1) Populations are the highest they've ever been.
2) Last years straight CBMM QP still exists, it's just called Classic Mix and no one plays it because everyone outside the top 10% can't stand getting farmed.
3) I'm closing in on my 11th reset and have played over 500 games this season. It's easily the best Crucible since HoW.
4) "sweaty" games is streamer lingo for actual good games where both teams are competitive and one isn't curb stomping the other. The entire point is good games, they're fun. This whole "good games are bad" garbage was started by Triplewreck in D1 and y'all poison the community with it.
5) I saw more lag last year in QP than I've seen so far this season and I've played hundreds more games of control than I did QP last year.
Thanks.
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[quote]2) Last years straight CBMM QP still exists, it's just called Classic Mix and no one plays it because everyone outside the top 10% can't stand getting farmed.[/quote] That's the issue. Its that---this season---average players have a SBMM **alternative** that we didn't have last season...and we prefer playing that to getting farmed by the top players. So no one is showing up to the CBMM playlist except those looking to pub-stomp. [quote] This whole "good games are bad" garbage was started by Triplewreck in D1 and y'all poison the community with it.[/quote] Disagree. That goes all the way back to Call of Duty and Halo's "social" playlist. Back then you had to have CBMM to get the games to work properly...but those days are over. The problem is (as you mention) we have this pub-stomp culture in FPS. One where good players feel that the game "owes" them the right to farm weaker players as their "reward" for "getting good". [quote] I saw more lag last year in QP than I've seen so far this season and I've played hundreds more games of control than I did QP last year.[/quote] Same. This notion that SBMM automatically creates bad connections is a bunch of crap. The vast majority of players arent' going to see any diffrence in the quality of connections.
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Since HoW? Idk about that one
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I agree.
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It’s great you’re enjoying yourself. But many people aren’t, all my friends have quit almost entirely and will never return and with most being pvp players that’s kind of saying something. D2 at launch was amazing for pvp, it wasn’t for everyone and wasn’t emerge destiny we’d grown to know so it did have to change but man what a fun time to play pvp. The skill ceiling was finally higher and in a more team and positioning focused place, gunskill actually meant something, there was a small sweat community that had tournaments and whatnot, we simply had a form of trials. Miss those days
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As pointed out below, D2 launch had sbmm and not only that, but much stricter sbmm than now. Also, vanilla D2 got blown up and destroyed by all the same streamers who are begging for it back now, so really not too concerned what they think of the game. Last but not least, everyone I know quit playing Crucible last year... as well as 90% of the population, so it sucks that high level players are quitting now but y'all didn't care about our experience last year.
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You do realise that D2 at launch had Sbmm the exact same as it is now?
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[quote]1) Populations are the highest they've ever been. Thanks.[/quote] That's plain wrong, highest was 4.3 million daily, it's currently at 1.2m, dropping daily and hasnt been that much lower that often. Destiny in Europe is totally dead, like no one playing. Gambit waiting 10 mins to start n having 4 Russians n 3 Japanese. Gambit starting 2v2. Momentum control, 10 mins searching n still at 5/12. Hundreds upon hundreds of pictures on twitter of games starting 6v3, 6v3, 5v3. Reckoning, 0 players. Strikes starting with 2 players. Moon patrol, 90 mins, saw maybe 5 players. There's a few guys on twitter revealing they're going to the next small bungie summit. Both are mixer streamers, both have very small follower counts, 1 rarely plays destiny and didn't even buy SK, the other constantly tweets how amazing he thinks bungie are. Those care the people we need speaking for us.
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Sure thing. There were never 4.3 million playing daily for a month. The consecutive daily populations are as high as they've ever been at 1.3 million in PvP daily. From Season of the Drifter on last year, the game averaged about 200k a day across all platforms. Thanks.
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This doesn't give numbers, I can't login as I don't have discord, that shows numbers, but it's real time activity n very stable throughout the day. It uses the same API destiny tracker and guardian GG use. QuickPlay has just 6% of all activity (that's all playlists other than comp) Comp has just 6% too. That's 12% of the whole playerbase.
