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Editado por AbsolutZeroGI: 9/5/2019 3:20:04 AM
37

In last defense of the Well/Lunas

I keep hearing more and more about Bungie is gonna nerf these things. So this is a half hearted attempt to reach somebody at Bungie to maybe sway them different. Here we go. 1. It helps those of us who are experienced help those who aren't. Some people simply don't have the skill, motor functions, reaction times, etc to beat a raid boss nor do they have the time to learn/develop them. We were not all born to be great at shooting games. Lunas/Well helps us keep them upright during final encounters and gets them completions which boosts their confidence and makes them happy. Basically, you're making it harder for those of us who raid often to help those who don't and that sucks. Gonna be a lot of people being turned down at the gate for not having completions because it's harder to drag inexperienced raiders through later raids. It won't be because we don't like them, but because 4 hours at final encounter because our 6th can't stop dying is not as fun as finishing the thing as a team and walking away happy. 2. Even without Well, we'll still find a way to 1 phase raid bosses and encounters. Hunters with one two punch shotguns and lairs handshake can solo most of em already. Golden Gun and Celestial Nighthawks and Geomags with Choas Reach still do absurd DPS. We've been one phasing raid bosses since Y1 back when we didn't have these tools and we'll keep doing it after you take them away. For the experienced players, you're just removing an option and limiting variety, you're not improving the game. Even if you bring Titan bubbles back to their old glory, you're basically just replacing a Destiny 2 specific meta with a destiny 1 specific meta that we used for 4 years already. 3. Removing Well doesn't change that every raid boss in the game is a non moving bullet sponge. We were standing in one spot shooting raid bosses before well existed and we'll still do it after well is gone. You think guardians are gonna stop hiding in the room during SOS? Hell, in Leviathan, you HAVE to stand in one spot. 4. Removing well doesn't fix known cheeses. You want guardians to stop cheesing riven? Fix the bug that warps us to damage phase by that one wall. Nobody can cheese the boss if that dead spot against the wall doesn't glitch you to damage phase. Blaming well for cheesing riven is like Mark McGuire blaming Marijuana for his steroid use, it doesn't make any sense. 5. Lunafaction boots are one of the few exotics that "feel like an exotic". There are 1200ish pieces of gear in this game and we already don't use 90% of them and many of us put most of our junk exotics away in the vault (or disassemble them entirely). Adding to the "useless pile" doesn't encourage game diversity, it literally takes away from it. 6. You already stole our self res ability from D1 that we used to use to cheese Trials and some raid encounters. We can't bring ourselves back from the dead, we can't keep others from dying. What's the point of giving us healing abilities as a SUPER and then doing everything you can to make them suck or just taking them away again? 7. People who main non warlocks shouldn't be the ones who get to decide what warlocks should and shouldn't have. 8. Luke said he thought Phoenix Protocol was broken. Nerf that. Nobody will care since hardly anybody uses it for anything other than reckoning, blind well, and managerie anyway and nobody plays Blind Well anymore. 9. Warlocks have no place in PvE meta after this aside from being damage monkeys. Hunters and Titans still have viablr support roles. Warlocks won't. 10. You took away our nova warp and let hunters keep spectral blades. You owe one. 11. An alternate solution is to tune the enemy AI to destroy Wells when they're active since they can, in fact, be destroyed. That way we have to defend the well, not just sit there and shoot. People in PvP do it all the time and would limit its effectiveness during final encounters that also have ads. Guardians have to ad patrol or risk losing their well. Prepared for the down votes. Whatever. Just thought I'd try. I really liked not caring who responded to my LFG posts and not having to check their history to ensure they'd done the raid before.

