One of your teammate's shots hit, otherwise you wouldn't have gotten that kill, since I only see/hear you hitting 4 bolts (beyond 4-bolt kill range).
And I can somewhat safely say that that's approximately 30 meters, (20-ish, from where you were to the stairs he was under, another 5-10 for those stairs) which is pretty much the extend of your range. I say that because if he's under that second set of stairs, a Hand Cannon could've been decently effective with limited special effort.
Either way, Erentil isn't overpowered, far from it. None of the game data supports it, and usage data (what Bungo goes off of for nerfs) doesn't support it.
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Editado por SxfetyPin: 10/23/2019 6:54:52 PMPull out a D.A.R.C.I. with your friend and do your best to match the exact spots the opponent and I was in. It was 45-49 meters.
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[quote]One of your teammate's shots hit, otherwise you wouldn't have gotten that kill, since I only see/hear you hitting 4 bolts (beyond 4-bolt kill range). And I can somewhat safely say that that's approximately 30 meters, (20-ish, from where you were to the stairs he was under, another 5-10 for those stairs) which is pretty much the extend of your range. I say that because if he's under that second set of stairs, a Hand Cannon could've been decently effective with limited special effort. Either way, Erentil isn't overpowered, far from it. None of the game data supports it, and usage data (what Bungo goes off of for nerfs) doesn't support it.[/quote] Once I saw the team shot I stoped caring about the range. A single kill in a whole game isn’t “consistent”. I can see why people have the (wrong) impression that it has too much range. I don’t get the mentality of lying about how you can always “map people easy” to try and make your opinion known.
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The goal of it was not to prove that I personally can pull it off. The goal of it was to show that it was possible. And it by far is; Again, look at how much damage it was doing. It's by far possible to achieve kills further from that range. It doesn't look like an Assist to me. But if it was, then my bad. I see the bullets going passed them, and I see my teammate get sniped. Looks to me they were shooting someone else.
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[quote]The goal of it was not to prove that I personally can pull it off. The goal of it was to show that it was possible. And it by far is; Again, look at how much damage it was doing. It's by far possible to achieve kills further from that range. It doesn't look like an Assist to me. But if it was, then my bad. I see the bullets going passed them, and I see my teammate get sniped. Looks to me they were shooting someone else.[/quote] You can see the damage on their shields. They take half shield damage before your burst fires. I asked for a specific thing to prove your claim. If you want to provide it cool, if not that’s fine too.
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Editado por SxfetyPin: 10/22/2019 5:28:23 PMI did prove it. :/ The damage values should be more than enough to prove that it's more than capable of it. And I don't see the Shield going down before my Fusion Bolts connect. Agree to disagree on that. -- And you're missing the point. The whole point of this is to show that Fusions (only really the High-Impact Frames. Maybe some Adaptives.) are incredibly damage dealing at ranges that are just... questioning. If you're in a high Glory game, or in a sweat lobby, you want to know why it may seem difficult for you to kill them with Fusions? Because people are aware there's nothing you can do to head-on challenge and counter it. There's a major reason why any time there's a Fusion, the game slows down immediately to a damn near halt. You try to peak, you hear the Pre-Charge. You can't do anything. This completely shatters any competition there could be as Fusions do way too much to slow the game down and keep people pinned away from matching Tieing Lives, or gaining Life Advantage. Fusions are legit overpowered. I don't understand how you feel it's balanced, as I'm breaking down damage number for you, and you're giving nothing to support your claim. Only to desperately shut my provided evidence down do you give effort in. So unless if you're going to start breaking down why statistically it's a balanced weapon, I'm done here and I consider my argument to be won.
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Wrong on so many levels.
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[quote]I did prove it. :/ The damage values should be more than enough to prove that it's more than capable of it.[/quote] Watching it again to make sure I want missing the numbers you hit one bolt at 37dmg. Your teammate was having a primary fight with them when you flanked and hit one bolt. Cool clip.
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[quote]I did prove it. :/ The damage values should be more than enough to prove that it's more than capable of it.[/quote] You can’t see any damage numbers in the video. You got a team shot kill. That’s not a 1HK.
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Editado por SxfetyPin: 10/22/2019 5:31:03 PMYou can though. Slow the video down to .25× and you will see more than one 37.
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[quote]You can though. Slow the video down to .25× and you will see 37s.[/quote] You see one 37. The team mate did the rest of the damage. You hit a bolt and cleaned it up. Record a clip of a 40m OHK. I’ll watch it. You don’t need to spend time thinking up a meme title.
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Editado por SxfetyPin: 10/22/2019 5:42:45 PMThat wasn't even a flank. I deadass walked in their sightline, started charging up after they killedmy teammate. I get shot by them twice or three times as we are both strafing. There's more than one damage number that shows. And if you frame by frame (as Fusion Bolts exist frame-by-frame, not all at once) you can see that there are five hit markers on that. Actually, when their Shield goes down by half, you don't see any projectile from my teammate hit them. All you see, are the three Bolts connecting to them, two outright missing, the following frames later, two more Bolts hit. After the health, chunked down, you then could see a bold 37, and an extremely faded 37 together in the same frame. As I slide away, another bolded 37 appears. Fusions have never consistently shown every Bolt's damage value. Go off of visuals, and you will understand that you're wrong. Now, I'm asking for how is the weapon statistically balanced. If you cannot provide any evidence that cannot be statistically argued against, then I will cease to reply and I will again, consider my side of the argument as a win.
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[quote]That wasn't even a flank. I deadass walked in their sightline, started charging up after they killedmy teammate. I get shot by them twice or three times as we are both strafing. There's more than one damage number that shows. And if you frame by frame (as Fusion Bolts exist frame-by-frame, not all at once) you can see that there are five hit markers on that. Actually, when their Shield goes down by half, you don't see any projectile from my teammate hit them. All you see, are the three Bolts connecting to them, two outright missing, the following frames later, two more Bolts hit. After the health, chunked down, you then could see a bold 37, and an extremely faded 37 together in the same frame. As I slide away, another bolded 37 appears. Fusions have never consistently shown every Bolt's damage value. Go off of visuals, and you will understand that you're wrong. Now, I'm asking for how is the weapon statistically balanced. If you cannot provide any evidence that cannot be statistically argued against, then I will cease to reply and I will again, consider my side of the argument as a win.[/quote] I see the shot from your teammate. And the shield going down. I love your claim of false victory after giving an ultimatum with no criteria. I gave you criteria. I’ll wait until you provide me with proof, and just assume you can’t provide it until you do. How is that?