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8/17/2019 5:00:30 PM
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Saying that nothing ever needs to be brought down is saying that Bungie gets all of their weapon and armor values absolutely, positively correct 100% of the time the first time they release anything into the game. Does that sound right to anyone? Sometimes they make mistakes, and release items that are a little too hot. The fact that they started designing activities (the reckoning) specifically to try and counter the power of the well is a really bad thing, and a clear indicator that an adjustment is probably necessary. If bringing the well down a bit (which hurts me as a warlock main) means they can focus on making activities fun and engaging again, then it's probably for the best. I'm just a regular player, and I can see that we can't keep bringing everything up indefinitely. It just isn't sustainable.
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  • I'd argue that that is the base issue: that Bungie _don't_ test things before putting them into the game. But I still don't see that as the fault of any player, only Bungie themselves.

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  • I agree that's an issue, and definitely not the fault of the player. But that doesn't mean they shouldn't ever fix the issues caused by their mistakes.

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  • What you said is categorically incorrect. Borderlands 2 has a setup called the BeeHawk that is absurdly OP and they didn't nerf it. They just made bosses super far away (to negate th sand Hawk part) with hidden crit spots. Can't use BeeHawk anymore, gotta try something else. Gearbox is smart. They evolve around their mistakes and let players have their cake and eat it too. Bungie flubbed with the whisper. Oh well. Let us have it and do something else next time.

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  • I get the feeling that changing things in PvE is such a huge headache with their current engine, that that is the reason why they don't just buff bosses to either be resistant to, or outright immune to OP PvE strats. After all, Bungie's official response to the issue of 'Return to Ada' is that it is literally too difficult for them to change that part of the quest, even though it _should_ only require the removal of a single step in that Black Armory frame quest. That suggests a game engine where changing existing content is so annoyingly difficult, so forget about buffing bosses or changing things in PvE, which leaves Bungie no option but to tone down, or even outright nerf things in the game to keep things balanced.

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  • Borderlands 2 is a terrible example considering you can instakill every raid boss on op 10 with multiple different setups. As fun as the game is, it's hella broken and gearbox did nothing to fix any of it.

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  • Yes, that's why it's Hella fun. And when you're done, you stopped playing until the lilith DLC came out. That's how it should be.

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  • Having all the bosses really far away is the answer to every encounter from now on? That sounds awesome. Saying that occasionally things need to be reigned in a bit isn't catagorically incorrect. Saying that things can only ever be brought up, and never, under any circumstances, be brought down is. I like borderlands but it's a different game in many ways. And I'm not sure the philosophy of working around mistakes and never fixing them is sustainable for a live service game.

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  • Editado por AbsolutZeroGI: 8/17/2019 5:16:27 PM
    No, I'm fact the opposite is true. We need a raid boss that isn't at sniper length and doesn't move. Can't use a whisper if Walksabunch The Ogre is in your -blam!-ing face the whole time. Don't underestimate the enjoyment of evolving out of a meta naturally instead of Nerfing and then revisiting that meta down the line. I would LOVE to do a pre nerf calus run with cold heart and merciless again. I mean I still can, but both guns wer nerfed at some point so it's not the same anymore.

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  • Oh yeah, I remember when they nerfed merciless and coldheart! You know, when they...when they...oh yeah, they never nerfed them; we just got whisper and outbreak and 1k voices and sleeper and literally non-exotic grenade launchers that fill basically the same role but better, just because they are newer.

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  • Eh, feels like they did. Nothing you get is useful for longer than a few weeks at this point.

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  • That's because of what we call power creep. It's what happens when they keep adding overpowered things that don't get nerfed; your old stuff that was just as hard to get if not harder to get feels useless compared to the new stuff, just because it was from an older season.

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  • They actively made whisper suck. They did not evolve out of it.

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  • Whisper doesn't suck, merciless sucks. Whisper is average now, whereas merciless is virtually useless because it is far weaker than newer weapons. Merciless used to be top tier back in the day, but even despite some buffs, it has still been rendered useless without any nerfs to it, simply because of power creep.

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  • You and I want the same things, we just have slightly different views on how to get there. I routinely take the last word, or sweet business, or the riskrunner into raids, just because it's fun for me. I shoulder charge my way through encounters on a regular basis. I rarely use the meta and our clan's number one rule is that everyone can use whatever they want. But we run guided games once a week or so, and every time we pick someone up, the first question they ask is always "how many wells do we have?". So it's affecting many people in this game, and it probably needs to be brought down just a bit. Again, this is coming from a warlock main who uses it a bunch. Can you honestly tell me that leaving the Prometheus lens as it first dropped and saying "oh well, let's just design around it from now on" is the proper course of action? I don't want big nerfs, and in general I prefer buffs, but to say absolutely, positively, no nerfs under any circumstances is a bit short sighted for the long term health of the game in my opinion. I would love to see bosses that are more active and require mobility, but to always have to build activities like that probably isn't the universal answer either.

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  • Nerfing should fix something that objectively broken (real broken, not our community's lingo version). Prometheus Lens broke Crucible, it needed to be toned down. Nerfing shouldn't be used as catchall for every problem. It's like painkillers. You break your arm, you take a painkiller. If you take one every time you stub your toe or bang your arm on a door frame, then you end up addicted to painkillers.

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  • If they were building the reckoning specifically to account for the well, then the well broke the design team (lol), or at least made them break their design philosophies. I agree 100% that nerfs should only be used to fix game breaking things, but in this case, that's what happened.

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