Code of the Missile serves no real purpose anywhere dude. It’s borderline useless in PvE and has one of the worst neutral games around for PvP.
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It is actually great in pvp, it just has the negative of being on the same class as bottom tree striker which is op. It’s best on the more open maps or ones with long hallways where even bottom tree striker get killed before they can reach enemies. But this is the case when it comes to a lot of pvp supers being superior. Playing on cathedral? All supers are viable to an extend but code of the missile, Dawnblade, or gg six shooter are the best. But those same supers are less useful on the titan map where spectral blade, bottom tree striker, or tickle fingers are superior. If you’re in a long hallway a sniper will beat a shotgun. The situation matters. And thundercrash is great for add clearing during things like raids when you want to just quick clear.
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Great for clearing ads? Are you kidding? It’s a single use aoe that is [i]small[/i]. How exactly is that good for clearing ads when compared to...juggernaut or even Earthshaker? It’s not even a comparison. Juggernaut and Earthshaker outclass it in ad clearing and boss damage. In pve every super is better than thunder crash. In pvp only the void subclasses are worse. Thundercrash is fun in a strike with Skullfort. Sure. So is Earthshaker and you get a lot more bang for the buck. I’ve been nearly exclusive with using Arc for my titan, I’ve done the testing.
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It’s a good quick clear for adds. It’s more on par with a slow nova in that it’s meant to clear out ones crowing you rather than for clearing several waves. And as I stated in my original post it is more ideal for pvp. It just isn’t without use in pve. It’s an effective pvp super with the misfortune of having bottom tree striker exist and be op.
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The more I read your posts the more I feel like the human race isn’t smart enough to survive.
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Bruh it’s just an awful super all around, buffing it won’t break the game at all
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It really isn’t a bad super. It’s not a boss damage super, but there’s a lot more to the game than boss damage and yeah, it would break the game. Have you seen how badly their buff to bottom tree broke the game?
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A foh will clear the same area and still have slams left over. Even juggernaut could do two quick slams and still have enough energy to roam for more clearing. Completely outclassed in pve. It’s only pro for pvp compared to the other two is spamming ballistic slam to recharge super. Which like you said is very much map dependent on having the coverage and line of sights to not get killed leaping around like jack in the box [i]while[/i] not shooting. CoM could be better and made to be the best pvp super but it isn’t.
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Two slammed is still longer than it takes the middle to clear. And having super energy left over isn’t always a good thing. I’ll give you one is several examples I can think of. Say you’re on water if worlds. You’re about to hit damage phase but the plate you need to be on is swamped with enemies. Thundercrash, clear then, and be right away ready for damage phase. It’s a one off super like nova bomb or blades, it isn’t used for the same purpose as a roaming super. Roaming are for quantity while thundercrash is for speed.
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What’s water if worlds? Your such a dumbass you can’t even spell simple stuff right, even your name.
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Editado por MC 077 Lasombra: 8/28/2019 10:32:55 PMAn extremely situational hypothetical, hardly the motivation behind Missile being designed in the first place. Especially when something for that exact situation was already there since Day One. An Earthshaker with Skullfort would toss one pulse one the plate, jump over and knee strike whoever was still alive. Healing him, recharging his grenade and his melee while clearing the plate and leaving him with preferred weapon in hand when he lands. What he didn’t do is waste a Super where a grenade and melee sufficed. Instead that super will be used after the damage phase, to clear ads and help the others recharge their Supers with orbs. Yeah it’s a one off, it’s the [i]only[/i] burst damage super titans have. Which means it shouldn’t be made for ad clearing when there is a single tree totally [i]devoted[/i] to that and another that can easily substitute as a large aoe ad clearer and two other subclasses that do it as well. Striker had two perfectly fine ad clear Supers already. We asked for a single strike high damage super, [i]like the other two classes[/i]. Not a throw away ad clearer. We got a single attack that is both weak and makes us extremely vulnerable in the after animation. Making it only viable for ad clearing. Just because it can kill ads doesn’t mean it’s good. Those shoes are filled. The boss dps super shoes are as of yet still not filled. I’m glad you find use for it in pvp but I never see it. I hardly ever see titans anyway, it’s kinda weird since I main one. So aloooooneeee
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It’s really not that crazy of a situation. Middle in pve is used for breathing room, to clear out the clutter of enemies for other purpose. That’s what nova bomb was envisioned for as well and blade barrage. But it’s also clear that thundercrash was built with pvp in mind. The same way the new Arcstrider was clearly made with pvp in mind. Simply put thunder crash isn’t made or tuned for pve purposes because that’s not what it’s tuned for and it shouldn’t be tuned for.
