You can't mix handcannon perks and shotgun perks
You can't have Sniper loader with momentum transfer
You can't have Better Already with Bomber
The elemental handicaps on legendary gear makes no sense from a "build a better killing machine" perspective. The elemental armor affinity for Armor 2.0 needs to go, or at the very least needs an overhaul.
Edit 1: I saw a user in another thread (whom I will not name unless they wish to be named) that said an easy fix for this is to allow the current system to continue up until an armor piece is fully masterworked, at which point the item can take mods from other affinities. They also recommended that mods which match an armor affinity cost one less to place. Potential fix, maybe?
Edit 2: I'm seeing some confusion in the replies, so I'd like to clarify that this is *NOT* a conversation regarding the seasonal artifact. If you wish you discuss that topic, I encourage you to create your own thread and I will gladly upvote your post if I find your argument compelling
Edit 3: I'm going to just throw this out there and say that Armor 2.0 should allow ALL earned ornaments to be applied, regardless of what armor is currently equipped. Additionally, armor that will not be returning for some time (Looking at the problem children here, Trials and Factions) should absolutely be turned into ornaments for those that have earned them. It is a crime to have people earn things they can no longer [i]logically[/i] use
-
8 RespuestasUmm. The only perks that are limited across affinity are the enhanced perks. Which seems fair. It stops you from loading up on double enhanced targeting or something like that You absolutely can get small arms+shotgun or handcannon+large arms which is the exact same thing as handcannon+shotgun