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Destiny 2

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11/10/2019 2:38:19 AM
6

Addressing fusion rifles

Bungie this plague of erentils has gone on for way too long. There has been countless matches where the enemy only uses erentils. Here’s some ways that you could address this issue: 1. Limiting special ammo drops. Every kill should not drop special ammo. If i am using a primary i should only drop primary. 2. Decreasing the range of all high impact fusions by just a bit but make the fall off and spread pattern more severe after about 13 meters. They’re supposed to combat shotguns in the medium range but i should not get mapped by someone who decides to crouch and get firmly planted. The spread pattern will minimize the amount of bolts that hit me after that 13 meter fall off. These are simple changes but i easily know that they can be implemented in a quick manner.

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    Fusions are not an issue. Annoying? Yes. But not an issue. It's easy to bait out their shots.

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  • [quote]Bungie this plague of erentils has gone on for way too long. There has been countless matches where the enemy only uses erentils. Here’s some ways that you could address this issue: 1. Limiting special ammo drops. Every kill should not drop special ammo. If i am using a primary i should only drop primary. 2. Decreasing the range of all high impact fusions by just a bit but make the fall off and spread pattern more severe after about 13 meters. They’re supposed to combat shotguns in the medium range but i should not get mapped by someone who decides to crouch and get firmly planted. The spread pattern will minimize the amount of bolts that hit me after that 13 meter fall off. These are simple changes but i easily know that they can be implemented in a quick manner.[/quote] Wow a nerf fusions post full of hyperbole, over reaction, and false narrative. Haven’t seen one of these before. The data shows that fusions aren’t actually a problem. The actual problem is that players want to force their playstyle and favorite weapons and rather than adapt and play better they come here begging for nerfs. Fusions are fine and don’t need further balancing.

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    • I think they should just decrease the aim assist and bullet magnetisms at range. High impact fusions are only a problem on consoles, on pc they aren’t that good.

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    • Editado por Mythic, Harbinger of Light: 11/10/2019 3:46:37 AM
      Do you know how close 13 meters is? That’s Chaperone range! High impact fusions should not shoot any less than 20-25 meters.

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      • I’m all for a nerf. A nerf to special ammo. Special ammo as a whole is a problem. Scavenger perks make special weapons available to be used at all times. Scavenger perks shouldn’t work in crucible and there should be no way of getting more ammo in each life. Easy. 1 shot on spawn, 2 if you have a reserve perk.

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        • Yes reduce special ammo

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