they balance each ither). That means voidlocks and arc hunters have the same average skilled playerbase. 2) the whole gap between the first and the last is about 8-10%, that means that the difference between two subclasses needs to be related to that (so if the difference is 2%, the percentage difference between them is 25%, not that small) In the end, looking at stats and proofs, people can be more effective just playing with arcstaff instead of voidlocks. So your statement of nova warp being op is completely wrong Another proof you have are high comp (if you've ever reached it before this season) and tournaments, no one uses the op nova warp Bring proofs about the 9m range of uncharged attack kill Then, if something is so strong and easy, as you stated, people shouldn't have trouble playing it You are a living contradiction man
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I never said warp is op . That is what you said. I have seen warp in legend in past seasons where reaching legend was actually a challenge unlike easymode comp now. I have seen people use warp in tournaments too in past seasons.
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I never said warp is op . That is what you said. I have seen warp in legend in past seasons where reaching legend was actually a challenge unlike easymode comp now. I have seen people use warp in tournaments too in past seasons.
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Editado por idioTeo: 11/29/2019 5:30:46 PMWho was playing it in comp? Names please, proofs Same as tournaments, nobody plays it now, yet it didn't change since months You spoke about the abilities like they were easy mode (=>strong and easy) You didn't say anything about stats too
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Te abilities are easy to use yeah. Or do you think holding a button for half a second for a 109% guarenteed kill hard? Easy to use abilities are not the same as OP only biased people think that. And i dont look at names of people who are killed in the game because i cant read them anyways. Since my eyesight is terrible. I cant even read the names when i kill someone on xbox on the TV. I have 1 eye with like 30% remaining vision.
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I'm not saying hhsn isn't good, but the melee isn't that strong (d1 striker melee was much stronger) and the super isn't that strong too And stats on guardian gg prove that i am right Arcstaff has better melee, better class ability, better and more reliable recharge passive ability, better super and better mobility as a hunter. A ohk ability isn't enough
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Mobility is depending on your armor. Warlocks are faster and have better melee and grenades . I cant believe you are saying arcstrider has better melee....it does the exact same thing as the base melee...you hit the enemy.... Warlock melee recharges your grenade....or does 65 extra damage and knocks the enemy back....or gives you a instant full heal and recharges your grenade with instant full heals every kill you get afterwards.
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Editado por idioTeo: 11/29/2019 5:57:48 PMLooool, you stun the enemy and you have time to melee a second time for free So, according to this, why voidlock win rate is lower than arcstrider? I already explained you why the pool can be considered the same, you are stating nova warp is better, but i didn't receive a good reply explaining it yet And on console jumping higher is faster is more important than skating faster on a straight line (hunters can actually bounce their head on ceilings to go much faster than everyone)
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You do realize that staying in the air longer flying above a doirway or above enemies is also a gigantic advantage for all those shotgun warlocks and shotgun titans right? And no....hunter cant go as fast as titan or warlock even if they hit their head on the ceiling. And also no...hunter stuns the enemy with the melee sure....but the enemy can still do everything INCLUDING MELEE. Stun only decreases movement speed and jump ...and removes radar for a second.
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Editado por idioTeo: 11/29/2019 6:05:18 PMSo explain those -blam!-ing stats If you can't just shut up and stop annoying people