[b]edit:[/b] please please please read the post and edits, it isn't that much! lol
[b]weapons/supers are not used for direct dps towards hp[/b]
this lets guns and guardians be op/powerful without diminishing the challenge of a raid boss. weapons/supers are instead tools to complete the mechanic required to deal damage.
let us feel like the monster god-slayers we are meant to be while allowing the monster gods to remain imposing.
[b]edit:[/b] i'm not trying to promote the entire KF raid to be foundation for future raids, only that instead of nerfing weapons and supers bc of player dps, add some mechanics that let us use guns and supers LIKE the Oryx encounter (kill knights to spawn ogres, ogres for blights, supers for orbs, ads and safety etc)
[b]edit:[/b] Aksis is a great option (if not better), I opted to use Oryx as it doesn't involve our weapons or supers dealing damage to him directly. I think the sweet middle of the two would be great for all types of raiders
[b]edit:[/b] final raid boss, not all boss encounters, sorry!
[b]edit:[/b] for those who may not understand, Oryx does have a dps check that's NOT related to his health points (chest stagger). your light level means something here
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#destiny2
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2 RespuestasI honestly thought that aksis was a good in between cause scorch cannons did the most damage and they were part of the process for the mechanics but I agree most of the damage should be done from completing a mechanic and a little less from standing in a well shooting the boss.