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Editado por MC 077 Lasombra: 8/29/2019 3:55:13 AMYet it’s aoe barely nets you two kills unless get lucky. Blade Barrage is infamous for wiping out teams with its homing knives. Nova Bomb is single target/minor aoe. That’s why it has the streamers that track, to get ads or pvp enemies that just managed to evade but get stuck in a tight spot. It just happens to fill rooms and hallways, making it super effective due to map design. Both are [i]way[/i] more easier to control and aim in all three ranges. Both are [i]way[/i] better when coming around a corner or change of elevation. Not to mention aerial control is abysmal and the forced downwards stuff is inexcusable.
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Completely disagree with you. The ape is very effective, you just can’t use it Willy nilly like fist of panic. But you also can’t use blade barrage or nova bomb without thought. It takes some effort to use it effectively as it should because It can wipe an entire team with ease of used well.
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[quote]Completely disagree with you. The ape is very effective, you just can’t use it Willy nilly like fist of panic. But you also can’t use blade barrage or nova bomb without thought. It takes some effort to use it effectively as it should because It can wipe an entire team with ease of used well.[/quote] Earthshaker can toss two nades and cover a wider areas and has enough energy to slam/charge a room clear. Oh yes you can use them willy nilly. I have been on the receiving end of [i]plenty[/i], and done a few myself, of jumping around the corner and instant casting barrage or nova. Missile has a peculiar casting animation. While BB and Nova both take control, they keep you [i]moving[/i]. They also [i]discharge[/i] their super at range. Allowing for safer casting. Missile [i]stops you[/i] then let’s you fly slowly to your target. You can, and will, be killed during this time and all the way up to impact. Hazardous casting. Heck both can avoid tethers. Missile gets snatched out of the air. Lots of ways it falls short of the other subclasses Supers.
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Do you even play as a warlock or hunter? The fact that you keep momentum is sometimes the worst thing in the world with nova or bb. Also thundercrash has massive armor, is a tinny target, and super fast moving. If you’re being killed while using it that’s a you problem and you’re using it when you’re too low health. Do you even loose your super if you don’t crash? I’ve never failed to hit the ground with it so I have no idea.
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You must be writing all of this while your high. You lose super when killed immediately after you start flying toward the target. You have next to no armor in thundercrash, second least only to golden gun, and you travel through the air at 150% the running speed of a 0 mobility guardian, and 50% in the last 25% of your super energy.
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I have both I mess around with in pvp on occasion. I main titan so I go against hunters and warlocks more then titans, as far as pvp is concerned. Like when? Falling off a map, that’s a you problem. Getting sniped after you discharge, that’s part of the game. Misjudging your timing, user error. I don’t see any pitfalls that don’t rely on user error or bad luck. Don’t give me generalizations. Thunder can be shut down. Team shotting isn’t a new thing and flying through the air whole glowing makes you an easy target. Of course you never failed to hit the ground. I already said it [i]forces you down[/i] at a certain point. Once it’s activated you lose it, hit or miss. So since you don’t even know how it all works, I’ll take my opinion over yours.