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  • I think that last idea, of having enemies target wells is a really good nerf that is better than the one we got

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  • Just accept the nerfs, bungie cater way to much to the dattokin to care. You will be weak, you will be useless, and you will enjoy it. At this point i think supers just need to be completely removed alont with every other ability they come with. Melees and grenades should all be exactly the same with same damage output, no 3rd ability like rifts. Make it just armor and weapons. Its pretty obvious bungie cant make supers work and dont even want them in the game so its time to remove them completely

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  • Editado por PsychWard8: 9/6/2019 5:14:39 PM
    Love how you're talking as if Well is dying, as if it'll be a forgotten super somehow. The nerfs aren't that bad. Hell, the only "nerf" to Well of Radiance, isn't even a direct nerf! It's just an exotic nerf! Everything else about Well is staying the exact same! Well is still going to be very popular and very useful. Chill.

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    • Editado por Doctor_Roidberg: 9/5/2019 9:27:00 AM
      [quote]9. Warlocks have no place in PvE meta after this aside from being damage monkeys. Hunters and Titans still have viablr support roles. Warlocks won't.[/quote] HAHA WHAT THE [b][i]F*CK[/i][/b] DID I JUST READ WITH MY OWN TWO EYES? Crown of Tempests Stormcaller is the SINGLE HIGHEST ADD CLEAR ROAMING SUPER IN GAME [b][i]PERIOD.[/i][/b] The only thing that can compare is Tether WITH RIGS which depends on proper placement of the Tether and even then has to have followup damage to kill them. Bottom tree Dawnblade is almost as good WITHOUT NEEDING AN EXOTIC. Geomag Chaos Reach is the highest damage super only beaten by Celestial. Nova Bomb is the second highest DPS Super also only beaten by Celestial. TITANS are the ones who get shit on in PvE, not Warlocks. That’s WHY the bubble meta is coming back to give Titans SOME utility. The only “utility” Titans currently have is F*CKING MELTING POINT. Get your facts straight. [quote]10. You took away our nova warp and let hunters keep spectral blades. You owe one.[/quote] What are you smoking. Seriously, I need some because it must be good stuff. Nova Warp had insane duration, HIT THROUGH WALLS, and [b][u][i]ONE SHOTTED OTHER ROAMING SUPERS.[/i][/u][/b] It’s now been nerfed to be average on account of its duration. THE SAME WAY THAT THEY DEALT WITH SPECTRAL BLADES. They both have crummy duration, but one has health gain on kills and the other has Truesight, one has teleportation and the other has stealth, two advantages to each super that other roaming supers DONT HAVE. Spectral is not some kind of godly super. They’ve both been nerfed. [b][i][u]AND EITHER WAY, PVP NERFS HAVE NOTHING TO DO WITH WELL. OF. RADIANCE![/u][/i][/b]

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      • Spectral Blades got nerfed, dude. If you wanna talk about supers (in a thread that's about an exotic and.....not supers...) then how about dawnblade? That's still broken. I don't know why everyone's freaking out. I'm sure there will still be ways to one phase bosses, but it'll be harder, like it should be. Granted, the problem really stems from raid design in Destiny 2 and how bosses are just.....bad....but then again, there's a fine line bungie walks with it, because no one likes raids where the mechanics are so punishing that 1 screw up means the entire run is unsalvageable. Bungie needs to go back to some VoG/WotM type of encounter designs. There's a reason those two raids are considered the best by the majority of the Destiny community (granted, they're not perfect.) Also idk where you're getting the idea that Bungie is like....removing well entirely....because they have said absolutely nothing about that. Even with the lunafaction nerf, well will still be an S tier pve super. Plus, this will hopefully allow some buffs to roll in. Box breathing staying proc'd as long as you're scoped in? Rocket launchers hitting like trucks again and getting more than 1 in the mag? Auto-reloading was a nightmare for the balance team, I'm sure. Hopefully the nerfs will allow the team to give us some good buffs Tl;dr: relax. change is scary, but we've had worse. roll with the punches, adapt.

