Get armor with the Affinity you want and it doesn't cost nearly as much.
You're welcome.
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I see we have someone that rides at the back of the bus.
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No bud, you need for the affinity to equip the mod period. It costs 6 energy for an Enhanced Rocket Reloader (Solar), 5 energy for Small, Rifle, and Heavy Weapon Loaders. As well as 5 for every other Enhanced Loader. General mods should be like some great value boot leg crap. Cheap, but not that great. 5 energy isn't very cheap, as for "Enhanced" mods 5-6 energy is a bit out in left field to effect 1 singular weapon dont you think???
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First speaking on the general mods since that's an easier discussion, these mods cost more for 2 reasons: 1. They are generic, meaning you can apply them to any armor piece without worrying about affinity. 2. They affect many weapons allowing for builds using multiple weapons of a single type (ie shotgun/rocket) This means that you can either use the generic mods at a higher price and spec out a more general loadout, or you can get an armor piece with the appropriate affinity and spec out your armor specifically to your build. For enhanced perks, yes, these are going to be more expensive. 5-6 is on the high side, but I see it as reasonable for these mods since you are making a particular build specific to certain weapons. Take enhanced grenade launcher loader as an example, pair this with Mountaintop and it reloads WAY quicker resulting in a much higher DPS. I would easily spend the 5 energy on that mod for loadouts using Mountaintop/Anarchy. My guess is that you are weighing this opinion around armor pieces with only 7 or 8 energy, in that case, ya, 6 energy is essentially the entire gauntlets. You need to balance around 10 energy for the best builds. Do you really think it is reasonable/balanced to be able to wear 2 enhanced loaders while having 2 energy left over? I'm of the mind that overly specialized builds should be achievable, but at the cost of other potential perks, otherwise we'll start having power creep again.
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Did you really just mention power creep in a discussion about reload mods? 👀
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[quote]No bud, you need for the affinity to equip the mod period. It costs 6 energy for an Enhanced Rocket Reloader (Solar), 5 energy for Small, Rifle, and Heavy Weapon Loaders. As well as 5 for every other Enhanced Loader. General mods should be like some great value boot leg crap. Cheap, but not that great. 5 energy isn't very cheap, as for "Enhanced" mods 5-6 energy is a bit out in left field to effect 1 singular weapon dont you think???[/quote] Enhanced are always 2 above normal. Grenade launcher loader is 3 and the enhanced is 5.
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General reloader perks aren’t affected by affinity...🤣
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[quote]Get armor with the Affinity you want and it doesn't cost nearly as much. You're welcome.[/quote] You mean specific weapon affinity? That's only possible if the element has the matching weapon type available as a perk. This whole affinity system is a royal mess.
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Having 3 armor pieces in each slot is such a burden, you are right.
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You're disregarding builds for different playstyles (High Int, Disc, Str), builds around different exotics, builds around certain weapons, aesthetic builds (Escalation Protocol w/ Feedback Fence), and the fact that general reloaders taking 5 point just because you want to use a Hand Cannon with a Fusion Rifle is unnecessary. Factor this in with three affinities and you've got a ton of sets that don't need to suffer from affinities