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Editado por Redacted4163: 11/14/2019 7:49:16 PMSo you add 'playing daily for a month' to your original comment? Mmmm k, seems a good way to try to make your point fit in. Then you fail to mention numbers are dropping daily, infact it was 2.6m PvE 2.4m PvP daily just 4 weeks ago, now it's 950k PvP 1.2m PvE. The 200k you mention was only during 2 periods in the last 5 years, once in the last throws of D1 when D2 was due for release, and in the January during curse of Osiris. It's been a very steady 600-800k for a long time, ever since warmind infact. Most of the growth you see today if Charlemagne is to be believed, are free to play pc players on patrol and gambit. PC saw 400% growth, ps 40% Xbox 35%. Just 212k played crucible this weekend on PS4, that's actually almost the lowest ever PS4 crucible number. I had to turn off today because finding gambit, Prime, reckoning, or momentum control games was impossible. Games starting 2v2, 4v5, or just not finding enough players to even start. The numbers seem healthy at first glance, but they really aren't. At least in Europe. Edited to add: The 1.3m you quote for PvP,is from destiny tracker, firstly is wrong. It's not been 1.3m for over a week, secondly that 1.3m includes gambit, gambit prime, and destiny 1 crucible.
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[quote]1) Populations are the highest they've ever been.[/quote]Soley due to free 2 play, let's not pretend sbmm brought back players - history shows the opposite back in coo days with full sbmm.... [quote]2) Last years straight CBMM QP still exists, it's just called Classic Mix and no one plays it because everyone outside the top 10% can't stand getting farmed.[/quote]No one plays because no one knows it exists, half of pvp shod be cbmm and the playlists need to be more obvious. [quote]3) I'm closing in on my 11th reset and have played over 500 games this season. It's easily the best Crucible since HoW.[/quote]The same way last years banner was so good? Only after you found out it had sbmm ofc - before that when you assumed it had cbmm you were ranting about how bad it was....hmmm.... [quote]4) "sweaty" games is streamer lingo for actual good games where both teams are competitive and one isn't curb stomping the other. The entire point is good games, they're fun. This whole "good games are bad" garbage was started by Triplewreck in D1 and y'all poison the community with it.[/quote]Not at all, good players arent guilty of a crime, there is nothing wrong with all tiers of players matching each other, sbmm kills any incentive to improve and poisons the community far more then better players seeking to enjoy a social playlist as intended. [quote]5) I saw more lag last year in QP than I've seen so far this season and I've played hundreds more games of control than I did QP last year.[/quote]Funny how that was only a you problem, I've seen more complaints about lag then ever in a of Y2 [quote]Thanks.[/quote] You're welcome
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Oh yeah- I got to 1.41 with the old system. I started at .87 overall kd for 3 months and climbed to 1 41. I had to adapt and learn to become a better player. These recent matches I still stomp normally (not in momentum, I like it but I'm not expecting anything above 1.5 there), I just get tired faster cause the players at my lvl are all really really good. So we clash really really good players at each other for even an hour. All of em become tired. I improve I see slightly improved versions of me on other team. I improve more but now I'm matched with 2.0s. I def have no incentive to raise my stats, matter of fact I want to drop them below .50 after I hit unbroken. (1 more legend yeet). (Of course I wont drop my stats but crucible is fun but now I cant play a lot of it.)
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Interesting that people thing SBMM doesn't give an incentive to get better. Overwatch is skill based and my friends and I worked our way from Bronze to high Silver one season. I've only heard that nonsense on forums for this game. People that want to get better will. Getting stomped is not what makes people want to get better. It actually turns off the majority and causes them to leave. People liked the old system because they got a chance to stomp and farm lower skilled players.
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[quote]Interesting that people thing SBMM doesn't give an incentive to get better. Overwatch is skill based and my friends and I worked our way from Bronze to high Silver one season. I've only heard that nonsense on forums for this game.[/quote] That's a ranked playlist. So there is reason to improve for the ranks, there isnt any in social playlists. Valor offers nothing and is gained sin or lose, therefore there is absolutely no reason to get better if the competition does as well and you never see forward progress on kd, win rate, leaderboard placing despite improving. May as well stay bad under such a system. [quote]People that want to get better will. Getting stomped is not what makes people want to get better. It actually turns off the majority and causes them to leave. People liked the old system because they got a chance to stomp and farm lower skilled players.[/quote] That's the way social playlists should be- no safe space, no participation trophies, you face off against whoever is currently searching and the better you are the more often you'll win. It's how halo, cod, battlefront, titanfall, basically every shooter has been doing things for more then a decade now