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        • Editado por BoxOfRocks: 9/5/2019 10:49:42 PM
          I went back to a few Destiny 1 raids a week ago, and I found that without well, it is a lot better of an experience. You feel like you’re actually being challenged. Do I agree with the changes to Lunafactions? Hell no, I think a periodic reload would’ve been a better nerf, at least then it would promote using more than one weapon. Do I think this is a necessary step towards a meaningful endgame, even if it isn’t what we wanted? Yes. Edit: yes I am a warlock main

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          • Sorry. But the only legitimate point you have is #3. There needs to be a change in raid boss fight design IN ADDITION to these nerfs. The nerfs alone are not a solution to what's unbalanced in the game right now. This Warlock main is actually happy about the nerfs. 1. This game is incredibly narrow and out of balance right now. Vanilla D2 was so broken and badily designed that (in desperation) Bungie had to get power to us quickly....and the only way to do it was to ramp up the power of our supers to (with the exception of Stormtrance) levels of power WAY beyond what they were in D1....and then augment them even further with exotics. 2. This has had the unintended side-effect of creating a ONE-SIZE-FITS-EVERY fight solution to playning thsi game. One that is frankly getting dull....and its pushing the devs to resort to design tacts that are tedious and cheap rather than challenging. IOW, I have ZERO interest in playing a tidal wave of content like Tier 3 Reckoning. Which is what we were going to get if these nerfs didn't take place. 3. The nerfs clear the deck for Bungie to redistribute the power in the game, and create more creative and interesting options for combat. Without these nerfs, Bungie would have been severely limited in how powerful they could let our weapons become. How powerful our abilities are allowed to become...and how often we have them. On another thread, I said that the game right now is like a badly mixed recording of a rock band. Where the guitars (Well/Luna/Rally) are turned up so load that you can't hear anything else. Which may be fun to listen to if you're 15...but to everyone else it eventually becomes boring and fatiguing to listen to. If you leave the guitars where they are...and try to boost the levels of the other instruments....you get a distorted mess....that's even worse to have to listen too. The only way to improve the music is to TURN DOWN the guitars...so that you can actually HEAR the drums....the base.....the vocals...and lyrics. That is what Bungie is doing right now.