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I said I’d never failed to hit the ground with it. Team shooting never kills a thundercrash. Not in my experience. It has too high of armor and moves to fast for it. I said I didn’t know if you lost your super if you died before reaching the ground because I’ve never been that dumb. And hunter and warlock carrying momentum is more because of map design and a fault in the creation of nova bomb. Why the hell does it come out from above your right shoulder and not your hand? It was a bigger problem in pve in D1 where the maps had geometry that would cause it to hit a wall or ceiling next to you and just nearly kill you rather than go anywhere. It’s more a vortex than slowva problem in D2. BB actually bursts you in the air which in some maps means knives not going where you want them to and into a wall instead of an enemy. Personally i stopped using bb in crucible so I don’t know if they’ve made any changes to its movement in the air when using the super but both could be if it from being completely stationary when casting.
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I know you didn’t. There is no way not to unless your killed or fall off the map. It forces you down, so you’ll always hit it. You asked if you lose it if you don’t hit the ground. Not dying. Being shot out of the air is being dumb how? You can’t dodge shit while flying. Shows how much you use it. Is more [i]what[/i] exactly? I don’t care where it comes from or how it moves you. It’s a [i]known[/i] factor that is unaffected by anything else. Also has nothing to do with the enemy killing you before discharging. Ergo, wholly user error. It comes out of the shoulder instead of the hand, so? Known factor that isn’t impacted by anything else. Same with BB. Those are entirely [i]you[/i] problems because they have zero to do with others affecting you. So you want to conflate minor mechanical issues with players killing you as being equal impediments.
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Considering I’ve never been killed while using it it seems that dying while using it is dumb. Its not hard at all to survive until you hit the ground. I said I’d never not hit the ground. I know that foh keeps it’s super if it doesn’t do the initial strike but I’ve always hit the ground with middle and never died in the air after activation so I don’t know at what point it uses your charge and keeps it. It seems more that you just are really bad with it if you’re getting killed all the time while using it. But it’s fine to not be good with everything. I’m bad with spectral blade. Not every super is good for everyone. But that doesn’t mean the super isn’t balanced and powerful in the hands of those who it suits. It can’t be balanced to make it so easy to use anyone can pretend to be a pro player with it, that’s what’s broken about bottom tree and to a degree bb.
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It could be dumb if you popped it standing in front of the team. Coming around a curve and getting hit by a rocket is bad luck. Like I said, that you don’t know it can and does happen shows how little experience with it you have. I’ve said I’ve been killed in the air. When I did it was all the time or every time?? Leap much? Hmm. I wonder why you went there...oh so you can ramble on about your perception of my lack of skill as the basis for my claims as opposed to rebuking my points themselves. I don’t see why you would, your so pro you ought to know. [i]Instead you make up a claim that wasn’t made and only respond to that made up claim.[/i] While patting yourself on the back. Someone clearly thinks they are the pro player. Stroke much? It’s amusing, the various ways people try to twist a debate when they are losing the argument. I Nice try but better luck next time Guardian!
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It’s a crazy claim that because I haven’t been killed while using it and you have that my claim is incorrect in any way. It’s true it’s not my preferred titan subclass(I don’t usually prefer any arc subclasses) but I’ve never once been killed by the enemy while using it. I also never claimed I was good with it. I know people who are amazing with spectral blade and some that are mediocre with it. Both are way better than me with that super and it’s an undeniably good super in pvp. Unlike you I don’t assume that because I die two seconds after popping it sometimes that that makes it bad and in need of a buff. You’re the only one here pretending that you are infallible and unable to be bad at using a super. I don’t get why you’re so set on protecting your pride, no one thinks less of you for thundercrash not being a good super for you.
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Editado por Unbreakable Patches: 8/28/2019 6:37:36 PMThundercrash is one of the worst supers in PvE in all aspects. It does no damage and is horrible add clear. The neutral game for the Code of the Missile in general is bad in PvP and in PvE it’s a discount version of top tree’s neutral game. Thundercrash is also by far the Worst shutdown super for PvP.
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And I absolutely disagree. Think it works great for add clear and is good in pvp. It sounds like it’s just not a good choice for you. But you shouldn’t let that color the reality of the super. I’m awful with spectral blades but I acknowledge it’s effectiveness in pvp. It’s not the super for you, that’s fine, but not everything is going to suit you and you can’t expect it to.
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Your idiocy is too much for me to handle. Muted.