Menagerie IS the raid for solo players. THAT is your matchmade raid experience. It’s great and it had to be specifically tailored to not require communication so that groups of solo players can complete it. Raids aren’t going to be matchmade because they aren’t going to tailor their pinnacle Endgame activity around solo players who can’t communicate with their team. That’s just something you’ll have to deal with. I’m all for more activities like Menagerie, but I don’t want raid quality sacrificed because of people who don’t play well with others and/or choose to remain solo.
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Editado por Ogma: Destroyer of Worlds: 8/15/2019 12:47:20 PMI didn’t say sacrifice it. I never do and yet people ALWAYS seem to think I’m asking them to just water down raids. I said PROVIDE AN ALTERNATE version. It wold be an ADDITIONAL, OPTIONAL version and players would have the option to: 1. Do the full version and get 4-5 pieces of raid gear a week. Or.... 2. Do the matchmade version and get A SINGLE piece of raid gear a week. The key word there is OR. One or the other each week, not both. This balances the amount of reward based on time investment and challenge. I don’t see anything wrong with that.
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Riveting rebuttal.
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You’re sounding bad enough on your own. So just “no” is plenty.
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I have yet to see a good enough argument against something like this. The usual responses I get are from the tryhards that don’t want people to have the things they have because they somehow feel that if someone earns something in a different way or at their own pace that it takes away from their experience. No player’s path of progression or acquisition affects another. I only want options because the game is near suffocatingly rigid. Not just for myself, but for others, even people that want to earn things in ways that I wouldn’t want to because again, how they earn something doesn’t affect me.
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If you want to earn it, you can. Every activity has its own rewards. I understand that you can’t seem to accept that acquiring an item requires you to do specific activities. I just don’t care. Want item A that comes from activity A? Do activity A. That simple. No one is forcing you to get that item. You want it, so learn how to do the activity you need to do to get it. That’s how video games work. This mentality that wants everything to be easy and handed out to players is trash. You wanna get raid loot? Raid. With a team. Stop asking to be handed out loot for failing. You want pinnacle crucible weapons? Earn them. Stop asking to be handed loot for failing. You want quest loot? Do the quest. Laziness is all this is about. The game is WAY too easy. Glad DC part 2 just came out and doubled down on this. Want max level? Gonna have to raid or play other endgame activities now pal. Deal with it.
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Thank you for proving my point. “If you want it, do it this way” is the most absurd mentality because it doesn’t HAVE to be that way. This is entertainment. Not work. Not chores. It’s an escape from life. Again, this would not affect anyone. That’s the result of options.
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So you should be able to choose the activity and the reward for it? That’s the dumbest idea I’ve ever heard. Move along and be a loot beggar somewhere else.
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You’re sick of hearing something that wouldn’t actually affect you. That’s the great things about OPTIONS. You’re the one that needs to move along.
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I’m not having this argument with another idiot. No resources should ever be dedicated to this garbage. Earn your loot and stop crying.
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You are a sad human being.
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So sad that I’m actually willing to earn things. Keep asking for handouts. Someday someone will give you something for nothing.
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No. It’s sad that you’re enjoyment is dictated by what other players have and how they get it.
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Editado por GrundleBeans: 8/14/2019 8:43:50 PMYou can still make challenging raids with the same concept as Menagerie simply by using the "fail forward" concept. Players could fail at an encounter and still get rewarded SOMETHING. Some non-raid exclusive gear you're going for and maybe for completing the activity you get 1 powerful engram per week/character (as opposed to 1-2 powerful drops at each encounter). To get the exclusive raid-specific rewards would then still need teamwork and communication in order for people to [i]successfully[/i] complete each encounter and thereby ensure they get all of the raid rewards, not just some or none. We also wouldn't be spending HOURS banging our heads at one encounter just because 1 guy can't get their shit right. [b]In short[/b], quality of raids doesn't diminish and neither do the rewards for being successful. Regular raiders would still face the same kinds of challenges they like, but raids would become more accessible to more people and would waste less of people's time. People learn by doing/failing and therefor less need to ask for carries or spend a bunch of time googling youtube videos to figure things out before ever stepping foot in a raid.