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            • [quote]1. It helps those of us who are experienced help those who aren't. Some people simply don't have the skill, motor functions, reaction times, etc to beat a raid boss nor do they have the time to learn/develop them. We were not all born to be great at shooting games. Lunas/Well helps us keep them upright during final encounters and gets them completions which boosts their confidence and makes them happy. Basically, you're making it harder for those of us who raid often to help those who don't and that sucks. Gonna be a lot of people being turned down at the gate for not having completions because it's harder to drag inexperienced raiders through later raids. It won't be because we don't like them, but because 4 hours at final encounter because our 6th can't stop dying is not as fun as finishing the thing as a team and walking away happy.[/quote] Raids aren't supposed to be easy content you can effortlessly drag people through. Its Pinnacle content. If people can't learn and adjust then that's their problem. Also your statement about LFG getting worse is untrue and has no correlation with Well. Lunas and Well mostly helps during DPS, not mechanics and encounters. If anything, Keeping Lunas the way it is would make LFG worse since Bungie would have to build encounters around it to keep content hard. [quote]2. Even without Well, we'll still find a way to 1 phase raid bosses and encounters. Hunters with one two punch shotguns and lairs handshake can solo most of em already. Golden Gun and Celestial Nighthawks and Geomags with Choas Reach still do absurd DPS. We've been one phasing raid bosses since Y1 back when we didn't have these tools and we'll keep doing it after you take them away. For the experienced players, you're just removing an option and limiting variety, you're not improving the game. Even if you bring Titan bubbles back to their old glory, you're basically just replacing a Destiny 2 specific meta with a destiny 1 specific meta that we used for 4 years already.[/quote] Your statement about 1-Phasing is completely false. There were way less 1-phases in D1 compared to D2, hell, In the Calus fight you can kill him in 1/4th of the 1st Phase. Just because there are other builds that can one phase doesn't mean Bungie shouldn't balance broken exotics, that's like saying Ahamkara shouldn't have been nerfed because people would just use Phoenix Protocol. [quote]4. Removing well doesn't fix known cheeses. You want guardians to stop cheesing riven? Fix the bug that warps us to damage phase by that one wall. Nobody can cheese the boss if that dead spot against the wall doesn't glitch you to damage phase. Blaming well for cheesing riven is like Mark McGuire blaming Marijuana for his steroid use, it doesn't make any sense.[/quote] This has nothing to do with the lunafaction nerf and is not at all why Bungie is reworking it. Why you decided to include this is beyond me. [quote]5. Lunafaction boots are one of the few exotics that "feel like an exotic". There are 1200ish pieces of gear in this game and we already don't use 90% of them and many of us put most of our junk exotics away in the vault (or disassemble them entirely). Adding to the "useless pile" doesn't encourage game diversity, it literally takes away from it.[/quote] Exotics like Lunas, Orpheus, and Phoenix don't "feel like an exotic", they're the exact definition of what exotics shouldn't be. Exotics should change the way you play, give you a unique perk that turns an ability you once thought bad into something that can turn the tide of a fight. Lunafactions and all the rest that simply negate the challenge of reloading and regenerating supers trivialize painpoints in what could be an intense situation and just ruin the feel that you're actually powerful. 6. You already stole our self res ability from D1 that we used to use to cheese Trials and some raid encounters. We can't bring ourselves back from the dead, we can't keep others from dying. What's the point of giving us healing abilities as a SUPER and then doing everything you can to make them suck or just taking them away again? They aren't...? You've clearly misinterpreted what's actually happening as Bungie hasn't said anything about nerfing the healing or shield factor in Well. [spoiler]7. People who main non warlocks shouldn't be the ones who get to decide what warlocks should and shouldn't have.[/spoiler] This point is the dumbest thing I've ever heard and has nothing to do with anything. [quote]8. Luke said he thought Phoenix Protocol was broken. Nerf that. Nobody will care since hardly anybody uses it for anything other than reckoning, blind well, and managerie anyway and nobody plays Blind Well anymore.[/quote] They are... and have...? Again, not sure what this has to do with anything. [quote]9. Warlocks have no place in PvE meta after this aside from being damage monkeys. Hunters and Titans still have viablr support roles. Warlocks won't. [/quote] This is a completely false assessment. Well still provides a substantial healing and damage buff and can be used in almost every PvE situation. Even without Auto reload, you'll still have a huge increase in reload speed. Stop spreading misinformation. 10. You took away our nova warp and let hunters keep spectral blades. You owe one. Spectral got nerfed to shit and Nova was absolutely broken in PvP. Bungie doesn't owe you shit. This also has nothing to do with balancing other gear. [quote]11. An alternate solution is to tune the enemy AI to destroy Wells when they're active since they can, in fact, be destroyed. That way we have to defend the well, not just sit there and shoot. People in PvP do it all the time and would limit its effectiveness during final encounters that also have ads. Guardians have to ad patrol or risk losing their well.[/quote] The amount of tuning and issues this would create to try and protect a broken exotic is absurd. [quote]Prepared for the down votes. Whatever. Just thought I'd try. I really liked not caring who responded to my LFG posts and not having to check their history to ensure they'd done the raid before.[/quote] Your preferences aren't Bungie first priority, Lunafactions is a clearly broken exotic that has been forcing Bungie to build content around. They've even admitted that they were reactionary and gave us too much power in Forsaken.

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              • Well that was a monumental waste of your time.

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                • so most of the playerbase should be punished because some players are shit at the game ? OMEGALUL . Its called practice and time . Maybe minecraft is the solution not crutching on overpowered items in game

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                • Become a streamer, get a bunch of people to follow you. Then your opinion on the state of D2 will matter to Bungie. 12 guys and gals have bungies ear while the rest of us deal with it.

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                • Editado por Erijian: 9/5/2019 9:02:47 PM
                  If you don't have the skill required to do raids you shouldn't be able to do them. Not everything in a game should be doable by everyone and if everything is it's poorly designed difficulty-wise considering Destiny isn't a game catered to children. The game needs difficult content or it'll die. That's my 2c.

