No Bungie hates warlocks.
Slowest melee speed
Worthless subclasses I’m talking to you too tree dawnblade
Nerfed supers nova warp murdered, bottom dawn nerfed for no reason
Well of radiance nerfed
Luna factions nerfed
Sunsinger erased from the game
Fire bolt nades went from best to worst nade
English
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Shatter erased from the game Lance erased from the game Bottom tree NB has the range of a shotgun and is so slow bosses can dodge it when your right on top of them. Dawnblade nerfed because of PC users Skull nerfed to uselessness NW only good for the nade. The supers is useless. If you play a Warlock in PVP you're playing PVP in hard mode. Yes, Bungie hates Warlocks and by player numbers its hard to argue that.
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Lol what a casual
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LOL when a gamer calls someone a casual like that is a bad thing.
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Hidden stats probably a win trader
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Add shit looking armor
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Top tree is actually pretty good.
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Outside of in air dodge I disagree. Being in air is just an easy way to get killed
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It's good in Momentum Control though, with a radar disabled... Hovering above and shooting everyone with a jade rabbit is a lot of fun!
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Ok so you have to be in a single game mode for a Warlock subclass to be good? Well that's reassuring.
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I actually really like shooting guns while flying towards people. It's one of those things you're unsure on how to counter, which actually makes it really powerful in some firefights.
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Just shoot them in the face. Killing a Warlock in the air is candy
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Just don’t use it like a Pharah.
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Absolute facts
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Editado por Babajeeds: 10/30/2019 3:29:48 PMOnly class capable of blinking Luna + Well was borderline gamebreaking and caused itself and barricade to he nerfed Best grenades i.e. Arc web/Supernova/Devour Dawnblade and striker being able to get more energy for just using the super is broken. Never should have been in the game. Still a fantastic super, I agree the subclass perks need some love. Longer charged melee range Warlocks are the skill gap class, pvp wise at least. Nova warp is incredibly fun to use once you learn it. I believe them to still be the best for pve.
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You have to blink to make up for the slowest movement speed in the game Base Melee ranges are all the same Good nade....Thank God. If it was a skill gap thing then you would see the best PVP players in the world as Warlock mains because skill isn't an issue but most of them are Hunters for a reason. NW sucks in PVP for a ton of reasons. Again the player number don't lie.
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The “longer range” is about 2 pixels
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So this justifies having slower melees than other classes despite the same range? I'm struggling with your logic here
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Editado por Babajeeds: 10/31/2019 3:32:12 PMThe charged melees that grant extra range [i]do[/i] grant extra range. Im justifying how bungie loves Warlocks and how their default melees get more range. (Storm, breach, the solar ones, etc.) Having a longer base range but slower speed than other classes is balanced since the other classes have to use weapons/abilities to get increased range, while Warlocks do not.
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longer range? BASE MELEE has the same range as titan's and hunter's, other classes get extended range too (titans have the longest range on their melee) stats say warlocks are the least used and effective class (look at your kill tracker emblem and guardian gg 's kad and win rate stats)
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Editado por Babajeeds: 10/31/2019 8:46:49 PM[quote]The charged melees that grant extra range [i]do[/i] grant extra range. Im justifying how bungie loves Warlocks and how their default melees get more range. (Storm, breach, the solar ones, etc.)[/quote] I meant what I said. Least effective is subjective. Titans take little to no skill, hunters have the easier jump to learn, and Warlocks take thought and have the best grenades.
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Dude u nailed it right on the head
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Agree wholeheartedly. I don’t get the bungie hates warlocks conspiracy
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Handheld supernova
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... [spoiler]Nope. I‘m not gonna start a conversation![/spoiler]