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No. If Bungie wants more activities like Menagerie they can make them their own separate thing. Enough with this delusion of matchmade raids already. It’s not gonna happen. Bungie does not need to be wasting the time of the raid team on people who can’t function in a group.
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What do you mean just "no"? You get your way, more people will raid and get good at it, and those with dedicated 6-man teams who communicate well still get their rewards. If strangers can do it without communication, then it just goes to prove your presumptions about communication being required to raid are wrong. Menagerie is already the closest thing to matchmade raiding without the "you must complete this or die and start over" and it has gotten the most positive reception than any previous activities besides Shattered Throne. All bungie has to do is provide a matchmade option, make encounters timed to help people learn and get experience while not wasting their time if they fail, and put all the best raid rewards behind successful completion of encounters. Or make the rewards tied to extra challenges that need communication. Shutting people out with elitism doesn't make anything better or help anyone.
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No. No extra work should be put on the raid team to placate people who want this. You have Menagerie. Be happy with that and any future content like it. Raids stay raids period. Enough with this constant crying. You want to learn a raid? You will. You don’t want to? You won’t. What you’re suggesting sounds like a lot of work with no purpose for the raid team. It’s ridiculous. Get a team and do it or don’t. Stop with this nonsense.
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So don't do anything that could be long-term worthwhile (and has been requested for years) for lots of players using a concept that has already proven successful (especially not for new players who most won't raid because they think they can't or can't find anyone who will accept them) for endgame activities that are [i]grossly[/i] underplayed by the majority of the population... because what? Regardless of what you think, if they added optional matchmaking [i]that allowed more people to experience raiding[/i], more people gain something by that while you lose [i]nothing[/i]. Raids would still be raids and teams with mics are still better than no teams, so congrats, your elitism would live on. Great talking with you.
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I’d lose whatever content the raid team wasn’t making because they were working on this nonsense. Here’s a heads up for you: no one is ever locked out of raids by anything more than themselves. Matchmaking won’t change that. The request has always been and will always be ridiculous.
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Editado por GrundleBeans: 8/14/2019 11:49:56 PMNo that's not [i]losing[/i]. You don't lose something that doesn't even exist yet and nobody knows how it might have turned out differently. By your logic, [i]you're constantly losing[/i], since there's always something being worked on that isn't a brand new raid. Also as Luke explained, they do things in [i]parallel[/i], not one by one, and they're also able to move release dates at any time for any reason. They likely have people with different roles working simultaneously on different aspects of raiding. So you really have no idea what something like this would affect [i]until[/i] you might find out there was an effect that caused them to do less. Trade-offs with development are always happening without your knowledge or input. If they have an opportunity to invest in improving the raid experience and getting more people to raid and it means delaying the release of the next raid to ensure they get everything done they want to, or cut out something to compensate, then that's for them to decide. [quote]The request has always been and will always be ridiculous.[/quote] The idea that everyone has to raid [i]the way you think they have to[/i], or according to the status-quo from now until forever, is what's ridiculous.
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No time is worth wasting on this for the team. It would absolutely take up time to be used on worthwhile content. It wouldn’t improve any raiding experience. It would only cheapen it and cause it to need balanced around lack of communication. 100% never happening no matter how many years you shed because you don’t have friends or whatever your ridiculous reason for needing such a thing is. All you ever hear from people who don’t raid is excuse after excuse after excuse about why they don’t. None of which are legitimate. The only thing keeping any player from raiding is themselves, not a lack of matchmaking. Get over it cupcake.
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Editado por Ogma: Destroyer of Worlds: 8/15/2019 12:54:41 PMMy only reason is that I want it to be fun. I don’t find the current raids to be fun, at all. And I’m not the only one by any stretch of the imagination. Raid participation and especially completion numbers have always been low. I don’t know why they wouldn’t want to make activities in a way in which more people play them. What I’m suggesting wouldn’t cheapen anything. It would balance amount of rewards based on time investment and challenge, and more people would play weekly if they had the option to play things they enjoy instead of deciding if it’s worth begrudgingly playing an LFG activity that requires synchronized swimming communication in a mostly toxic community.
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Raids have declined in quality during D2, Forsaken aside.