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                  • Editado por blade329: 9/5/2019 10:41:48 PM
                    We are all going to have to take a hit, so these whiny players can spend an extra minute shooting at a stationary bullet sponge. That's their idea of "challenging". In about a month, they will be back to whining, "It's too easy waaaaahhhhhhhhhh....." Yes, these elite players going with stacked teams with the best gear, have the audacity to tell me the content is too easy. LOL. Get bent.

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                    • Editado por Darknorth: 9/5/2019 11:51:56 PM
                      [quote]9. Warlocks have no place in PvE meta after this aside from being damage monkeys. Hunters and Titans still have viablr support roles. Warlocks won't.[/quote] It's happened after this TWAB. WoR has taken a weapon damage nerf. Warlocks are now at the backseat of PvE and without a shred of doubt, PvP. Welcome to being a second class citizen. (In this case third).

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                      • Its just amazing that people talk so much shit about this game complain and complain than want to argue with op .. Bungie nerfs the players because of the marks who never had an original thought of their own echoing dattos nonsense that lunafactions needed auto-reload removed .. Datto as well as many others fail to acknowledge that bungie doesnt know how to make any challenging dynamic boss fights outside of timers and stepping on plates or depositing batteries .. So they Nerf us.. The players to make things "challenging" .. Nobody said a thing about lunafactions and rally needing a rework from autoloading to what's soon to be "faster reload" in shadowkeep .. The real issue isnt isnt lunafactions and rally barricade.. Its bungie being unable to or refusing to make a dynamic boss fight that takes the fight to us where us sitting in a well or behind a rally barricade wouldn't be the best option .. People ignore that but cheer for whats about to happen with lunafactions and rally .. Way to be guys

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                        • All I heard was something about casuals...

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                        • I want to know what else they're nerfing. Perhaps they might target Crown of Tempest's ability to extend Stormtrance duration. All I'm worried about is over nerfing every thing with nothing to offset it, and if they think finishers are going to be the "thing" that will make us forget nerfs are coming, they're dead wrong. Finishers look gimmicky and are cool to look at at best, but I doubt I'm trying to do a finisher over and over again on very difficult activities where being thrown into an animation is going to kill me.

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                          • tldr

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                            • Naw.

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                            • Players who are bad at the game shouldn’t be able to do raids.

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                              • TL:DR I'm very bad at the game and I need this crutch bungie pls don't make me have to actually play the game

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                                • Warlock main here. Remove auto reloading. It’s broken and makes the game too easy. Think about strikes. We instantly melt every single raid boss in seconds. With this nerf that will finally change. Strike bosses will take longer to kill, we will have to put effort into riven and other raid bosses, and we will have actual roles like D1. Lunafaction won’t help noobs. If anything it will hurt them. Most raid teams will kick a new warlock player if they don’t have lunafaction boots and that’s the only warlock. It’s less noob friendly. And your telling me less than average players can press the square button? What’s the problem?

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                                  • You’ll find a new crutch

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                                    • How about those that think that Luna boots ,barricade are ok and boss fight to easy just simply not use them and then Bungie can leave them be for the causal folk

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                                      • I started crying at #9 Comedy gold

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                                        • Editado por Asylum: 9/5/2019 9:20:34 PM
                                          Community - Bungie, we want things to be a little more challanging. Better, smarter, more dynamic enemies that dont rely on mechanics that were used in 1999 like stomp or just sit in 1 spot the entiee encounter. We want more variety in how we go at attempting each activity every time we attempt it Bungie - Ok we hear you, but hear us out. Making content is hard for us. It burns us out and makes us not want to work on our game anymore to the point we come into work in our pajamas, even though we had 2 other studios helping us. So we're instead just going to nerf [b][i][u]YOU[/u][/i][/b] into oblivion that way WE dont have to input any actuall effort so we can kick our feet up and pat each other on the back because working on content is hard and requires us to think, and our brain no like to do the think. Enjoy

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